Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06853 Graphics Minor Always Jan 22, 2018, 23:03 Jan 28, 2018, 05:42
Tester ICEknight View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows 10 (64-bit)
Status [?] Acknowledged Driver hh_sm510.cpp
Version 0.193 Fixed in Version Build 64-bit
Summary MESS-specific 06853: gnw_dm53, gnw_jr55, gnw_mw56: Dual screen Game & Watch graphics distorted in OpenGL when prescaled
Description The vector graphics loaded from SVG files look distorted in OpenGL mode when "prescale" is set to 2 or 3.

The attached examples show how "Mickey & Donald" looks when the prescale setting is set to 0 and 3, respectively. The distortion is specially noticeable in thin lines.
Steps To Reproduce Set video to "opengl", set prescale to "2" or "3", start any dual screen Game & Watch.
Additional Information Looks fine in d3d mode.
Regression Version
Affected Sets / Systems gnw_dm53, gnw_jr55, gnw_mw56
Attached Files
png file icon opengl prescale 3.png (672,190 bytes) Jan 22, 2018, 23:03 Uploaded by ICEknight
Left: prescale=0 | Right: prescale=3
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User avatar
Jan 22, 2018, 23:49
It doesn't look like a bug to me, but I'm a little surprised that (after some testing) it indeed only happens on the dual-screen games.

I don't think using -prescale on these SVG 'screens' is a good idea. What MAME's doing here, is it's upscaling(without filtering) an already high resolution anti-aliased image, then downscaling it again to your screen size using opengl's whatever filtering algorithm. It's not going to come out the same.
User avatar
Jan 26, 2018, 17:40
Since the LCD graphics are already huge, perhaps the SVG contents could be pre-downscaled (when loaded) as many times as the entered prescale value, so that they'll end up looking just like they do when prescale=0? At least until/if a cleaner solution is found.

Prescaling is a must for getting perfectly edged and smooth scrolling pixels that don't change sizes in certain emulated resolutions (the Streets of Rage intro comes to mind) and this distortion is quite noticeable when switching to one of these games, so I would say it may qualify as a bug.