Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
08696 DIP/Input Minor Always Jul 2, 2023, 21:58 Jul 11, 2023, 11:12
Tester Balthier View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows 10/11 (64-bit)
Status [?] Acknowledged Driver
Version 0.256 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 08696: opwolf3 and clones: games are using LIGHTGUN inputs for the guns, but the real machines use X/Y variable resistors for aiming (pots)
Description This set is hooked up for lightgun inputs but the games really use pots for aiming and should be AD_STICK. The manual shows the X and Y variable resistors in the gun assembly diagrams/lists and in the schematics at the end, something positional guns use to track. Lightguns use optic sensors.
Steps To Reproduce 1. Run the affected games.
2. TAB to the Input Assignments for the system and view them.
Additional Information Luke Morse mentions the game uses pots in passing while playing the board he fixed.


First image:
  Page 18 of the manual https://www.arcade-museum.com/manuals-videogames/O/Operation%20Wolf%203%20Manual.pdf
  Shows the gun assembly and the parts. I highlighted the pots in blue.

Second image shows the connections referencing the resistors "VR 1P X/Y" and "VR 2P X/Y" on pages 21, 25, and 26.

The only game in the Operation Wolf series that uses a lightgun is the first game. The 3 sequels use positional guns.
EDIT: Forgot to mention the game needs crosshairs to calibrate too, it doesn't have a UI setting for it.
Github Commit
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Regression Version
Affected Sets / Systems opwolf3 and clones
Attached Files
png file icon opwolf3_page_18_Gun_Assembly_2_Variable_Resistors_(VR).png (393,227 bytes) Jul 2, 2023, 21:58 Uploaded by Balthier
Balthier
png file icon opwolf3_pages_21,25,26_Variable_Resistors_(VR).png (260,875 bytes) Jul 2, 2023, 21:59 Uploaded by Balthier
Balthier
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