Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06434 Sound Trivial Have not tried Nov 22, 2016, 10:54 Nov 27, 2016, 01:51
Tester Fujix View Status Public Platform
Assigned To Resolution Open OS
Status [?] Confirmed Driver nemesis.cpp
Version 0.179 Fixed in Version Build
Summary 06434: twinbee, nemesis, gwarrior: Better sound proportion
Description RC Filter 1: 1.30 (twinbee, gwarrior), 0.7 (nemesis)
RC Filter 2: 0.60 (broken in gwarrior)
RC Filter 3: 0.45
RC Filter 4: 0.55
K005289 SCC: 0.45
VLM5030: 1.40

This doesn't eliminate SFX clippings.
Steps To Reproduce
Additional Information
Flags
Regression Version
Affected Sets / Systems twinbee, nemesis, gwarrior
Attached Files
 
Relationships
child of 03539Confirmed nemesis, gradius, nemesisuk: Sound reproduction issues. 
Notes
5
User avatar
No.13419
Robbbert
Developer
Nov 24, 2016, 03:27
fixed typo
User avatar
No.13420
Fujix
Administrator
Nov 24, 2016, 04:11
Thank you.
User avatar
No.13423
Tafoid
Administrator
Nov 25, 2016, 00:59
Does this setting also improve gradius? The "gx400" machine state is shared between 3 machines currently (Galactic Warriors, Gradius (not Nemesis?) and Twinbee)
User avatar
No.13426
Fujix
Administrator
Nov 25, 2016, 03:51
Worked out new values for all GX400 games, but they still have SFX clippings especially in Gradius. They are caused by the filters.
User avatar
No.13429
Fujix
Administrator
Nov 27, 2016, 01:51
Filter 1 plays the main part of the music in Twinbee, but plays SFX in Graidius, they take clearly different volume in each game.
And in gwarrior, the Filter 2 is broken and keeps output noisy loop sounds.