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Viewing Issues (1 - 50 / 5964) [ First Prev ... 110 111 112 113 114 115 116 117 118 119 120 Next Last ]
    ID # VersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
     00376 0.60astrocde.cppMisc.MinorResolvedJan 29, 2008gorf: Game doesn't reset properly after you start to play.DCisTHEbest
     00355 0.37b5megasys1.cppSoundMinorConfirmedJan 28, 2008soldam, soldamj: During attract mode, when changing screens, the last music note keeps on ringing.YMI
     00347 0.111u1zn.cppCrash/FreezeCritical (emulator)ResolvedJan 28, 2008raystorm: just let it run through and MAME freezes up during the demo. It doesn't happen in raystorj.-Misc Reporters-
     00346 0.111u5scramble.cppDIP/InputTrivialResolvedJan 28, 2008ad2083: DIP and control info.-Misc Reporters-
     00345 0.111u4pkscram.cppCrash/FreezeCritical (emulation)ResolvedJan 28, 2008pkscram: Freeze.-Misc Reporters-
     00344 0.111u5seta2.cppDIP/InputMinorResolvedJan 28, 2008penbros: P1 and P2 button 3 in inputs but not in the input test.-Misc Reporters-
     00339 0.111u5rollerg.cppDIP/InputTrivialResolvedJan 28, 2008rollerg: coin 3 should be changed to service.-Misc Reporters-
     00336 0.111u4realbrk.cppDIP/InputTrivialResolvedJan 28, 2008realbrk: 2 player start not mapped.-Misc Reporters-
     00333 0.111u4pipedrm.cppFlip Screen/CocktailMinorResolvedJan 28, 2008hatris: Graphics are shifted to the left when flip screen is enabled.-Misc Reporters-
     00332 0.111u4phoenix.cppGraphicsMinorResolvedJan 28, 2008pleiads: Background for player 2 is not displayed in cocktail mode. Works fine in capitol.-Misc Reporters-
     00331 0.111u3parodius.cppDIP/InputTrivialResolvedJan 28, 2008parodius: Coin 3 is mapped to Service in the I/O test.-Misc Reporters-
     00330 0.111u3ninjakd2.cppDIP/InputTrivialResolvedJan 28, 2008ninjakd2: Screen is not flipped for the player 2 in cocktail mode.-Misc Reporters-
     00329 0.111u3looping.cppGraphicsMinorResolvedJan 28, 2008looping: P2 graphics in cocktail mode is shifted.-Misc Reporters-
     00326 0.106itech32.cppGraphicsMinorResolvedJan 28, 2008hardyard: When you first run the game the first couple of screens have glitches.-Misc Reporters-
     00311 0.122u3surpratk.cppMisc.TrivialResolvedJan 28, 2008suratk: press F2 and in character rom check DO5 and DO6 come up bad.-Misc Reporters-
     00312 0.122u3system1.cppDIP/InputMinorResolvedJan 28, 2008tokisens: demo sounds on/off dip swapped around.-Misc Reporters-
     00310 0.122u3surpratk.cppDIP/InputTrivialResolvedJan 28, 2008suratk: coin 3 should be renamed service1.-Misc Reporters-
     00309 0.122u2suprridr.cppDIP/InputTrivialResolvedJan 28, 2008suprridr: In cocktail mode player 2 has to use player 1's keys (no keys for player 2)-Misc Reporters-
     00281 0.102u3ojankohs.cppDIP/InputMinorResolvedJan 28, 2008ojankoc: The control for ojankoc has been broken from 0.92u2000.ShimaPong
     00280 0.115u1segag80r.cppDIP/InputMinorResolvedJan 28, 2008pignewta: The input for pignewta is broken on 0.107u3 or later.ShimaPong
     00278 0.111u3dec8.cppDIP/InputMajorResolvedJan 28, 2008oscar: Player 2 character moves very slowly in cocktail mode.ShimaPong
     00216 0.114zaxxon.cppDIP/InputMinorResolvedJan 28, 2008futspy: In Mame the up and down controls are reversed.Kold666
     00087 0.105u4metro.cppDIP/InputTrivialResolvedJan 28, 2008gstrik2: Player 3 and 4 start buttons are mapped and service mode is mapped twice.-Misc Reporters-
     00086 0.106midyunit.cppDIP/InputTrivialResolvedJan 28, 2008hiimpact: No key is mapped for Video Freeze. Coin 3 adds 4 credits.-Misc Reporters-
     00083 0.106u5tmnt.cppDIP/InputMinorResolvedJan 28, 2008mia: in I/O check you cannot see player 1 inputs but in miaj you can.-Misc Reporters-
     00063 0.116u1namcos2.cppDIP/InputFeatureClosedJan 28, 2008finallap: alalog input configs.fostar
     00061 0.116u1dkong.cppDIP/InputTrivialResolvedJan 28, 2008sbdk: There is no Player 1 - Button 1 mapped.Tafoid
     00020 0.105u5mcr.cppDIP/InputMajorResolvedJan 28, 2008dotrone: Player 1 Start doesn't work after entering 2 coins (1 credit appears).Twisty
     00011 0.119u4dec8.cppDIP/InputTrivialResolvedJan 28, 2008ghostb, meikyuh: They are 2 player games but player 3 start and keys are mapped.-Misc Reporters-
     00308 0.122u3stadhero.cppMisc.TrivialResolvedJan 28, 2008stadhero: starting the game in the ram test 10-j and 13-c have err.-Misc Reporters-
     00307 0.122u3stadhero.cppFlip Screen/CocktailMinorResolvedJan 28, 2008stadhero: With the flip screen dip on then reset and watch the demo and the sprite layre is not flipped.-Misc Reporters-
     00295 0.122u3vicdual.cppCrash/FreezeCritical (emulator)ResolvedJan 28, 2008invho2: Insert a credit and press the start key to crash MAME.M.A.S.H.
     00294 0.99mcr.cppGraphicsMinorResolvedJan 28, 2008timber: Since MAME 0.98u3 you can see sprite garbage in the top of TimberM.A.S.H.
     00292 0.104u7decocass.cppColor/PaletteMinorResolvedJan 28, 2008csuperas: Missing sprite/char/tile colors.M.A.S.H.
     00291 0.122u3atarifb.cppMisc.MinorResolvedJan 28, 2008abaseb: doesn't work. Shows white screen only.M.A.S.H.
     00290 0.122u3cvs.cppSoundMajorResolvedJan 28, 2008spacefrt: DAC sound is missing since MAME 0.58. Checkout the nice DAC sound in MAME 0.55.M.A.S.H.
     00289 0.122u3cvs.cppGraphicsMinorResolvedJan 28, 2008spacefrt: Messed up enemy object since MAME 0.78u6/0.79.M.A.S.H.
     00288 0.122u3cosmic.cppSoundMajorResolvedJan 28, 2008nomnlnd: Missing DAC sound (melody) since MAME 0.68.M.A.S.H.
     00242 0.120u2Crash/FreezeCritical (emulation)ResolvedJan 27, 2008A ton of 6800-based games are busted.Frotz
     00243 0.122u6dkong.cppSoundMajorResolvedJan 27, 2008dkong, dkongjr, radarscp: have issue with sound either not playing entirely or severely distorted/broken.Tafoid
     00236 0.104u1m72.cppSoundMinorConfirmedJan 27, 2008airduel: On the pcb ONLY if you insert coins during the disclaimer, the FM music and sounds miss like in mame.Kold666
     00235 0.95toaplan2.cppGraphicsMinorConfirmedJan 27, 2008ghox: Highscore text doesn't flicker in mame at boss explosion.Kold666
     00215 0.116u1toaplan2.cppDocumentationTrivialResolvedJan 27, 2008bgaregga: In the source there is the comment..Kold666
     00214 0.113u4surpratk.cppMisc.MinorResolvedJan 27, 2008surpratk: fails character rom test. Probably since it was supported.Kold666
     00211 0.116u4ironhors.cppSoundMajorResolvedJan 27, 2008ironhors: the sound effects are missing.Kold666
     00210 0.109bionicc.cppGraphicsMinorResolvedJan 27, 2008topsecrt: At the end of level 2 the background gets darker and darker until it becomes black in mame.Kold666
     00209 0.109bionicc.cppDocumentationTrivialResolvedJan 27, 2008About the todo list in bionicc.cKold666
     00179 0.116shanghai.cppCrash/FreezeCritical (emulator)ResolvedJan 25, 2008shanghai, shangha2, kothello: Crash as soon as you OK and hit enter at game information screen.Tafoid
     00177 0.37b4victory.cppSoundMinorResolvedJan 25, 2008victory: When you are in the emulation and you reset the game, the POST reports an audio error.The tECHIDNA
     00161 0.115scregg.cppCrash/FreezeCritical (emulator)ResolvedJan 24, 2008scregg, eggs, dommy, rockduck: All games crash after rom loadFirewave
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