Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06990||Sound||Major||Random||May 31, 2018, 02:46||Jun 1, 2018, 05:35|
|Tester||wuemura||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows 10 (64-bit)|
|Version||0.198||Fixed in Version||Build||64-bit|
|Summary||06990: Possible Super Street Fighter Series: Awful buzz sound noise|
Intermittent issue, impossible to determine when and where is gonna start.
Confirmed with ss2tu and ssf2xj machines so far, looks like it affects QSound, unable to test other qsound machines.
|Steps To Reproduce||Play the machine|
mame64 ssf2xj -aviwrite ssf2xj.avi
|Affected Sets / Systems||Possible Super Street Fighter Series|
sample.mp4 (2,443,080 bytes) May 31, 2018, 02:46 Uploaded by wuemura
|There are no relationsihp linked to this issue.|
May 31, 2018, 05:56
|There's no way that commit causes change to sound output.|
May 31, 2018, 10:15
edited on: May 31, 2018, 10:16
fwiw there used to be an issue with these specific qsound games requesting an invalid (negative?) number of samples, which was worked around as it was outright crashing MAME at the time and nobody knew where / why those requests were originating as they were basically random.
Given recent discoveries I think it's more likely the recent sound.cpp changes in that area have caused this along with the things MASH reported. ( https://github.com/mamedev/mame/issues/3603 )
Jun 1, 2018, 05:35
|Will acknowledge for now since it seems there's recorded proof. I wasn't able to confirm on my end after playing ssf2xj for about an hour.|