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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02699 Graphics Minor Always Dec 2, 2008, 15:35 Jan 29, 2012, 23:03
Tester hap View Status Public Platform MAME (Unofficial Binary)
Assigned To Resolution Bugs That Aren't Bugs OS
Status [?] Resolved Driver
Version 0.128u4 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 02699: tkdensho, tkdenshoa: [possible] character misalignment when scrolling
Description Background floor and character sprites are misaligned when scrolling in-game in all stages. If I had to guess, it looks like missing linescroll (parallax effect like in SF2).
Steps To Reproduce Start the game, preferably 2-player-vs, make the screen scroll by walking left/right and look at the character's feet. It's easily visible on the 2nd player that's standing still.
Additional Information - happens in 0.128 official version too

tkdensha -> tkdenshoa in 0.133u1
Github Commit
Flags Possible
Regression Version
Affected Sets / Systems tkdensho, tkdenshoa
Attached Files
 
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Notes
11
User avatar
No.03194
Haze
Senior Tester
Dec 2, 2008, 15:49
I think it's correct.

The game has ram which would probably be used for linescroll, but it doesn't populate it with anything except 0. This doesn't look like an emulation bug. MAME is set to pop up a warning if anything actually writes to that area but the game never does.

It looks odd, but I'd want real hardware verification that there is a missing effect before any work is put into investigating it.
User avatar
No.03198
hap
Developer
Dec 2, 2008, 17:07
Playstation version here, no linescroll, but no misalignment either. I wouldn't really count this as a confirmation though, arcade one runs on M68K/custom hardware.


User avatar
No.03200
Tafoid
Administrator
Dec 2, 2008, 18:04
Confirming behavior but setting as possible pending actual PCB recordings or observations.
User avatar
No.03249
ShimaPong
Tester
Dec 7, 2008, 14:45
I found arcade version of tkdensho in Try Tower in Akihabara, Tokyo yesterday.
But I was not able to confirm any linescroll for background floor.

And Haze, I played arcade version of jojoba in Taito Station in the same place.
I confirmed that the message of combo count for 2P is clearly displayed.

This (arcade version) is single cabinet with twin control panel type (not twin cabinets with single control panel).
I inserted a credit then press 2P start button.
And selected story mode with Hole-horse as player character.
User avatar
No.03252
Haze
Senior Tester
Dec 7, 2008, 17:08
For Jojoba I feel it must be a different revision, or a core bug. The text layer is very, very simple. There is no room for an error in the emulation.
User avatar
No.03254
hap
Developer
Dec 7, 2008, 18:08
[quote]I found arcade version of tkdensho in Try Tower in Akihabara, Tokyo yesterday. But I was not able to confirm any linescroll for background floor.[/quote]
Were the fighters misaligned to the floor when scrolling, like in MAME?
User avatar
No.03382
hap
Developer
Dec 24, 2008, 20:12
Fighters<->Floor alignment looks correct when multiplying BG2 X scroll with 2, though that creates lots of new glitches.
User avatar
No.04618
hap
Developer
Jul 5, 2009, 12:42
edited on: May 31, 2012, 04:31
This can be set to BTANB, video series from a tournament in a Tokyo arcade:
User avatar
No.04660
Tafoid
Administrator
Jul 19, 2009, 21:13
Per some comments from Haze regarding another possible BTANB (01172) - I'm setting this back to a confirmed/possible state.
User avatar
No.08105
Stefan Lindberg
Senior Tester
Jan 29, 2012, 20:05
The scrolling in MAME is correct, here is an video recording from the PCB:
http://files.ym2149.com/angel_eyes_pcb_video_recording.zip

My PCB has some graphics glitches at the to top the screen, but it does not look so good in MAME either so maybe it should be there ;-)
User avatar
No.08107
hap
Developer
Jan 29, 2012, 23:02
Thanks, will mark it as BTANB