Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|04209||Misc.||Minor||Always||Jan 26, 2011, 16:14||24 days ago|
|Tester||Tafoid||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||Resolution||Open||OS||Windows XP (32-bit)|
|Version||0.141u1||Fixed in Version||Build||Normal|
|Summary||04209: brapboys, bloodwar: Playback lose sync|
A recording and subsequent playback of brapboys shows that actions become quickly disjointed and do not match up with the original recording much after level starts.
|Steps To Reproduce||
Make a recording (-record brapboys.inp) and then play it back (-playback brapboys.inp). Notice how some moves are lost and you lose sync.
My recording which I made with 0.141 was made showing me having the bike even after the screen stops scrolling. In the -playback, you lose it well before that.
|Affected Sets / Systems||brapboys, bloodwar|
brapboys.inp (61,814 bytes) Jan 26, 2011, 16:14
|There are no relationsihp linked to this issue.|
Jan 26, 2011, 17:09
|Confirmed sync lost in bloodwar too.|
24 days ago
|Applies to gtmr and clones too.|