Tester Assigned To Category Severity Resolution Driver (bugs)
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1 - 13 / 6313
IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 02383N/Anamcos22.cppDIP/InputMinorResolvedFeb 5, 1997The "dipswitch" settings are ignored in many games - this isn't a bug.-MAME Source-
 02389N/Anbmj8688.cppDIP/InputMinorResolved (cuavas)Feb 5, 1997housemnq, housemn2, bijokkog, bijokkoy: Inputs slightly wrong for the LCD games.-MAME Source-
 02392N/Anbmj8688.cppDIP/InputMinorResolvedFeb 5, 1997crystalg, crystal2, nightlov: Input handling is wrong-MAME Source-
 02395N/Anbmj8891.cppKnown Issues/To-Do'sMinorResolvedFeb 5, 1997mjfocusm: Sometimes CPU's hands are forced out from the screen. This is correct behaviour.-MAME Source-
 02406N/Aneodriv.hxxGraphicsMinorResolvedFeb 5, 1997kf2k3bl, kf2k3bla: Bad zooming.-MAME Source-
 02408N/Aneodriv.hxxSoundMinorResolvedFeb 5, 1997nitd: The jumping sound is distorted - this has been confirmed to happen on the real pcb.-MAME Source-
 02409N/Aneodriv.hxxMisc.MinorResolvedFeb 5, 1997ncombat: Sometimes glitches.-MAME Source-
 02445N/Alemmings.cppKnown Issues/To-Do'sTrivialResolvedFeb 5, 1997lemmings: As prototype software, the palette ram check and vram check both overrun their actual ramsize.-MAME Source-
 02497N/Aigs011.cppGraphicsMinorResolvedFeb 5, 1997dbc: Original graphic bugs.-MAME Source-
 02515N/Azn.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 1997nbajamex: Hangs at black screen-MAME Source-
 02516N/Azn.cppCrash/FreezeCritical (emulator)ResolvedFeb 5, 1997sfex2, sfex2a, sfex2j: Game crashes randomly while fighting Garuda-MAME Source-
 02547N/Ainufuku.cppSoundMinorResolvedFeb 5, 1997inufuku: Sometimes, sounds are not played (especially SFX), but this is a bug of real machine.-MAME Source-
 02585N/Abombjack.cppDIP/InputMinorResolvedFeb 5, 1997bombjack: "Bonus Life" Dip Switches NEVER give extra lives.-MAME Source-