Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06579||Sound||Minor||Always||May 12, 2017, 08:48||May 15, 2017, 06:46|
|Tester||EoceneMiacid||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||Resolution||Open||OS||Linux (64-bit)|
|Version||0.185||Fixed in Version||Build||64-bit|
|Summary||06579: fantjour/gokuparo: Slightly distorted/scratchy sound/artifacts|
I have my system hooked up to a reasonably high end sound system with HDMI, providing crystal clear sound.
Fantjour/gokuparo sounds noticeably bad, especially if many samples are played at once. There are also artifacts whenever screen elements fade in on out (like the title logo)
I usually use portaudio for sound output with a latency of 2, but using default SDL audio and increased latency doesn't make a difference.
|Steps To Reproduce||Play the game and listen to the audio|
I have recorded the intro and demo that demonstrate the issue. You can see loud spikes in the waveform whenever artifacts occur.
You can listen to it here > https://soundcloud.com/ralf-van-bogaert/gokuparo (although soundcloud appears to have compressed the waveform slightly)
|Affected Sets / Systems||fantjour/gokuparo|
|There are no relationsihp linked to this issue.|
|There are no notes attached to this issue.|