Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02002 Graphics Minor Always Jul 12, 2008, 15:25 Jul 12, 2008, 16:38
Tester nicolasa View Status Public Platform
Assigned To Resolution Open OS
Status [?] Confirmed Driver
Version 0.126 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 02002: elvactr and clones: Shooting lights doesn't make the room go dark
Description Right at the beginning of Mission 1, you can shoot the ceiling lights. When you do that, the light should flicker and the room should go dark for a few seconds, then light should flicker again and come back.

This effect is completely missing in MAME.
Steps To Reproduce
Additional Information
Github Commit
Flags Verified with Original
Regression Version
Affected Sets / Systems elvactr and clones
Attached Files
 
Relationships
has duplicate 05893Confirmed  elvactr: Missing floor darkening when lighting is destroyed 
Notes
1
User avatar
No.01584
nicolasa
Developer
Jul 12, 2008, 15:25
edited on: May 31, 2012, 05:33
The game implements the effect using alpha blending on pf2. However, when it does so, it leaves the "blend mode" flags set at 0x3000 in line RAM 0xb400,
MAME expects the blend mode flags to be either 0x7000 or 0xb000, otherwise it ignores the blending values.