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Viewing Issues
1 - 20 / 6070
IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 000430.116u2mappy.cppGraphicsMinorResolvedJan 18, 2008mappy: Characters on the garrent are not displayed. Priority problem?Tafoid
 000400.122u2atarisy2.cppMisc.MinorResolvedJan 18, 2008720: About hacky sound CPU speed.Tafoid
 000330.99neodriv.hxxCrash/FreezeCritical (emulation)ResolvedJan 18, 2008aof2: High difficulty settng and freeze.Twisty
 02284N/Acombatsc.cppGraphicsMinorResolvedFeb 5, 1997combatsc: Left-over sprites.-MAME Source-
 02290N/Acommando.cppMisc.MinorResolvedFeb 5, 1997commando, commandoj: There is an in-game typo bug - the game doesn't display the bonus life values correctly on the title screen.-MAME Source-
 02291N/Acompgolf.cppGraphicsMinorResolvedFeb 5, 1997compgolf: There is a black border around the player sprite in attract mode - this happens on the real pcb.-MAME Source-
 02340N/Ametro.cppGraphicsMinorResolvedFeb 5, 1997mouja: Sprite zoom in Mouja at the end of a match looks wrong, but it's been verified to be the same on the original board.-MAME Source-
 02383N/Anamcos22.cppDIP/InputMinorResolvedFeb 5, 1997The "dipswitch" settings are ignored in many games - this isn't a bug.-MAME Source-
Feb 5, 1997housemnq, housemn2, bijokkog, bijokkoy: Inputs slightly wrong for the LCD games.-MAME Source-
 02392N/Anbmj8688.cppDIP/InputMinorResolvedFeb 5, 1997crystalg, crystal2, nightlov: Input handling is wrong-MAME Source-
 02395N/Anbmj8891.cppKnown Issues/To-Do'sMinorResolvedFeb 5, 1997mjfocusm: Sometimes CPU's hands are forced out from the screen. This is correct behaviour.-MAME Source-
 02406N/Aneodriv.hxxGraphicsMinorResolvedFeb 5, 1997kf2k3bl, kf2k3bla: Bad zooming.-MAME Source-
 02408N/Aneodriv.hxxSoundMinorResolvedFeb 5, 1997nitd: The jumping sound is distorted - this has been confirmed to happen on the real pcb.-MAME Source-
 02409N/Aneodriv.hxxMisc.MinorResolvedFeb 5, 1997ncombat: Sometimes glitches.-MAME Source-
 02445N/Alemmings.cppKnown Issues/To-Do'sTrivialResolvedFeb 5, 1997lemmings: As prototype software, the palette ram check and vram check both overrun their actual ramsize.-MAME Source-
 02497N/Aigs011.cppGraphicsMinorResolvedFeb 5, 1997dbc: Original graphic bugs.-MAME Source-
 02515N/Azn.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 1997nbajamex: Hangs at black screen-MAME Source-
 02516N/Azn.cppCrash/FreezeCritical (emulator)ResolvedFeb 5, 1997sfex2, sfex2a, sfex2j: Game crashes randomly while fighting Garuda-MAME Source-
 02547N/Ainufuku.cppSoundMinorResolvedFeb 5, 1997inufuku: Sometimes, sounds are not played (especially SFX), but this is a bug of real machine.-MAME Source-
 02585N/Abombjack.cppDIP/InputMinorResolvedFeb 5, 1997bombjack: "Bonus Life" Dip Switches NEVER give extra lives.-MAME Source-
New Acknowledged Confirmed Assigned Resolved Closed