Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06036||Sound||Minor||Always||Oct 8, 2015, 00:23||Oct 9, 2015, 14:20|
|Version||0.166||Fixed in Version||Build|
|Summary||06036: nes [castlenu, cobrart, guardlgn, immortal, romancia]: Buzz/Static in audio|
There is regression in NES over time which I've isolated some softlist items which are now exhibiting a buzz/noise/static in the audio output. This is shown either directly at title, or after start/during play.
In some limited testing, I have a list of ones I've found to be updated as more are found:
|Steps To Reproduce|
Tested confirmed regression between 0.102 and 0.103 release.
There were a major change with APU which would probably be the first place to check
Switched to use the MAME NES APU implementation. [R. Belmont]
|Affected Sets / Systems||nes [castlenu, cobrart, guardlgn, immortal, romancia]|
|There are no relationsihp linked to this issue.|
Oct 9, 2015, 14:20
|I've heard similar and always just assumed it was something on my end.|