|Viewing Issue Advanced Details||backfire.cpp|
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|04086||Misc.||Minor||Always||Oct 17, 2010, 13:34||Oct 19, 2010, 03:04|
|Assigned To||Resolution||No change required||OS||Windows Vista/7 (64-bit)|
|Version||0.139u4||Fixed in Version||Build||64-bit|
|Summary||04086: backfire, backfirea: Message on startup "Deco 16: Playfield switched into 8x8 mode but no tilemap defined"|
|Description||Mame message on startup "Deco 16: Playfield switched into 8x8 mode but no tilemap defined"|
|Steps To Reproduce|
|Affected Sets / Systems||backfire, backfirea|
| Deco16message.png (40,491 bytes) Oct 17, 2010, 13:34
Oct 18, 2010, 16:36
This is just a debug warning message and has no effect on the game itself. It is also not a regression as it's been like that since the game was playable since 0.103u dev cycle. Closing.
Again, if there is no observed regression and the message does not explicity state "Contact MAMEDEV..", then it does not need to be reported as a bug.
Oct 19, 2010, 03:04
|Yeah, it's harmless.. when / if the thing is fully converted to devices so both tilemaps have full support for both modes it will go away, but nothing data east did actually switches it in-game.|