Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04487 Graphics Minor Always Sep 17, 2011, 00:58 Jan 20, 2013, 18:48
Tester hap View Status Public Platform
Assigned To smf Resolution Fixed OS
Status [?] Resolved Driver
Version 0.143u5 Fixed in Version 0.148u1 Build
Fixed in Git Commit Github Pull Request #
Summary 04487: all games with PlayStation GPU: shifted lines in textured quads
Description Textured quads have some lines with pixels shifted horizontally by 1 pixel. It is easiest to see on still(motionless) objects.
Steps To Reproduce 1 example: boot tektagt and wait for the 'parental advisory warning' screen
Additional Information Regression is between 0.142 and 0.143.
It's a problem with psx hardware based games, not just namcos12.c.

Actual breakage in testing is r12680-r12687 - so near certainly r12684 is the culprit:
"PlayStation GPU splits 4 point polygons into triangles. [smf]"

more example pictures of the effect here:
http://www.mametesters.org/view.php?id=4489
http://www.mametesters.org/view.php?id=4664
Github Commit
Flags
Regression Version 0.142u5
Affected Sets / Systems all games with PlayStation GPU
Attached Files
png file icon tektagt0000.png (5,733 bytes) Sep 17, 2011, 00:58 Uploaded by hap
hap
png file icon tektagt_mame142_good.png (4,704 bytes) Sep 17, 2011, 01:08 Uploaded by hap
hap
png file icon ptblank2_0020.png (43,498 bytes) Sep 17, 2011, 01:08 Uploaded by hap
hap
png file icon ptblank2_0045.png (47,589 bytes) Sep 17, 2011, 01:09 Uploaded by hap
hap
Relationships
has duplicate 04664Closed  tgmj: Graphics alignment regression 
has duplicate 05076Closed  ddr an others: some textures looks distorted 
Notes
2
User avatar
No.07896
hap
Developer
Nov 25, 2011, 21:36
looks like a rounding error at the lines with:
n_var = somethingsomething [b]/ n_distance[/b]
User avatar
No.09262
hap
Developer
Jan 20, 2013, 18:48
smf reverted r12684