Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|05085||Graphics||Major||Always||Dec 16, 2012, 19:32||Dec 17, 2016, 02:20|
|Tester||haynor666||View Status||Public||Platform||MAME (Self-compiled)|
|Version||0.147u3||Fixed in Version||Build||64-bit|
|Summary||05085: videopin: pinball mechanical parts not visible with artwork and GDI|
Recently added artwork does not work correctly when ddraw is enabled - missing "mechanical" parts of fliper.
In D3D everything is ok.
Also screenshot from DDRAW missing those parts (that's weird).
|Steps To Reproduce|
|Additional Information||Removed reference to DDRAW because it's been removed from MAME. However, the problem exists with GDI, so changed summary to that.|
|Affected Sets / Systems||videopin|
videopind3d.png (180,727 bytes) Dec 16, 2012, 19:32 Uploaded by haynor
videopinddraw.png (193,964 bytes) Dec 16, 2012, 19:33 Uploaded by haynor
Sep 17, 2013, 07:44
Played with this today. In the LAY file, the screen has an alpha channel of 0.7. Setting this to 1.0, or deleting that line, "fixes" the problem.
Also... if backdrops are simply disabled, then the screen is visible... almost like it's being displayed behind the backdrop?
It seems like ddraw just doesn't like transparencies... similar to Gypsy Juggler/Dead Eye.
But then, if you use the external artwork for Gee Bee... it works fine. ???