Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|03201||Speed||Major||Always||May 18, 2009, 20:51||Jul 25, 2016, 11:17|
|Tester||Dark Kariya||View Status||Public||Platform||Other|
|Version||0.131||Fixed in Version||0.157||Build||64-bit|
|Summary||03201: hyprduel: Dramatically decreased performance|
During game's loading: average speed of 80%
During intro and caracther's selection: average speed of 70-75%
During game: speed oscillated on 70 and 98 % ( in function of enemy presence and background ).
|Steps To Reproduce|
|Affected Sets / Systems||hyprduel|
|There are no relationsihp linked to this issue.|
May 18, 2009, 21:08
It would appear there is a major issue based on comparisons between 0.130u1 and 0.130u2. The only obvious thing I can see related to this is:
nemesis.c fix [Hau]
May 19, 2009, 14:26
|In 0.130u2 the video emulation for this game was partially rewritten. It's the cause of the performance decrease. Reverting back the code (which is quite tedious and complicated and breaks Magical Error, it seems) fixes the issue.|
May 19, 2009, 15:49
|which means we should close the report, doesn't it?|
May 20, 2009, 05:49
Looks like performing rasters on sprites too is the cause of the slow video emulation. With a kludge you can avoid this and get full speed. Though it should be verified against real hardware.
This reminds me a similar issue with FUUKIFG2.C and FUUKIFG3.C drivers, which is already reported here.
Jul 25, 2016, 11:17
|This got a speed boost in 0.157 and runs now at almost the same speed as in 0.130. Closing.|