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Viewing Issues
1 - 50 / 6072
IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 005690.36 Finalcrbaloon.cppGameplayMinorResolvedJan 31, 2008crbaloon: A moving thorns after 2nd stage disappear after your balloon collided with them.Fujix
 005750.119u2deadang.cppCrash/FreezeCritical (emulation)ResolvedJan 31, 2008deadang: When I complete level 1 the game will Freeze.-Misc Reporters-
 005760.122u4deco156.cppGameplayMajorResolvedJan 31, 2008wcvol95: The gameplay is very slow.-Misc Reporters-
 005770.117decocass.cppCrash/FreezeCritical (emulation)ResolvedJan 31, 2008cbtime: Unplayable for a few releases.-Misc Reporters-
 005530.76u2bking.cppCrash/FreezeCritical (emulation)ResolvedJan 31, 2008bking3: On some cup-ins, any result besides "In the cup" and "Give up!" for a hole will make the game reset.NekoEd
 005430.106u11astinvad.cppGraphicsMinorResolvedJan 31, 2008astinvad: The game is not supposed to flash when the little "boogers" hit the ground. Actually it's not supposed to flash-Misc Reporters-
 002820.122u4Cheat SystemMinorResolvedJan 30, 2008In the cheat edit menu, setting activation key can't accept the input from Joystick button.ShimaPong
 004670.106u1scramble.cppDIP/InputTrivialClosedJan 30, 2008hotshock: In cocktail mode there are no seperate controls for player 2.-Misc Reporters-
 004760.61seta.cppDIP/InputTrivialConfirmedJan 30, 2008kiwame: [possible] Coin B free play dip has no effect.-Misc Reporters-
 004550.122u7toki.cppOriginal ReferenceMinorResolvedJan 30, 2008toki: Original bugs along with credit.Kold666
 003820.80u1bagman.cppSoundMinorConfirmedJan 29, 2008botanic: When you eat a leaf, you hear a scratchy sound.Pi
 003810.103u1avalnche.cppSoundMinorConfirmedJan 29, 2008cascade: Emulated Cascade has a background white noisef205v
 003760.60astrocde.cppMisc.MinorResolvedJan 29, 2008gorf: Game doesn't reset properly after you start to play.DCisTHEbest
 003550.37b5megasys1.cppSoundMinorConfirmedJan 28, 2008soldam, soldamj: During attract mode, when changing screens, the last music note keeps on ringing.YMI
 003470.111u1zn.cppCrash/FreezeCritical (emulator)ResolvedJan 28, 2008raystorm: just let it run through and MAME freezes up during the demo. It doesn't happen in raystorj.-Misc Reporters-
 003460.111u5scramble.cppDIP/InputTrivialResolvedJan 28, 2008ad2083: DIP and control info.-Misc Reporters-
 003450.111u4pkscram.cppCrash/FreezeCritical (emulation)ResolvedJan 28, 2008pkscram: Freeze.-Misc Reporters-
 003440.111u5seta2.cppDIP/InputMinorResolvedJan 28, 2008penbros: P1 and P2 button 3 in inputs but not in the input test.-Misc Reporters-
 003390.111u5rollerg.cppDIP/InputTrivialResolvedJan 28, 2008rollerg: coin 3 should be changed to service.-Misc Reporters-
 003360.111u4realbrk.cppDIP/InputTrivialResolvedJan 28, 2008realbrk: 2 player start not mapped.-Misc Reporters-
 003330.111u4pipedrm.cppFlip Screen/CocktailMinorResolvedJan 28, 2008hatris: Graphics are shifted to the left when flip screen is enabled.-Misc Reporters-
 003320.111u4phoenix.cppGraphicsMinorResolvedJan 28, 2008pleiads: Background for player 2 is not displayed in cocktail mode. Works fine in capitol.-Misc Reporters-
 003310.111u3parodius.cppDIP/InputTrivialResolvedJan 28, 2008parodius: Coin 3 is mapped to Service in the I/O test.-Misc Reporters-
 003300.111u3ninjakd2.cppDIP/InputTrivialResolvedJan 28, 2008ninjakd2: Screen is not flipped for the player 2 in cocktail mode.-Misc Reporters-
 003290.111u3looping.cppGraphicsMinorResolvedJan 28, 2008looping: P2 graphics in cocktail mode is shifted.-Misc Reporters-
 003260.106itech32.cppGraphicsMinorResolvedJan 28, 2008hardyard: When you first run the game the first couple of screens have glitches.-Misc Reporters-
 003110.122u3surpratk.cppMisc.TrivialResolvedJan 28, 2008suratk: press F2 and in character rom check DO5 and DO6 come up bad.-Misc Reporters-
 003120.122u3system1.cppDIP/InputMinorResolvedJan 28, 2008tokisens: demo sounds on/off dip swapped around.-Misc Reporters-
 003100.122u3surpratk.cppDIP/InputTrivialResolvedJan 28, 2008suratk: coin 3 should be renamed service1.-Misc Reporters-
 003090.122u2suprridr.cppDIP/InputTrivialResolvedJan 28, 2008suprridr: In cocktail mode player 2 has to use player 1's keys (no keys for player 2)-Misc Reporters-
 002810.102u3ojankohs.cppDIP/InputMinorResolvedJan 28, 2008ojankoc: The control for ojankoc has been broken from 0.92u2000.ShimaPong
 002800.115u1segag80r.cppDIP/InputMinorResolvedJan 28, 2008pignewta: The input for pignewta is broken on 0.107u3 or later.ShimaPong
 002780.111u3dec8.cppDIP/InputMajorResolvedJan 28, 2008oscar: Player 2 character moves very slowly in cocktail mode.ShimaPong
 002160.114zaxxon.cppDIP/InputMinorResolvedJan 28, 2008futspy: In Mame the up and down controls are reversed.Kold666
 000870.105u4metro.cppDIP/InputTrivialResolvedJan 28, 2008gstrik2: Player 3 and 4 start buttons are mapped and service mode is mapped twice.-Misc Reporters-
 000860.106midyunit.cppDIP/InputTrivialResolvedJan 28, 2008hiimpact: No key is mapped for Video Freeze. Coin 3 adds 4 credits.-Misc Reporters-
 000830.106u5tmnt.cppDIP/InputMinorResolvedJan 28, 2008mia: in I/O check you cannot see player 1 inputs but in miaj you can.-Misc Reporters-
 000630.116u1namcos2.cppDIP/InputFeatureClosedJan 28, 2008finallap: alalog input configs.fostar
 000610.116u1dkong.cppDIP/InputTrivialResolvedJan 28, 2008sbdk: There is no Player 1 - Button 1 mapped.Tafoid
 000200.105u5mcr.cppDIP/InputMajorResolvedJan 28, 2008dotrone: Player 1 Start doesn't work after entering 2 coins (1 credit appears).Twisty
 000110.119u4dec8.cppDIP/InputTrivialResolvedJan 28, 2008ghostb, meikyuh: They are 2 player games but player 3 start and keys are mapped.-Misc Reporters-
 003080.122u3stadhero.cppMisc.TrivialResolvedJan 28, 2008stadhero: starting the game in the ram test 10-j and 13-c have err.-Misc Reporters-
 003070.122u3stadhero.cppFlip Screen/CocktailMinorResolvedJan 28, 2008stadhero: With the flip screen dip on then reset and watch the demo and the sprite layre is not flipped.-Misc Reporters-
 002950.122u3vicdual.cppCrash/FreezeCritical (emulator)ResolvedJan 28, 2008invho2: Insert a credit and press the start key to crash MAME.M.A.S.H.
 002940.99mcr.cppGraphicsMinorResolvedJan 28, 2008timber: Since MAME 0.98u3 you can see sprite garbage in the top of TimberM.A.S.H.
 002920.104u7decocass.cppColor/PaletteMinorResolvedJan 28, 2008csuperas: Missing sprite/char/tile colors.M.A.S.H.
 002910.122u3atarifb.cppMisc.MinorResolvedJan 28, 2008abaseb: doesn't work. Shows white screen only.M.A.S.H.
 002900.122u3cvs.cppSoundMajorResolvedJan 28, 2008spacefrt: DAC sound is missing since MAME 0.58. Checkout the nice DAC sound in MAME 0.55.M.A.S.H.
 002890.122u3cvs.cppGraphicsMinorResolvedJan 28, 2008spacefrt: Messed up enemy object since MAME 0.78u6/0.79.M.A.S.H.
 002880.122u3cosmic.cppSoundMajorResolvedJan 28, 2008nomnlnd: Missing DAC sound (melody) since MAME 0.68.M.A.S.H.