Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04209 Misc. Minor Always Jan 26, 2011, 16:14 7 days ago
Tester Tafoid View Status Public Platform MAME (Self-compiled)
Assigned To Kale Resolution Fixed OS
Status [?] Resolved Driver kaneko16.cpp
Version 0.141u1 Fixed in Version 0.190 Build
Summary 04209: brapboys, bloodwar: Playback lose sync
Description A recording and subsequent playback of brapboys shows that actions become quickly disjointed and do not match up with the original recording much after level starts.
Steps To Reproduce Make a recording (-record brapboys.inp) and then play it back (-playback brapboys.inp). Notice how some moves are lost and you lose sync.
Additional Information My recording which I made with 0.141 was made showing me having the bike even after the screen stops scrolling. In the -playback, you lose it well before that.
Flags
Regression Version
Affected Sets / Systems brapboys, bloodwar
Attached Files
? file icon brapboys.inp (61,814 bytes) Jan 26, 2011, 16:14
Relationships
related to 03967ResolvedKale shogwarr; shogwarru; fjbuster (untested): Game cannot be replayed from .inp file 
Notes
4
User avatar
No.07142
Fujix
Administrator
Jan 26, 2011, 17:09
Confirmed sync lost in bloodwar too.
User avatar
No.14037
Kale
Developer
Jul 31, 2017, 03:08
Applies to gtmr and clones too.
User avatar
No.14251
Osso
Developer
7 days ago
is this fixed too?
User avatar
No.14252
Haze
Senior Tester
7 days ago
yes