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Viewing Issues (1 - 47 / 5997) [ First Prev ... 110 111 112 113 114 115 116 117 118 119 120 Next Last ]
    ID # VersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
     00140 0.114u2seibuspi.cppCrash/FreezeCritical (emulator)ResolvedJan 23, 2008rfjetus (rfjetu): crashes in debug build.Firewave
     00120 0.104u3taito_f3.cppSoundMinorConfirmedJan 22, 2008tcobra2: SFX is only from the left speaker.AWJ
     00119 0.118u2turbo.cppMisc.TrivialResolvedJan 22, 2008zoom909: zoom909's sprite color PROM shouldn't have been consolidated with the corresponding buckrog one (pr-5199.cpu-ic9AWJ
     00118 0.118u2turbo.cppGraphicsMajorResolvedJan 22, 2008buckrog: The starfield in buckrog/zoom909 is totally broken.AWJ
     00117 0.118Crash/FreezeCritical (emulator)ResolvedJan 22, 2008Address entry in cheat systemAWJ
     00116 0.118u5cave.cppCrash/FreezeCritical (emulator)ResolvedJan 22, 2008guwange, donpachi: both crash more or less immediately after starting a game.AWJ
     00115 0.105u2segaorun.cppMisc.TrivialResolvedJan 22, 2008shangon3: is using the wrong set of CPU2 ROMs.AWJ
     00097 0.37b16victory.cppMisc.MinorResolvedJan 21, 2008victory: It fails the unit test every time.Karasu
     00096 0.56lasso.cppSpeedMinorResolved
Jan 21, 2008lasso: The timer moves insanely fast in certain situation.Karasu
     00095 0.101lasso.cppSoundMinorResolved
Jan 21, 2008lasso: When you beat a level, the victory music cuts short.Karasu
     00094 0.55funkyjet.cppCrash/FreezeCritical (emulation)ResolvedJan 21, 2008funkyjet: freezes after killing the final boss.Karasu
     00085 0.103u4midyunit.cppGraphicsMinorResolvedJan 21, 2008term2: Corrupt graphics in the test mode.-Misc Reporters-
     00084 0.104u7mole.cppGraphicsMinorResolvedJan 21, 2008mole: During the game or demo the mole down near the bottom right hand side the graphics start to mess up.-Misc Reporters-
     00082 0.106u7toaplan2.cppMisc.MajorResolvedJan 21, 2008mahoudai: RAM error after the service mode.-Misc Reporters-
     00041 0.110u4jaguar.cppMisc.MajorResolvedJan 20, 2008freezeat: Problem in the demo match.Tafoid
     00060 0.116u1dkong.cppGraphicsMajorResolvedJan 19, 2008dkong.c: Screen offsets and P2 misplacement.Tafoid
     00058 0.113u3shanghai.cppSoundMinorResolvedJan 18, 2008shanghai, shangha2: Sound quality regression.Tafoid
     00057 0.119u3scobra.cppGraphicsMajorResolvedJan 18, 2008darkplnt: Left side of screen has wrapped over to be viewed partially on the right side.Tafoid
     00055 0.116u4tetrisp2.cppCrash/FreezeCritical (emulation)ResolvedJan 18, 2008tetrisp2: When this game is started, you simply see a black screen.Tafoid
     00054 0.115u3rohga.cppGraphicsMajorResolvedJan 18, 2008nitrobal, gunball: critical graphics glitch.Tafoid
     00052 0.118u1Misc.MinorResolvedJan 18, 2008Memory leakTafoid
     00050 0.111u4ertictac.cppCrash/FreezeCritical (emulator)ResolvedJan 18, 2008ertictac: Attempt to start machine and crashes!Tafoid
     00048 0.121u4midzeus.cppMisc.MinorResolvedJan 18, 2008mk4, mk4a: Left-behind file.Tafoid
     00043 0.116u2mappy.cppGraphicsMinorResolvedJan 18, 2008mappy: Characters on the garrent are not displayed. Priority problem?Tafoid
     00040 0.122u2atarisy2.cppMisc.MinorResolvedJan 18, 2008720: About hacky sound CPU speed.Tafoid
     00033 0.99neodriv.hxxCrash/FreezeCritical (emulation)ResolvedJan 18, 2008aof2: High difficulty settng and freeze.Twisty
     02284 N/Acombatsc.cppGraphicsMinorResolvedFeb 5, 1997combatsc: Left-over sprites.-MAME Source-
     02290 N/Acommando.cppMisc.MinorResolvedFeb 5, 1997commando, commandoj: There is an in-game typo bug - the game doesn't display the bonus life values correctly on the title screen.-MAME Source-
     02291 N/Acompgolf.cppGraphicsMinorResolvedFeb 5, 1997compgolf: There is a black border around the player sprite in attract mode - this happens on the real pcb.-MAME Source-
     02340 N/Ametro.cppGraphicsMinorResolvedFeb 5, 1997mouja: Sprite zoom in Mouja at the end of a match looks wrong, but it's been verified to be the same on the original board.-MAME Source-
     02383 N/Anamcos22.cppDIP/InputMinorResolvedFeb 5, 1997The "dipswitch" settings are ignored in many games - this isn't a bug.-MAME Source-
     02389 N/Anbmj8688.cppDIP/InputMinorResolved
Feb 5, 1997housemnq, housemn2, bijokkog, bijokkoy: Inputs slightly wrong for the LCD games.-MAME Source-
     02392 N/Anbmj8688.cppDIP/InputMinorResolvedFeb 5, 1997crystalg, crystal2, nightlov: Input handling is wrong-MAME Source-
     02395 N/Anbmj8891.cppKnown Issues/To-Do'sMinorResolvedFeb 5, 1997mjfocusm: Sometimes CPU's hands are forced out from the screen. This is correct behaviour.-MAME Source-
     02406 N/Aneodriv.hxxGraphicsMinorResolvedFeb 5, 1997kf2k3bl, kf2k3bla: Bad zooming.-MAME Source-
     02408 N/Aneodriv.hxxSoundMinorResolvedFeb 5, 1997nitd: The jumping sound is distorted - this has been confirmed to happen on the real pcb.-MAME Source-
     02409 N/Aneodriv.hxxMisc.MinorResolvedFeb 5, 1997ncombat: Sometimes glitches.-MAME Source-
     02424 N/Anova2001.cppKnown Issues/To-Do'sMinorResolvedFeb 5, 1997nova2001: VERY sensitive to coin inputs.-MAME Source-
     02425 N/Anova2001.cppKnown Issues/To-Do'sMinorResolvedFeb 5, 1997nova2001: Screen visible area.-MAME Source-
     02445 N/Alemmings.cppKnown Issues/To-Do'sTrivialResolvedFeb 5, 1997lemmings: As prototype software, the palette ram check and vram check both overrun their actual ramsize.-MAME Source-
     02491 N/Ahotblock.cppKnown Issues/To-Do'sTrivialResolvedFeb 5, 1997hotblock: Regarding manufacturer.-MAME Source-
     02497 N/Aigs011.cppGraphicsMinorResolvedFeb 5, 1997dbc: Original graphic bugs.-MAME Source-
     02515 N/Azn.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 1997nbajamex: Hangs at black screen-MAME Source-
     02516 N/Azn.cppCrash/FreezeCritical (emulator)ResolvedFeb 5, 1997sfex2, sfex2a, sfex2j: Game crashes randomly while fighting Garuda-MAME Source-
     02547 N/Ainufuku.cppSoundMinorResolvedFeb 5, 1997inufuku: Sometimes, sounds are not played (especially SFX), but this is a bug of real machine.-MAME Source-
     02550 N/Aiqblock.cppKnown Issues/To-Do'sMinorResolvedFeb 5, 1997iqblock: Coin 2, button 2 and 4 work only in the test mode.-MAME Source-
     02585 N/Abombjack.cppDIP/InputMinorResolvedFeb 5, 1997bombjack: "Bonus Life" Dip Switches NEVER give extra lives.-MAME Source-
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