Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|05831||Crash/Freeze||Minor||Always||Jan 19, 2015, 12:41||May 5, 2016, 04:57|
|Tester||haynor666||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Robbbert||Resolution||Fixed||OS||Windows Vista/7/8 (64-bit)|
|Version||0.157||Fixed in Version||0.174||Build|
|Summary||05831: all: mame hangs when command bench is higher than 299|
Running mame with bench higher than 299 does not do nothing. MAME simply stops working.
mame64.exe 1942 -bench 299 - works about 15 sec on i5 2400
mame64.exe 1942 -bench 300 - works endless and mame does not produce minimal (2%) load on i5 2400 (I waited 10 mins)
mame64.exe 1942 -str 299 -video none -sound none -nothrottle - works fine
mame64.exe 1942 -str 300 -video none -sound none -nothrottle - again does not work
mame64.exe 1942 -str 300 - works fine
mame64.exe 1942 -str 400 - also works fine
|Steps To Reproduce||Just run above commands with any game|
|Affected Sets / Systems||all|
|There are no relationsihp linked to this issue.|
Jan 19, 2015, 17:19
|I'm going to petition that the restrictions on amount of time for running in emulated seconds be lifted. It is more trouble than worth at this point.|
Jan 19, 2015, 18:19
edited on: Jan 19, 2015, 18:19
That problem exists for at least 2 years but recent changes by etabeta remind me about this bug.
Jan 19, 2015, 18:34
|It was limited, so it couldn't be used to bypass the OK screens. There might have been other reasons as well.|
Jan 26, 2016, 13:29
bench values higher than 299 seem to work now (0.170GIT)
str is limited to 5 minutes to avoid bypassing the nag screens
May 5, 2016, 04:57
No idea when this was fixed or by whom.
Tester did not respond.