|Viewing Issue Advanced Details||flower.cpp|
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|04443||Sound||Minor||Always||2011-07-29 14:35||2011-08-11 06:29|
|Tester||-MAME Source-||View Status||Public||Platform|
|Version||0.143u2||Fixed in Version||0.143u3||Build|
|Summary||04443: flower: hanging note in sound|
|Description||Sometimes, a music note or bleepy sound effect will play continuously.|
|Steps To Reproduce||
Let it run in attract mode, you will hear it in the 2nd demo run.
(hold fastforward(INS) if you're in a hurry:P)
|Additional Information||This is not a regression, the bug has been in this driver since day 1 (late 2002)|
|Flags||Noted in Source|
|Affected Sets / Systems||flower|
All annoying highpitched bleeps and boops are gone now. There's still a stuck looped sound effect at the last boss, I'm not sure how's that supposed to sound or even if it's normal.
PCB data (recordings and measurements) would really help here.