Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04706 Graphics Minor Have not tried Feb 26, 2012, 03:34 Feb 26, 2012, 16:40
Tester Firewave View Status Public Platform MAME (Unofficial Binary)
Assigned To Resolution Duplicate OS Windows Vista/7 (64-bit)
Status [?] Closed Driver
Version 0.145u1 Fixed in Version Build Normal
Fixed in Git Commit Github Pull Request #
Summary 04706: ragtime: Priority issues in the museum stage
Description In the museum stage are some very obvious priority issues. First you can still see your shots while you are behind a wall when entering it. And the "IN" is not visible of a vehicle, that is behind a spotlight.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems ragtime
Attached Files
png file icon 0001.png (38,855 bytes) Feb 26, 2012, 03:34 Uploaded by Firewave
Plane is hidden behind the wall, but shots are visible
Firewave
png file icon 0009.png (36,099 bytes) Feb 26, 2012, 03:35 Uploaded by Firewave
The "IN" is hidden behind the light
Firewave
Relationships
duplicate of 02182Confirmed  ragtime, boogwing, boogwinga: Wrong transparencies 
Notes
2
User avatar
No.08274
Fujix
Administrator
Feb 26, 2012, 06:43
Please check the source:
Todo:
        * Sprite priorities aren't verified to be 100% accurate.
          (Addendum - all known issues seem to be correct - see Sprite Priority Notes below).
        * There may be some kind of fullscreen palette effect (controlled by bit 3 in priority
          word - used at end of each level, and on final boss).
        * A shadow effect (used in level 1) is not implemented.

    Sprite Priority Notes:
        * On the Imperial Science Museum level at the beginning, you fly behind a wall, but your
          shots go in front of it. This is verified to be correct behavior by Guru.
        * There's a level where the player passes through several columns in a building and the
          player goes behind every 2nd one. That is correct as well.
        * There is a fire hydrant with an odd-looking spray of water on various levels.
          If you drop the hydrant in front of an enemy (a tank, for example), the priorities are
          wrong. This is actual PCB behavior. Also, the strange-looking water spray is correct.

    Alpha Blend Note:
        * There are semi-transparent round spots around your plane while fighting the final boss.
          These are correct.
        * The final boss shoots a blue beam downwards during the battle. This should have alpha.
          It fades in to blue, then fades out to nothing again after a few seconds (Guru).
          (Potentially related to note above about bit 3 in priority word)

Also, the alpha-blending issue is also mentioned in 02182.
User avatar
No.08276
Firewave
Senior Tester
Feb 26, 2012, 16:40
Hmm..that's weird. I did a search for ragtime, before I entered this bug and nothing came up.