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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03273 Original Reference Minor N/A Jun 19, 2009, 19:17 Jun 2, 2012, 12:46
Tester Machone View Status Public Platform
Assigned To hap Resolution Fixed OS
Status [?] Resolved Driver
Version 0.132u1 Fixed in Version 0.138 Build
Fixed in Git Commit Github Pull Request #
Summary 03273: brubber, bnj, caractn: Incorrect screen resolution for Burnin' Rubber and clones
Description Screen resolution should be 240x256 not 240x240. This error was reported by myself sometime ago now & fixed in MAME. MAWS lists the fix:

0.112u1: Canim fixed visible area to 240x256 in Bump 'n' Jump according to the arcade picture.

However it has since returned. I've included an original arcade picture for reference. I think this was from one of the California Extreme events or something like that. Note the additional 8 pixels at the top and bottom of the screen as compared to current MAME. Perhaps this needs noting in the source so it doesn't keep getting fixed by mistake.
Steps To Reproduce
Additional Information
Github Commit
Flags Verified with Original
Regression Version 0.129
Affected Sets / Systems brubber, bnj, caractn
Attached Files
jpg file icon brubber.jpg (35,108 bytes) Jun 19, 2009, 19:17
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Notes
3
User avatar
No.06064
hap
Developer
May 9, 2010, 18:59
0.112u1 changed _all_ btime.c games to 256*240.
The current fix affects brubber+clones only.
User avatar
No.06108
hap
Developer
May 13, 2010, 12:05
It also applies to Zoar btw.

bnj and zoar sprites now disappear/pop up suddenly at screen edges, it looks quite ugly. Is it like that on the PCB too?
Seems there's no indication of a X bit 9 or anything in sprite ram.
User avatar
No.08710
haynor666
Tester
Jun 2, 2012, 12:46
How about other games in btime.c ? At least Disco No 1 should have 256x240. Probably other in btime.c just like in decocass.c