Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07051||Graphics||Minor||Always||21 days ago||19 days ago|
|Tester||Fortuna||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows 10 (64-bit)|
|Version||0.199||Fixed in Version||Build||64-bit|
|Summary||07051: halleys, halleysc, halleysj, halley87: When you defeat the sub-boss, the ship has a degradation colors between stages|
Is simple: when you advance to the comet's interior (after defeating the boss), the ship has a "transparency" effect when enter to the boss fight stage, not present in actual emulation
Video with actual hardware running
PS: if the flag "imperfect graphics" is related, please delete this message
|Steps To Reproduce|
|Flags||Verified with Original|
|Affected Sets / Systems||halleys, halleysc, halleysj, halley87|
0001.png (5,141 bytes) 21 days ago Uploaded by Fortuna
|There are no relationsihp linked to this issue.|
19 days ago
You can see the original behavior at 32:00 in the video.
My feelings are this seems to be covered by the issues listed in halleys.cpp and the imperfected flag however, I'll confirm this to document a specific issue.
If anyone disagrees then feel free to change this report as seen fit.