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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06766 | Sound | Minor | Always | Nov 20, 2017, 05:39 | Nov 20, 2017, 10:03 |
Tester | vidpro1 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Tafoid | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.191 | Fixed in Version | 0.192 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06766: spacefb and clones: DAC sounds not working 100% | ||||
Description | The DAC sound sequence sound that Space Firebird uses when the enemies appear on the screen right at the beginning of the game is not working correctly. You'll notice a lot of silence with enemies flying around. Let's call it the background enemy noise. This is not the samples but similar hardware used in other Nintendo games like Radarscope. I'm pretty sure it was because of some update. | ||||
Steps To Reproduce | |||||
Additional Information |
Regression happened here: https://github.com/mamedev/mame/commit/48f24cb5f3482b062e45f33ae9e65f1f16d0188d |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.186 | ||||
Affected Sets / Systems | spacefb and clones | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.14449
Tafoid Administrator
Nov 20, 2017, 10:03
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Appears to be a simple typo. Corrected in current GIT https://github.com/mamedev/mame/commit/a7a0564ff00007b2bfb38a1872368dce92c07d50 |
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