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IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 002160.114zaxxon.cppDIP/InputMinorResolvedJan 28, 2008futspy: In Mame the up and down controls are reversed.Kold666
 000870.105u4metro.cppDIP/InputTrivialResolvedJan 28, 2008gstrik2: Player 3 and 4 start buttons are mapped and service mode is mapped twice.-Misc Reporters-
 000860.106midyunit.cppDIP/InputTrivialResolvedJan 28, 2008hiimpact: No key is mapped for Video Freeze. Coin 3 adds 4 credits.-Misc Reporters-
 000830.106u5tmnt.cppDIP/InputMinorResolvedJan 28, 2008mia: in I/O check you cannot see player 1 inputs but in miaj you can.-Misc Reporters-
 000630.116u1namcos2.cppDIP/InputFeatureClosedJan 28, 2008finallap: alalog input configs.fostar
 000610.116u1dkong.cppDIP/InputTrivialResolvedJan 28, 2008sbdk: There is no Player 1 - Button 1 mapped.Tafoid
 000200.105u5mcr.cppDIP/InputMajorResolvedJan 28, 2008dotrone: Player 1 Start doesn't work after entering 2 coins (1 credit appears).Twisty
 000110.119u4dec8.cppDIP/InputTrivialResolvedJan 28, 2008ghostb, meikyuh: They are 2 player games but player 3 start and keys are mapped.-Misc Reporters-
 003080.122u3stadhero.cppMisc.TrivialResolvedJan 28, 2008stadhero: starting the game in the ram test 10-j and 13-c have err.-Misc Reporters-
 003070.122u3stadhero.cppFlip Screen/CocktailMinorResolvedJan 28, 2008stadhero: With the flip screen dip on then reset and watch the demo and the sprite layre is not flipped.-Misc Reporters-
 002950.122u3vicdual.cppCrash/FreezeCritical (emulator)ResolvedJan 28, 2008invho2: Insert a credit and press the start key to crash MAME.M.A.S.H.
 002940.99mcr.cppGraphicsMinorResolvedJan 28, 2008timber: Since MAME 0.98u3 you can see sprite garbage in the top of TimberM.A.S.H.
 002920.104u7decocass.cppColor/PaletteMinorResolvedJan 28, 2008csuperas: Missing sprite/char/tile colors.M.A.S.H.
 002910.122u3atarifb.cppMisc.MinorResolvedJan 28, 2008abaseb: doesn't work. Shows white screen only.M.A.S.H.
 002900.122u3cvs.cppSoundMajorResolvedJan 28, 2008spacefrt: DAC sound is missing since MAME 0.58. Checkout the nice DAC sound in MAME 0.55.M.A.S.H.
 002890.122u3cvs.cppGraphicsMinorResolvedJan 28, 2008spacefrt: Messed up enemy object since MAME 0.78u6/0.79.M.A.S.H.
 002880.122u3cosmic.cppSoundMajorResolvedJan 28, 2008nomnlnd: Missing DAC sound (melody) since MAME 0.68.M.A.S.H.
 002420.120u2Crash/FreezeCritical (emulation)ResolvedJan 27, 2008A ton of 6800-based games are busted.Frotz
 002430.122u6dkong.cppSoundMajorResolvedJan 27, 2008dkong, dkongjr, radarscp: have issue with sound either not playing entirely or severely distorted/broken.Tafoid
 002360.104u1m72.cppSoundMinorConfirmedJan 27, 2008airduel: On the pcb ONLY if you insert coins during the disclaimer, the FM music and sounds miss like in mame.Kold666
 002350.95toaplan2.cppGraphicsMinorConfirmedJan 27, 2008ghox: Highscore text doesn't flicker in mame at boss explosion.Kold666
 002150.116u1toaplan2.cppDocumentationTrivialResolvedJan 27, 2008bgaregga: In the source there is the comment..Kold666
 002140.113u4surpratk.cppMisc.MinorResolvedJan 27, 2008surpratk: fails character rom test. Probably since it was supported.Kold666
 002110.116u4ironhors.cppSoundMajorResolvedJan 27, 2008ironhors: the sound effects are missing.Kold666
 002100.109bionicc.cppGraphicsMinorResolvedJan 27, 2008topsecrt: At the end of level 2 the background gets darker and darker until it becomes black in mame.Kold666
 002090.109bionicc.cppDocumentationTrivialResolvedJan 27, 2008About the todo list in bionicc.cKold666
 001790.116shanghai.cppCrash/FreezeCritical (emulator)ResolvedJan 25, 2008shanghai, shangha2, kothello: Crash as soon as you OK and hit enter at game information screen.Tafoid
 001770.37b4victory.cppSoundMinorResolvedJan 25, 2008victory: When you are in the emulation and you reset the game, the POST reports an audio error.The tECHIDNA
 001610.115scregg.cppCrash/FreezeCritical (emulator)ResolvedJan 24, 2008scregg, eggs, dommy, rockduck: All games crash after rom loadFirewave
 001620.115u4toypop.cppMisc.MinorResolvedJan 24, 2008toypop, liblrabl: Crash in 115u4.Firewave
 001690.122dkong.cppCrash/FreezeCritical (emulator)ResolvedJan 24, 2008pestplce: [debug] crashes in a debug build.Firewave
 001680.116u2Crash/FreezeCritical (emulator)ResolvedJan 24, 2008[debug] MAME will hang when you try to close the game window directly after running the second statement.couriersud
 001670.111u4Crash/FreezeCritical (emulator)ResolvedJan 24, 2008[debug] Set the cursor to the second line of code and execute "Run to cursor" (F4) and then exit the debugger. It willFirewave
 001660.118u5Misc.MinorResolvedJan 24, 2008The CHD rewrite broke several systems where some games have CHDs and some don't.Firewave
 001650.115harddriv.cppMisc.MinorResolvedJan 24, 2008hdrivair, hdrivairp: AssertsFirewave
 001630.97u2zn.cppCrash/FreezeCritical (emulator)ResolvedJan 24, 2008beastrzb (beastrzrb): Crashes after the game info screen.Firewave
 001550.114eprom.cppCrash/FreezeCritical (emulator)ResolvedJan 24, 2008klaxp1, klaxp2: Trying saving a state to cause a crash.Firewave
 001590.122u5m72.cppCrash/FreezeCritical (emulator)ResolvedJan 24, 2008dbreedm72: Carsh on startup:Firewave
 001570.120u1hornet.cppCrash/FreezeCritical (emulator)ResolvedJan 24, 2008gradius4, nbapbp, sscope, sscope2, sscopea: All hornet.c games except terabrst crash.Firewave
 001560.115fromance.cppCrash/FreezeCritical (emulator)ResolvedJan 24, 2008nekkyoku: Crash on startup.Firewave
 001510.113Misc.MinorResolvedJan 24, 2008[debug] Debug build asserts.Firewave
 001540.117Misc.MajorResolvedJan 24, 2008[debug] Problem in debugger and PSX-based gamesFirewave
 000440.118u1mappy.cppCrash/FreezeCritical (emulator)ResolvedJan 23, 2008All sets in mappy.c: All sets in the driver with 0.118u1 build do not start properly.Tafoid
 001430.113u4model3.cppMisc.MinorResolvedJan 23, 2008Memory leakage.Firewave
 001420.122u2namcond1.cppMisc.MinorResolvedJan 23, 2008[debug] namcond1.c memory leak.Firewave
 001410.122u5quasar.cppCrash/FreezeCritical (emulator)ResolvedJan 23, 2008quasar: Crash on startup.Firewave
 001400.114u2seibuspi.cppCrash/FreezeCritical (emulator)ResolvedJan 23, 2008rfjetus (rfjetu): crashes in debug build.Firewave
 001200.104u3taito_f3.cppSoundMinorConfirmedJan 22, 2008tcobra2: SFX is only from the left speaker.AWJ
 001190.118u2turbo.cppMisc.TrivialResolvedJan 22, 2008zoom909: zoom909's sprite color PROM shouldn't have been consolidated with the corresponding buckrog one (pr-5199.cpu-ic9AWJ
 001180.118u2turbo.cppGraphicsMajorResolvedJan 22, 2008buckrog: The starfield in buckrog/zoom909 is totally broken.AWJ
 001170.118Crash/FreezeCritical (emulator)ResolvedJan 22, 2008Address entry in cheat systemAWJ
 001160.118u5cave.cppCrash/FreezeCritical (emulator)ResolvedJan 22, 2008guwange, donpachi: both crash more or less immediately after starting a game.AWJ
 001150.105u2segaorun.cppMisc.TrivialResolvedJan 22, 2008shangon3: is using the wrong set of CPU2 ROMs.AWJ
 000970.37b16victory.cppMisc.MinorResolvedJan 21, 2008victory: It fails the unit test every time.Karasu
 000960.56lasso.cppSpeedMinorResolved (zsoltvasvari)Jan 21, 2008lasso: The timer moves insanely fast in certain situation.Karasu
 000950.101lasso.cppSoundMinorResolved (zsoltvasvari)Jan 21, 2008lasso: When you beat a level, the victory music cuts short.Karasu
 000940.55funkyjet.cppCrash/FreezeCritical (emulation)ResolvedJan 21, 2008funkyjet: freezes after killing the final boss.Karasu
 000850.103u4midyunit.cppGraphicsMinorResolvedJan 21, 2008term2: Corrupt graphics in the test mode.-Misc Reporters-
 000840.104u7mole.cppGraphicsMinorResolvedJan 21, 2008mole: During the game or demo the mole down near the bottom right hand side the graphics start to mess up.-Misc Reporters-
 000820.106u7toaplan2.cppMisc.MajorResolvedJan 21, 2008mahoudai: RAM error after the service mode.-Misc Reporters-
 000410.110u4jaguar.cppMisc.MajorResolvedJan 20, 2008freezeat: Problem in the demo match.Tafoid
 000600.116u1dkong.cppGraphicsMajorResolvedJan 19, 2008dkong.c: Screen offsets and P2 misplacement.Tafoid
 000580.113u3shanghai.cppSoundMinorResolvedJan 18, 2008shanghai, shangha2: Sound quality regression.Tafoid
 000570.119u3scobra.cppGraphicsMajorResolvedJan 18, 2008darkplnt: Left side of screen has wrapped over to be viewed partially on the right side.Tafoid
 000550.116u4tetrisp2.cppCrash/FreezeCritical (emulation)ResolvedJan 18, 2008tetrisp2: When this game is started, you simply see a black screen.Tafoid
 000540.115u3rohga.cppGraphicsMajorResolvedJan 18, 2008nitrobal, gunball: critical graphics glitch.Tafoid
 000520.118u1Misc.MinorResolvedJan 18, 2008Memory leakTafoid
 000500.111u4ertictac.cppCrash/FreezeCritical (emulator)ResolvedJan 18, 2008ertictac: Attempt to start machine and crashes!Tafoid
 000480.121u4midzeus.cppMisc.MinorResolvedJan 18, 2008mk4, mk4a: Left-behind file.Tafoid
 000430.116u2mappy.cppGraphicsMinorResolvedJan 18, 2008mappy: Characters on the garrent are not displayed. Priority problem?Tafoid
 000400.122u2atarisy2.cppMisc.MinorResolvedJan 18, 2008720: About hacky sound CPU speed.Tafoid
 000330.99neodriv.hxxCrash/FreezeCritical (emulation)ResolvedJan 18, 2008aof2: High difficulty settng and freeze.Twisty
 02284N/Acombatsc.cppGraphicsMinorResolvedFeb 5, 1997combatsc: Left-over sprites.-MAME Source-
 02290N/Acommando.cppMisc.MinorResolvedFeb 5, 1997commando, commandoj: There is an in-game typo bug - the game doesn't display the bonus life values correctly on the title screen.-MAME Source-
 02291N/Acompgolf.cppGraphicsMinorResolvedFeb 5, 1997compgolf: There is a black border around the player sprite in attract mode - this happens on the real pcb.-MAME Source-
 02340N/Ametro.cppGraphicsMinorResolvedFeb 5, 1997mouja: Sprite zoom in Mouja at the end of a match looks wrong, but it's been verified to be the same on the original board.-MAME Source-
 02383N/Anamcos22.cppDIP/InputMinorResolvedFeb 5, 1997The "dipswitch" settings are ignored in many games - this isn't a bug.-MAME Source-
 02389N/Anbmj8688.cppDIP/InputMinorResolved (cuavas)Feb 5, 1997housemnq, housemn2, bijokkog, bijokkoy: Inputs slightly wrong for the LCD games.-MAME Source-
 02392N/Anbmj8688.cppDIP/InputMinorResolvedFeb 5, 1997crystalg, crystal2, nightlov: Input handling is wrong-MAME Source-
 02395N/Anbmj8891.cppKnown Issues/To-Do'sMinorResolvedFeb 5, 1997mjfocusm: Sometimes CPU's hands are forced out from the screen. This is correct behaviour.-MAME Source-
 02406N/Aneodriv.hxxGraphicsMinorResolvedFeb 5, 1997kf2k3bl, kf2k3bla: Bad zooming.-MAME Source-
 02408N/Aneodriv.hxxSoundMinorResolvedFeb 5, 1997nitd: The jumping sound is distorted - this has been confirmed to happen on the real pcb.-MAME Source-
 02409N/Aneodriv.hxxMisc.MinorResolvedFeb 5, 1997ncombat: Sometimes glitches.-MAME Source-
 02445N/Alemmings.cppKnown Issues/To-Do'sTrivialResolvedFeb 5, 1997lemmings: As prototype software, the palette ram check and vram check both overrun their actual ramsize.-MAME Source-
 02497N/Aigs011.cppGraphicsMinorResolvedFeb 5, 1997dbc: Original graphic bugs.-MAME Source-
 02515N/Azn.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 1997nbajamex: Hangs at black screen-MAME Source-
 02516N/Azn.cppCrash/FreezeCritical (emulator)ResolvedFeb 5, 1997sfex2, sfex2a, sfex2j: Game crashes randomly while fighting Garuda-MAME Source-
 02547N/Ainufuku.cppSoundMinorResolvedFeb 5, 1997inufuku: Sometimes, sounds are not played (especially SFX), but this is a bug of real machine.-MAME Source-
 02585N/Abombjack.cppDIP/InputMinorResolvedFeb 5, 1997bombjack: "Bonus Life" Dip Switches NEVER give extra lives.-MAME Source-