Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
05770 Graphics Minor Sometimes Oct 31, 2014, 03:47 Nov 9, 2016, 09:49
Tester trebor View Status Public Platform MESS (Official Binary)
Assigned To Resolution Open OS Windows Vista/7/8 (64-bit)
Status [?] Acknowledged Driver nes.cpp
Version 0.155 Fixed in Version Build 64-bit
Summary MESS-specific 05770: nes [rygar]: Graphics corruption once final boss Ligar is defeated.
Description Once Ligar (final boss) is defeated, background color becomes incorrect set (Grey-White 'film'), graphics with bird and rainbow through window is corrupt, and end story has messed up colors as well.
Steps To Reproduce Play Rygar through beating the final "boss" Ligar.
Additional Information Video file attached recorded from MESS showing just before corruption and complete end game corruption.

MT5770: RYGAR BAD EDIT
Flags
Regression Version
Affected Sets / Systems nes [rygar]
Attached Files
zip file icon nes.zip (17,452 bytes) Oct 31, 2014, 11:21 Uploaded by trebor
Save state just outside Ligar's domain
7z file icon RYGAR-MESS-CORRUPT.7z (235,475 bytes) Nov 9, 2016, 09:48 Uploaded by Fujix
(Re-compressed) Screen shots highlighting end game graphic corruptions
Relationships
There are no relationsihp linked to this issue.
Notes
11
User avatar
No.11184
B2K24
Moderator
Oct 31, 2014, 05:11
This report goes against what's stated in the Rules and Guidelines - http://mametesters.org/rules.html

Because for machine nes it states there are known problems with the system and video emulation isn't 100% Accurate

That being said, were you running with cheats enabled?
Can you provide a save state before the final boss?
User avatar
No.11185
Tafoid
Administrator
Oct 31, 2014, 09:29
Correct. The only instance of taking official bug reports in for this system for graphic related issues is if there is a clear, typically heavy regression noted from previous behavior. (I.E. - it had to have worked in a previous MESS version).
User avatar
No.11186
trebor
Tester
Oct 31, 2014, 09:42
Sorry, folks. Completely forget (or perhaps more like subconscious ignored) the 'known graphical issues' flag.
For the record, I was not running with cheats enabled.
I will provide a save state - Just need to play through again.
User avatar
No.11187
Tafoid
Administrator
Oct 31, 2014, 09:59
An .inp file as well would be good if it could be done in one session, if possible.
User avatar
No.11188
Tafoid
Administrator
Oct 31, 2014, 10:36
Fro reference, seemingly console recorded speedrun

&feature=youtu.be&t=23m20s
User avatar
No.11189
trebor
Tester
Oct 31, 2014, 11:31
I added a save state. It places you just outside Ligar's domain with extra health and the ability to utilize Attack and Assail. It may not be needed (the power up) as I maxed Rygar's "TONE" and "LAST" to 4095 - but it depends on the player. :)

Honestly, I couldn't get the corruption to trigger again. I tried replicating the exact timing as seen in the video I posted where I just powered up, hit one shot and killed Ligar - but still nothing. Graphics all remain in place with no obvious corruption after defeating Ligar.

The only other thing I can add is I play this game at least a couple and sometimes several times in a year, every year, for over 25 years. It is not only my favorite NES game, but my favorite 8-bit game of all time. I'm hoping the save state can isolate what triggers the end-game graphic corruptions as I've never seen any sort of similar corruptions on the real hardware or under Nestopia.
User avatar
No.11190
trebor
Tester
Oct 31, 2014, 11:33
I have modified the report to reflect my current findings (Unable to reproduce) and will also further test, try reproducing it, and report back if I can isolate the condition (better).
User avatar
No.11191
trebor
Tester
Oct 31, 2014, 12:20
OK...The trigger is the Attack and Assail. If still used/activated when Ligar is defeated the screen is normally suppose to return back to its "normal" state. However, if you are still in mid-use of the Attack and Assail (screen flashes), the screen update or return to a non-flash screen does not take place.
User avatar
No.11193
trebor
Tester
Oct 31, 2014, 12:24
edited on: Oct 31, 2014, 12:26
Updated the "Reproducibility" to "Sometimes" as it is dependent on the state/condition of 'Attack and Assail' when Ligar is defeated in determining if there are 'end-game' graphic corruptions.

User avatar
No.11199
NekoEd
Senior Tester
Oct 31, 2014, 19:15
I'm going to acknowledge this, since it's not new anymore, and there seems to be some discussion on it despite it being technically invalid.
User avatar
No.13337
Fujix
Administrator
Nov 9, 2016, 09:49
Moved attached movie to YouTube and re-compressed screenshots.