Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00130 Sound Minor Always Jan 22, 2008, 07:43 Sep 9, 2019, 18:02
Tester Tafoid View Status Public Platform
Assigned To AJR Resolution Fixed OS
Status [?] Resolved Driver
Version 0.122u4 Fixed in Version 0.214 Build
Fixed in Git Commit Github Pull Request #
Summary 00130: darkseal: When using your weapon the music playback would ever so slightly increase.
Description When using your weapon (in this example, I used the knight), the speed of the music playback would ever so slightly increase while the weapon was in use and making a sound, returning to normal when the weapon animation/sound had ended.
Steps To Reproduce
Additional Information One of these changes is probably the cause:

0.103u1 changes:
"Many H6280/PCE fixes: [Rob Bohms, Charles MacDonald]
 - fixed cases where sprites could render outside of the buffer
 - added VRAM to VRAM DMA (Charles)
 - multiple h6280 fixes (Charles)
 - provided functions to correctly handle VRAM accesses for the
    entire 128K range (Charles)
 - added some of the I/O buffer bits from the hardware page
 - fixed h6280 IRQ ranges to support proper mirroring
 - hooked up h6280 IRQs to the PC Engine
 - corrected sprite-to-sprite rendering priorities.
 - partially enforce 16 sprite limit"

"Added stream_set_sample_rate() call, and converted the TMS5110,
TMS5220, ES5505/6, BSMT2000, AY8910, POKEY, TIA, Sega PCM/Multi-PCM, SN76496, OKIM6295, and YMZ280B sound cores to output at their native sample rates, allowing the core sound system to perform over/re-sampling to the output rate. [Aaron Giles]"
Github Commit
Flags Verified with Original
Regression Version 0.103u1
Affected Sets / Systems darkseal
Attached Files
 
Relationships
related to 00389Confirmed  cbuster, cbusterj: The tempo of the music played by one of the OKI6295's (#1 I think) speeds up when the flamethrower is used 
related to 06974Resolved  cninja: Sound speeds up when fighting with the stage 4.2 boss 
Notes
4
User avatar
No.04443
Tafoid
Administrator
Jun 3, 2009, 03:00
Recently build binaries for testing shows 0.103u1 as the primary regression version.
User avatar
No.16157
bedrock
Tester
Feb 19, 2019, 14:45
FYI set Audio CPU% slider down to 23% and this behaviour stops.
User avatar
No.16667
MetalGod
Senior Tester
Jul 16, 2019, 11:53
edited on: Jul 16, 2019, 12:00
No issues in the arcade pcb.
0:27



The issue in mame:
User avatar
No.16875
AJR
Developer
Sep 9, 2019, 18:02
3f4f237dde89ea02b5a2724f391e3054cfc659d7 fixes this for now.