Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06249 Crash/Freeze Critical (emulation) Always Jun 19, 2016, 11:26 Jun 20, 2016, 18:43
Tester Scagazza View Status Public Platform SDLMAME
Assigned To Resolution No change required OS Linux (64-bit)
Status [?] Closed Driver maxaflex.cpp
Version 0.174 Fixed in Version Build 64-bit
Summary 06249: mf_bdash: Game freezes
Description The game freezes after a series of sound beep.
Personally I have encountered the bug playing the third stage but I suppose it's random.
It's related to bug 03851 but not solved.
Steps To Reproduce
Additional Information
Flags
Regression Version
Affected Sets / Systems mf_bdash
Attached Files
 
Relationships
There are no relationsihp linked to this issue.
Notes
2
User avatar
No.12785
Haze
Senior Tester
Jun 20, 2016, 17:02
is this really a bug, or is it giving you the chance to insert more coins to regain your controls?

the games are just home computer / console games with an MCU controlling a lock-out / reset timer, so the described behavior actually makes sense.
User avatar
No.12786
Tafoid
Administrator
Jun 20, 2016, 18:25
This is correct. As far as I can tell, starting at 15 seconds left, the beeps begin with increasing frequency (pitch) every second until your timer hits 0. The digits for hundreds and tens do not seem to erase to 0/show 0 after counting down.
There is a TODO in the source which explains this:
    TODO:
    - fix LCD digits display controlling
Even if it might say 110 left, it could be 0 time. The time is being counted off accurately as far as I can tell, just not displaying properly.
I'm not at all convinced there is any type of freeze or hang outside of what is supposed to happen in a timer-based game and outside of the known TODO, the game is functioning as expected.