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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06672 Sound Major Always 23 days ago 23 days ago
Tester envisaged0ne View Status Public Platform MAME (Official Binary)
Assigned To AJR Resolution Fixed OS Windows Vista/7/8 (64-bit)
Status [?] Resolved Driver starwars.cpp
Version 0.189 Fixed in Version 0.190GIT Build 64-bit
Summary 06672: starwars: Missing/malfunctioning sound
Description In particular, voice clips seem not to be playing correctly or at all.
Steps To Reproduce
Additional Information https://github.com/mamedev/mame/commit/a725cd2ba8839e166ac9f43893c2506214492661
This appears to be the commit that caused the regression.
July 10 am build works, July 11 am build doesn't
Flags
Regression Version 0.188
Affected Sets / Systems starwars
Attached Files
 
Relationships
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Notes
2
User avatar
No.14158
AJR
Developer
23 days ago
It's not easy for me to reproduce this one, even with the info given in the original report on MAMEWorld (http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=369344&page=0&view=expanded&sb=5&o=&fpart=1&vc=1).
User avatar
No.14159
AJR
Developer
23 days ago
Actually, shortly after I posted that last comment, I was able to hear the missing sounds in 0.187. I tried one unsuccessful fix, and then considered restoring the old boost_interleave method as an annex to the modern soundlatch semaphore handling. This worked, and I've committed that.