| Viewing Issue Advanced Details [ Jump to Notes ] | ||||||||||||
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | |||||||
| 02751 | Core | Major | Always | 2008-12-19 21:22 | 2012-07-31 06:29 | |||||||
| Tester | mfeingol | View Status | Public | Platform | MAME (Official Binary) | |||||||
| Assigned To | Resolution | Open | OS | Windows XP/Vista 64-bit | ||||||||
| Status [?] | Acknowledged | Driver | ||||||||||
| Version | 0.128 | Fixed in Version | Build | 64-bit | ||||||||
| Summary | 02751: D3D full screen fails with 0x8876086C - Unable to create the Direct3D device | |||||||||||
| Description |
I have a new Vista x64 installation with updated Intel INF, nVidia video and RealTek audio drivers. On this system, Mame runs perfectly in windowed mode using D3D, but fails in full-screen mode. For what it's worth, this system is connected via DVI to an LCD TV. I haven't tested this issue with a standard LCD monitor. I'll also note that I have another Vista x64 installation on which full-screen mode works just fine (with the same version of the nVidia drivers). So I'm not sure what's special here - e.g. it doesn't seem to be a 64-bit only issue. |
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| Steps To Reproduce |
The bug looks like this:C:\Users\Public\Mame>vmame64 pacman -nowindow -verbose Parsing mame.ini Parsing mame.ini Video: Monitor 0000000000010001 = "\\.\DISPLAY1" (primary) Direct3D: Using Direct3D 9 Direct3D: Configuring adapter #0 = NVIDIA GeForce 7600 GT Direct3D: Using dynamic textures Direct3D: YUV format = RGB Unable to create the Direct3D device (8876086C) Unable to initialize Direct3D. Unable to complete window creation Contrast with... C:\Users\Public\Mame>vmame64 pacman -verbose Parsing mame.ini Parsing mame.ini Video: Monitor 0000000000010001 = "\\.\DISPLAY1" (primary) Direct3D: Using Direct3D 9 Direct3D: Configuring adapter #0 = NVIDIA GeForce 7600 GT DirectSound: Primary buffer: 44100 Hz, 16 bits, 2 channels RawInput: APIs detected Input: Adding Mouse #1: Microsoft PS/2 Port Mouse (IntelliPoint) Input: Adding Gun #1: Microsoft PS/2 Port Mouse (IntelliPoint) Input: Adding Mouse #2: HID-compliant mouse Input: Adding Gun #2: HID-compliant mouse Input: Adding Kbd #1: Standard PS/2 Keyboard Input: Adding Kbd #2: Microsoft eHome Remote Control Keyboard keys Input: Adding Kbd #3: Microsoft eHome MCIR Keyboard Input: Adding Kbd #4: Microsoft eHome MCIR 109 Keyboard DirectInput: Using DirectInput 7 Input: Changing default joystick map = s8.4s8.44s8.4445 s8888888s 4s88888s6 44s888s66 444555666 444555666 444555666 44s222s66 4s22222s6 s2222222s Input: Changing default joystick map = s8.4s8.44s8.4445 s8888888s 4s88888s6 44s888s66 444555666 444555666 444555666 44s222s66 4s22222s6 s2222222s Direct3D: Using dynamic textures Direct3D: YUV format = RGB Direct3D: Device created at 671x895 Direct3D: Max texture size = 4096x4096 ... which works just fine. |
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| Additional Information | I'm happy to help with debugging this. Just let me know what information you'll need or send me debug binaries / PDBs / breakpoints / whatever. | |||||||||||
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Robbbert (Developer) 2008-12-19 21:30 |
Make sure in your cmd options, that it is set as "Window" rather than "Full Screen". The game will still run fullscreen. If I set it the cmd option to "Full Screen" I get the same error (XP, 32-bit), and the bug (if it is a bug) has been there for a long time. |
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Tafoid (Administrator) 2008-12-19 22:14 edited on: 2009-05-17 19:39 |
Sounds suspiciously like the other inconsistent D3D bug which happens when changing Full Screen to Window for some users. 00574 |
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mfeingol (Tester) 2008-12-19 23:21 |
Robbbert: I've attached my ini\mame.ini file. I think my settings are okay. You can see in the repro steps what my cmd line looks like. Tafoid: I saw that. Again, if this is intermittent/inconsistent, what I have here is a 100% repro. I'd be glad to help in getting to the bottom of this. |
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aaron (Developer) 2008-12-25 01:46 |
The error code says "invalid call", so there is little information to go on. Try it with -window and -nowindow to see if it makes a difference. Also try it with -triplebuffer and -notriplebuffer. Beyond that, I have no other ideas. |
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mfeingol (Tester) 2008-12-25 19:27 |
Aaron: -window always works, regardless of the triplebuffer settings. -nowindow always fails with the same error, regardless of the triplebuffer settings. If you have a 64-bit debug build, a pdb and a suggested breakpoint, I'd be happy to investigate further, send you a dump, etc. |
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aaron (Developer) 2008-12-26 07:33 |
Does the 32-bit version work or fail with the exact same settings? |
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Haze (Developer) 2008-12-26 11:15 |
I've seen similar happen on Vista with Aero turned on, where turning it off fixed the problem. I've also seen it with other apps which attempt to use high resolutions (non-mame) if it doesn't 'like' the monitor (Secure display path or whatever it's called / DRM failure?) Can't remember what it was now, but it would simply fail to start with an 'unknown error' even if the monitor was perfectly capable of that resoltuion. |
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mfeingol (Tester) 2008-12-26 19:17 edited on: 2008-12-26 19:17 |
I tried three things: 1) 32-bit vs. 64-bit makes no difference. 2) Changing resolutions makes no difference (I went down as far as 1024x768 on my 1080P TV). 3) When I turn off Aero, mamepp -nowindow suddenly starts working. So Haze is on the money here. Any ideas on why Aero would make a difference to Mame's usage of D3D? |
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Iaspis (Tester) 2008-12-31 19:09 edited on: 2008-12-31 19:12 |
Have you tried connecting another monitor to your system? I used to have a similar problem (bug #00574) when switching (Alt-Enter) between fullscreen and window and when I used another monitor the problem was gone. |
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rwolfman3000 (Tester) 2011-01-29 09:47 |
Hi all...just want to enter into this discussion... I'm getting the "D3D full screen fails with 0x8876086C - Unable to create the Direct3D device' error. My System: Windows 98 SE with the 'unofficial' service packs & updates from http://www.mdgx.com/upd98me.php#010711 ..with an older gfx card: nvidia g-force fx 5500 the win98 updates contain a lot of hotfixes from micro$oft and perhaps therein lies the problem....will try and run a fresh install of win98 and see if Mame still throws up on me. |
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RubberBekki (Tester) 2012-07-31 06:29 |
I've had problems with that "Unable to create the Direct3D device" error. And I'd get that with FCEUX fullscreen as well. I just chalk it up as a D3D corruption after having my desktop on all the time (it's set up running a background FTP daemon and P2P). A reboot usually allows D3D to start clean on this XP-Pro SP3 system and I don't get the error again for a month or so. It's not a perfect fix but I'm willing to dump my sysinfo and dxdiag logs for further analysis on request. |