Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|00525||Speed||Minor||Have not tried||Jan 30, 2008, 12:07||Nov 22, 2017, 03:41|
|Version||0.37b15||Fixed in Version||0.192||Build|
|Summary||00525: bangball: When you finish a level, sometimes the game runs like slow-motion.|
When you finish a level, sometimes the game runs like slow-motion. Returns it to normal when you arrive at next level. It looked like it was running at about 0.25fps, but could have been 1fps, as the fade seemed to be as that speed. The mame FPS display remained at 100% throughout this experience.
Update: I've discovered that this happens when you press any button during transitions.
|Steps To Reproduce|
|Flags||Verified with Original|
|Regression Version||0.37b15 (Added)|
|Affected Sets / Systems||bangball|
|There are no relationsihp linked to this issue.|
Mar 6, 2010, 19:31
Memory location 0xf04bce controls this thing:
0x0100: normal animation, sprites runs as normal speed
0x0040: a flag setted that makes the game to behave in slow-motion
0x0000: double speed
Game probably sets that 0x0040 bit flag then expects one of the irqs to clear this memory location, but this doesn't occur for some reason ...
Mar 14, 2010, 10:59
|On the PCB so does the animation speed up when you press the button.|