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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01005 Sound Minor Always Feb 8, 2008, 08:34 Aug 21, 2017, 02:09
Tester -Misc Reporters- View Status Public Platform
Assigned To AJR Resolution Fixed OS
Status [?] Resolved Driver shangkid.cpp
Version 0.37b14 Fixed in Version 0.189 Build
Summary 01005: shangkid: In the later levels, sound starts to get really screwy,
Description In the later levels, possibly due to uncracked protection, shangkid's sound starts to get really screwy, with samples being replaced by loud, horrible static. This is especially noticable in level 8 (where you fight the tiger mask lookalike).

Update: One of the CPUs is a dedicated sample player. The bad sound is a bankswitching issue. - Stroff
Steps To Reproduce
Additional Information Posted by Kurushimi
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Regression Version
Affected Sets / Systems shangkid
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Notes
3
User avatar
No.13401
Fujix
Administrator
Nov 22, 2016, 04:15
I think this is fixed.
User avatar
No.14127
Kale
Developer
Aug 21, 2017, 01:25
Not fixed, it still happens as of 0.188
User avatar
No.14128
AJR
Developer
Aug 21, 2017, 02:09
After the commits in 51f084d3a7d35561de0cfb30c1a06ac6fb1305c5 and a0c70bf6181896bb839fedb6c1027452c8163914 (the latter removes a mistaken statement that broke the build), the garbage samples seem to be fixed, at least in attract mode where they would start to get excruciating when the green boxer appears.

There are still probably some missing sounds, though: there's a command sent to the third CPU during the "Round N" screen but it doesn't play anything.