Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02074 Flip Screen/Cocktail Minor Always Aug 3, 2008, 01:24 Jun 10, 2012, 02:59
Tester Robbbert View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS Windows XP/Vista 32-bit
Status [?] Confirmed Driver
Version 0.126 Fixed in Version Build Normal
Fixed in Git Commit Github Pull Request #
Summary 02074: mooncrgx: Sprite cutoff in cocktail mode incorrect
Description 1. The gfx in stages 2 and 4 are bad (same idea as in bug 2072).
2. In the dipswitches, "Cabinet" is there twice. Added as 02075.

3. The sprite-cutoff area is incorrect for player 1, but correct for player 2 in cocktail mode.

See attached snaps:
1. Sprite cutoff at bottom
2 and 3. Sprite not hidden at top

4. Bad gfx
Steps To Reproduce Watch the attract mode for a while.
Set to cocktail mode and play both players to at least the second stage.
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems mooncrgx
Attached Files
png file icon 0004.png (3,244 bytes) Aug 3, 2008, 01:28
png file icon 0001.png (3,189 bytes) Aug 3, 2008, 01:29
png file icon 0003.png (3,086 bytes) Aug 3, 2008, 01:32
Relationships
There are no relationship linked to this issue.
Notes
5
User avatar
No.01896
Tafoid
Administrator
Aug 3, 2008, 02:55
The 1st issue (3rd and 4th stage enemies are corrupt) is covered in 02072.
Splitting the remaining two issues as separate bugs.
Please avoid adding combination bugs like this in the future. They will most likely require different fixes and when combined, are harder to maintain on this new bug system and causes more work for us.
User avatar
No.01902
Robbbert
Senior Tester
Aug 3, 2008, 07:44
edited on: Aug 3, 2008, 08:35
I've made a new bug for the general sprite cutoff problem (02077).

mooncrgx is special, because it is ROT270 (unlike the rest which are ROT90). Therefore mooncrgx needs its own "galaxian_sprite_clip" parameters.
User avatar
No.01903
Fujix
Administrator
Aug 3, 2008, 09:07
This report is for the cut-off area issue now, isn't it?

But #2077 and this report are for the same issue.
What did you duplicate the report for?
User avatar
No.01905
Robbbert
Senior Tester
Aug 3, 2008, 09:33
edited on: Aug 3, 2008, 09:36
They have different resolutions.
According to Tafoid, different fixes require different bug reports.
I'm only following his orders.
User avatar
No.01906
etabeta
Developer
Aug 3, 2008, 09:44
yeah, in this case I think the different ROT flag is the key for not being a duplicate