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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04453 Graphics Minor Always Aug 14, 2011, 22:34 Aug 18, 2011, 00:57
Tester M.A.S.H. View Status Public Platform MAME (Self-compiled)
Assigned To Haze Resolution Fixed OS Windows XP (32-bit)
Status [?] Resolved Driver
Version 0.143u2 Fixed in Version 0.143u4 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 04453: shackled: Garbled sprites
Description Since MAME 0.142 there are garbled sprites on screen (see attached picture).
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version 0.142
Affected Sets / Systems shackled
Attached Files
png file icon shackled.png (14,792 bytes) Aug 14, 2011, 22:34 Uploaded by M.A.S.H.
M.A.S.H.
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Notes
2
User avatar
No.07691
Tafoid
Administrator
Aug 14, 2011, 23:22
Due to dec8.c sprite routine reorganization from Haze, likely.
User avatar
No.07692
Haze
Senior Tester
Aug 15, 2011, 02:14
src/mame/video/deckarn.c

re-enable this

// the 8-bit implementation had this, why?
if ((fx & 0x1) == 0) continue;

I guess it answers the question at least. You'll probably want to check nothing else using the chip breaks tho, just incase this bit has different meanings between games, or imperfect protection sims cause it to not be set properly in some cases.