Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02039 DIP/Input Major Always Jul 23, 2008, 16:15 20 days ago
Tester john_iv View Status Public Platform MAMEUI
Assigned To tedgreen Resolution Not fixable OS
Status [?] Resolved Driver seattle.cpp
Version 0.126u1 Fixed in Version 0.189GIT Build 64-bit
Summary 02039: sfrush: Second launch of sfrush after calibration hits an abort waiting for user input.
Description If you calibrate sfrush the first time and then quit and re-enter the game it will get to the calibration screen but then sit there with an error that the steering wheel is not responsive. This requires user intervention and it never goes into the game unless you hit [1] multiple times.
Steps To Reproduce 1. Launch game.
2. Calibrate w/ mouse, ctrl, a, right ctrl
3. Hit [1] a few times to get into the game.
4. Quit.
5. Re-launch.
6. Get calibration screen again, wait.
7. See error message.

Expect:
To be taken right into the game on second launch, no error.
Additional Information
Flags
Regression Version
Affected Sets / Systems sfrush
Attached Files
png file icon sfrush0000.png (5,344 bytes) Jul 23, 2008, 16:15
Relationships
related to 02031Closed sfrush: Calibration for sfrush not persistent through launches. 

-  Notes
User avatar
No.01788
Fujix
(Administrator)
Jul 25, 2008, 07:53
Any feedback from Devs?
User avatar
No.01806
Fujix
(Administrator)
Jul 26, 2008, 00:20
The error of the steering wheel response doesn't have to do with calibration at all.
The calibration and the error just appear on the same screen.
User avatar
No.13211
Kale
(Developer)
Sep 28, 2016, 13:46
Presumably something to do with missing force feedback.
User avatar
No.14029
tedgreen
(Developer)
20 days ago
In a real game the force feedback is used to turn the steering wheel during initial tests.
There is no way of adding force feedback to the game so this message will always occur.