Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06791||Graphics||Minor||Always||Dec 9, 2017, 00:33||Jan 9, 2018, 18:10|
|Tester||izius||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||AJR||Resolution||Fixed||OS||Windows Vista/7/8 (32-bit)|
|Version||0.192||Fixed in Version||0.194||Build||32-bit|
|Summary||06791: splash and clones: Wrong sprite priority on bonus items|
If I remember correctly, bonus items in Splash! are made by 2 sprites drawn over each other: a polygon and an icon (4 mini bombs, a gun, etc) to indicate the type of bonus.
In MAME only the polygon is shown.
|Steps To Reproduce||
Play the game until a bonus shows up.
Bonuses actually seem to be time based; you could stay in the starting spot and shoot bubbles coming in you way, without ever moving, and in a couple of minutes a bonus should appear.
Also, the bombs bonus appears very briefly during the demo play in the attract mode.
Marked as possible, since I found no PCB videos showing bonuses and it's been 20+ years I don't see a Splash! machine.
A small clue of this bug: on the blue diamond shaped bonus (the one giving 4 bombs) there is a red pixel halfway the upper right side, which should be the burning fuse of one of the bombs.
EDIT: uploaded some photos of the bonuses on a PCB (see Notes below).
Removed the Possible flag, and set Verified with Original.
|Flags||Verified with Original|
|Affected Sets / Systems||splash and clones|
0000.png (5,963 bytes) Dec 9, 2017, 00:33 Uploaded by izius
Foto 06-01-18, 11 37 08.jpg (2,748,834 bytes) Jan 6, 2018, 12:25 Uploaded by izius
Yellow circle bonus on a PCB
Foto 06-01-18, 11 37 58.jpg (3,934,945 bytes) Jan 6, 2018, 12:27 Uploaded by izius
Blue diamond bonus on a PCB
|There are no relationsihp linked to this issue.|
Dec 9, 2017, 05:43
|Acknowledging for now while this can be researched/figured out.|
Jan 6, 2018, 12:39
Uploaded a couple of photos taken by Kold666 while testing a donated PCB.
That board was a bit faulty on the graphics side, but the photos should be clear enough to prove this bug.
Jan 9, 2018, 18:09
This video on YouTube appears to be recorded from an original PCB:
No powerups make an appearance here, but it shows the title (before and after it bursts) appearing over the other colored bubbles, instead of behind them. This has convinced me that reversing the sprite drawing order is the correct way to fix this.