We stopped handling old reports of known issues copied from the source files. Unresolved or untouched reports have been removed.
Tester: Assigned To: Category [?]: Severity [?]: Resolution: Driver (bugs):
any any any any any any
Status [?]: Hide Status: Version: Fixed in Version: Build: Platform:
any none any any any any
Show: Show Sticky Issues: Changed(hrs): Use Date Filters: Relationships: OS:
50 Yes 12 No any any
Flags Regression Version Affected Sets / Systems  
any any any  
Sort by: Last Update Descending Project: any
- Search: Advanced Filters ] Permalink ]

Viewing Issues (1 - 50 / 5937) [ First Prev ... 109 110 111 112 113 114 115 116 117 118 119 Next Last ]
    ID # VersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
     00020 0.105u5mcr.cppDIP/InputMajorResolvedJan 28, 2008dotrone: Player 1 Start doesn't work after entering 2 coins (1 credit appears).Twisty
     00011 0.119u4dec8.cppDIP/InputTrivialResolvedJan 28, 2008ghostb, meikyuh: They are 2 player games but player 3 start and keys are mapped.-Misc Reporters-
     00308 0.122u3stadhero.cppMisc.TrivialResolvedJan 28, 2008stadhero: starting the game in the ram test 10-j and 13-c have err.-Misc Reporters-
     00307 0.122u3stadhero.cppFlip Screen/CocktailMinorResolvedJan 28, 2008stadhero: With the flip screen dip on then reset and watch the demo and the sprite layre is not flipped.-Misc Reporters-
     00295 0.122u3vicdual.cppCrash/FreezeCritical (emulator)ResolvedJan 28, 2008invho2: Insert a credit and press the start key to crash MAME.M.A.S.H.
     00294 0.99mcr.cppGraphicsMinorResolvedJan 28, 2008timber: Since MAME 0.98u3 you can see sprite garbage in the top of TimberM.A.S.H.
     00292 0.104u7decocass.cppColor/PaletteMinorResolvedJan 28, 2008csuperas: Missing sprite/char/tile colors.M.A.S.H.
     00291 0.122u3atarifb.cppMisc.MinorResolvedJan 28, 2008abaseb: doesn't work. Shows white screen only.M.A.S.H.
     00290 0.122u3cvs.cppSoundMajorResolvedJan 28, 2008spacefrt: DAC sound is missing since MAME 0.58. Checkout the nice DAC sound in MAME 0.55.M.A.S.H.
     00289 0.122u3cvs.cppGraphicsMinorResolvedJan 28, 2008spacefrt: Messed up enemy object since MAME 0.78u6/0.79.M.A.S.H.
     00288 0.122u3cosmic.cppSoundMajorResolvedJan 28, 2008nomnlnd: Missing DAC sound (melody) since MAME 0.68.M.A.S.H.
     00242 0.120u2Crash/FreezeCritical (emulation)ResolvedJan 27, 2008A ton of 6800-based games are busted.Frotz
     00243 0.122u6dkong.cppSoundMajorResolvedJan 27, 2008dkong, dkongjr, radarscp: have issue with sound either not playing entirely or severely distorted/broken.Tafoid
     00236 0.104u1m72.cppSoundMinorConfirmedJan 27, 2008airduel: On the pcb ONLY if you insert coins during the disclaimer, the FM music and sounds miss like in mame.Kold666
     00235 0.95toaplan2.cppGraphicsMinorConfirmedJan 27, 2008ghox: Highscore text doesn't flicker in mame at boss explosion.Kold666
     00215 0.116u1toaplan2.cppDocumentationTrivialResolvedJan 27, 2008bgaregga: In the source there is the comment..Kold666
     00214 0.113u4surpratk.cppMisc.MinorResolvedJan 27, 2008surpratk: fails character rom test. Probably since it was supported.Kold666
     00211 0.116u4ironhors.cppSoundMajorResolvedJan 27, 2008ironhors: the sound effects are missing.Kold666
     00210 0.109bionicc.cppGraphicsMinorResolvedJan 27, 2008topsecrt: At the end of level 2 the background gets darker and darker until it becomes black in mame.Kold666
     00209 0.109bionicc.cppDocumentationTrivialResolvedJan 27, 2008About the todo list in bionicc.cKold666
     00179 0.116shanghai.cppCrash/FreezeCritical (emulator)ResolvedJan 25, 2008shanghai, shangha2, kothello: Crash as soon as you OK and hit enter at game information screen.Tafoid
     00177 0.37b4victory.cppSoundMinorResolvedJan 25, 2008victory: When you are in the emulation and you reset the game, the POST reports an audio error.The tECHIDNA
     00161 0.115scregg.cppCrash/FreezeCritical (emulator)ResolvedJan 24, 2008scregg, eggs, dommy, rockduck: All games crash after rom loadFirewave
     00162 0.115u4toypop.cppMisc.MinorResolvedJan 24, 2008toypop, liblrabl: Crash in 115u4.Firewave
     00169 0.122dkong.cppCrash/FreezeCritical (emulator)ResolvedJan 24, 2008pestplce: [debug] crashes in a debug build.Firewave
     00168 0.116u2Crash/FreezeCritical (emulator)ResolvedJan 24, 2008[debug] MAME will hang when you try to close the game window directly after running the second statement.couriersud
     00167 0.111u4Crash/FreezeCritical (emulator)ResolvedJan 24, 2008[debug] Set the cursor to the second line of code and execute "Run to cursor" (F4) and then exit the debugger. It willFirewave
     00166 0.118u5Misc.MinorResolvedJan 24, 2008The CHD rewrite broke several systems where some games have CHDs and some don't.Firewave
     00165 0.115harddriv.cppMisc.MinorResolvedJan 24, 2008hdrivair, hdrivairp: AssertsFirewave
     00163 0.97u2zn.cppCrash/FreezeCritical (emulator)ResolvedJan 24, 2008beastrzb (beastrzrb): Crashes after the game info screen.Firewave
     00155 0.114eprom.cppCrash/FreezeCritical (emulator)ResolvedJan 24, 2008klaxp1, klaxp2: Trying saving a state to cause a crash.Firewave
     00159 0.122u5m72.cppCrash/FreezeCritical (emulator)ResolvedJan 24, 2008dbreedm72: Carsh on startup:Firewave
     00157 0.120u1hornet.cppCrash/FreezeCritical (emulator)ResolvedJan 24, 2008gradius4, nbapbp, sscope, sscope2, sscopea: All hornet.c games except terabrst crash.Firewave
     00156 0.115fromance.cppCrash/FreezeCritical (emulator)ResolvedJan 24, 2008nekkyoku: Crash on startup.Firewave
     00151 0.113Misc.MinorResolvedJan 24, 2008[debug] Debug build asserts.Firewave
     00154 0.117Misc.MajorResolvedJan 24, 2008[debug] Problem in debugger and PSX-based gamesFirewave
     00044 0.118u1mappy.cppCrash/FreezeCritical (emulator)ResolvedJan 23, 2008All sets in mappy.c: All sets in the driver with 0.118u1 build do not start properly.Tafoid
     00143 0.113u4model3.cppMisc.MinorResolvedJan 23, 2008Memory leakage.Firewave
     00142 0.122u2namcond1.cppMisc.MinorResolvedJan 23, 2008[debug] namcond1.c memory leak.Firewave
     00141 0.122u5quasar.cppCrash/FreezeCritical (emulator)ResolvedJan 23, 2008quasar: Crash on startup.Firewave
     00140 0.114u2seibuspi.cppCrash/FreezeCritical (emulator)ResolvedJan 23, 2008rfjetus (rfjetu): crashes in debug build.Firewave
     00120 0.104u3taito_f3.cppSoundMinorConfirmedJan 22, 2008tcobra2: SFX is only from the left speaker.AWJ
     00119 0.118u2turbo.cppMisc.TrivialResolvedJan 22, 2008zoom909: zoom909's sprite color PROM shouldn't have been consolidated with the corresponding buckrog one (pr-5199.cpu-ic9AWJ
     00118 0.118u2turbo.cppGraphicsMajorResolvedJan 22, 2008buckrog: The starfield in buckrog/zoom909 is totally broken.AWJ
     00117 0.118Crash/FreezeCritical (emulator)ResolvedJan 22, 2008Address entry in cheat systemAWJ
     00116 0.118u5cave.cppCrash/FreezeCritical (emulator)ResolvedJan 22, 2008guwange, donpachi: both crash more or less immediately after starting a game.AWJ
     00115 0.105u2segaorun.cppMisc.TrivialResolvedJan 22, 2008shangon3: is using the wrong set of CPU2 ROMs.AWJ
     00097 0.37b16victory.cppMisc.MinorResolvedJan 21, 2008victory: It fails the unit test every time.Karasu
     00096 0.56lasso.cppSpeedMinorResolved
(zsoltvasvari)
Jan 21, 2008lasso: The timer moves insanely fast in certain situation.Karasu
     00095 0.101lasso.cppSoundMinorResolved
(zsoltvasvari)
Jan 21, 2008lasso: When you beat a level, the victory music cuts short.Karasu
[ First Prev ... 109 110 111 112 113 114 115 116 117 118 119 Next Last ]

New Acknowledged Confirmed Assigned Resolved Closed