|Viewing Issue Advanced Details||nemesis.cpp|
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06514||Sound||Minor||Always||18 days ago||10 days ago|
|Tester||Yonah||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Bugs That Aren't Bugs||OS||Windows Vista/7/8 (64-bit)|
|Version||0.182||Fixed in Version||Build||64-bit|
|Summary||06514: lifefrce: Missing "pick it up for" speech|
|Description||During the power-on self-test, the game says "pick it up for". This should be heard during the game the first time the player encounters a power-up. For example, at the start of the game, after you destroy the first 5 spinning enemy, a MULTIPLE power-up appears. The game should say, "Pick it up for MULTIPLE", when the power-up appears. Instead, it just says "MULTIPLE", which is repeated again after the power-up is picked up.|
|Steps To Reproduce|
I've been aware of this bug for awhile, but didn't want to submit a big report without some proof. The audio in these 2 YouTube videos is somewhat difficult to hear, but otherwise the sound is accurate.
The speech sounds as it should in the parent rom "salamand."
|Affected Sets / Systems||lifefrce|
18 days ago
edited on: 18 days ago
this sounds like there are just different game revisions to be honest, especially if it sounds right in one game version and wrong in another.
I doubt it's an emulation bug, just the videos picture a version that isn't emulated.
10 days ago