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IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 006710.115u1m92.cppGraphicsMinorResolvedFeb 1, 2008rtypeleo: In level two, the background isn't correct. Missing line scroll.robiza
 006720.65m92.cppGameplayMinorResolvedFeb 1, 2008uccopsj: The citysweepers (players) don't move in attract mode.J.J.Boy
 006680.114u1m92.cppGraphicsMinorResolvedFeb 1, 2008gunforc2: There's no score at the top of the screen.robiza
 006620.114DIP/InputMinorResolvedFeb 1, 2008Left-over Crosshair codeFirewave
 006460.116u3kinst.cppDIP/InputMajorResolvedJan 31, 2008kinst, kinst2: They don't accept input or credits anymore.-Misc Reporters-
 006440.114u1SoundMinorResolvedJan 31, 2008Sounds very roughly in many Konami games since the sound core update in 0.112u4.Augusto
 006410.114Save/RestoreMinorResolvedJan 31, 2008Save State causes error.Firewave
 006100.99u9seibuspi.cppDIP/InputMinorResolvedJan 31, 2008Seibu SPI single board games (rfjetus, rfjets): The coinage mechanism is broken.-Misc Reporters-
 005360.60midyunit.cppDIP/InputTrivialResolvedJan 31, 2008narc: Changing the language dip switch doesn't do anything.-Misc Reporters-
 004640.114u2ddenlovr.cppDIP/InputTrivialResolvedJan 31, 2008hginga: The player 1 "bet" (mahjong) button is repeated.-Misc Reporters-
 004810.119u2jack.cppDIP/InputTrivialResolvedJan 31, 2008loverboy: Buttons are not implimented.Scuore
 004770.80u1ladybug.cppDIP/InputMinorResolvedJan 31, 2008ladybug: When you play a two player game, both players have to alternate using the P1 joystick.-Misc Reporters-
 004650.117galspnbl.cppDIP/InputTrivialResolvedJan 31, 2008hotpinbl: The right flipper button does "Tilt". I could not find any button that would actually move the right flipper.-Misc Reporters-
 004690.103u2itech8.cppDIP/InputTrivialResolvedJan 31, 2008hstennis: The button name for "P1 Soft" is mislabelled as "P2 Soft".Fujix
 006020.106u6seta.cppCrash/FreezeCritical (emulation)ResolvedJan 31, 2008qzkklgy2: "DAT ROM error" is displayed on startup, game doesn't start since 0.102.Fujix
 006090.114segas32.cppDIP/InputTrivialResolvedJan 31, 2008f1en, orunners, radr, slipstrm, radm: Analog pedal input is wrongly auto-centered.-Misc Reporters-
 005900.55opwolf.cppDIP/InputTrivialClosedJan 31, 2008opwolfb: The "Language" Dip Switch has no effect when you set it to "Japanese".stephh
 005790.102diverboy.cppSoundMinorResolvedJan 31, 2008diverboy: Sound in diverboy crackle a little.qapo
 005880.67dynduke.cppColor/PaletteMinorResolvedJan 31, 2008dynduke: Background colors are completely wrong in later levels.Kale
 005870.120u3dunhuang.cppDIP/InputMinorResolvedJan 31, 2008dunhuang: MAME's Ron is Reach, Chi is to be Ron and Z key is Reach.-Misc Reporters-
 005820.122dkong.cppCrash/FreezeCritical (emulation)ResolvedJan 31, 2008hunchbkd: Game it is marked as WORKING, but after super bonus (the 5 bells), if you lose a life has a reset of the game.-Misc Reporters-
 005810.36 Finaldkong.cppSoundMinorResolvedJan 31, 2008dkongjr: If you play the field with all the electric lightbolts, the background music disappears.-Misc Reporters-
 005800.36b15dkong.cppSoundMinorResolvedJan 31, 2008dkong: Startup sound is wrong.MC68K
 005140.115u1aleck64.cppCrash/FreezeCritical (emulation)ResolvedJan 31, 2008mtetrisc: the game crashes with a "Out of timers!" error.etabeta
 005110.115aerofgt.cppMisc.TrivialResolvedJan 31, 2008Incorrect Rom Namef205v
 005570.91u1brkthru.cppDIP/InputMinorResolvedJan 31, 2008brkthru: Cabinet seting problem.Thenasty
 005580.119u2cabal.cppMisc.MinorResolvedJan 31, 2008cabal: A crc32 hash collision within one set.Roman
 005510.117u1DIP/InputMinorResolvedJan 31, 2008Axes remapping problemJustin Kerk
 005490.112u4atarigt.cppSoundMajorResolvedJan 31, 2008primrage: Incorrect sound, specifically the music and voices.Slick Mandela
 005380.114arcadecl.cppCrash/FreezeCritical (emulation)ResolvedJan 31, 2008arcadecl, sparkz: have black screen.The Monk
 005400.117u2artmagic.cppGraphicsMinorResolvedJan 31, 2008stonebal: GFX are shifted 25 pixels to the right.-Misc Reporters-
 005700.117u1InterfaceTrivialResolvedJan 31, 2008ctrlr file and malloc error-Misc Reporters-
 005730.37b13cvs.cppSoundMinorResolvedJan 31, 2008wallst: Bad speech output after insert coin.M.A.S.H.
 005590.111u5SoundMinorResolvedJan 31, 2008Music tempo is not stable since 0.112.Augusto
 005600.78u6cclimber.cppDIP/InputMinorResolvedJan 31, 2008cannonb: Dipswitch Upright/Cocktail has no effect.Nomax
 005630.117u2InterfaceMinorResolvedJan 31, 2008Clone games in new UIIaspis
 005640.113cninja.cppDIP/InputMinorResolvedJan 31, 2008edrandy: The first unknown dipswitch is 'Two coins to start?' off/on.Machone
 005660.113InterfaceMinorResolvedJan 31, 2008Combo box in new memory window.Robbbert
 005670.96u4coolpool.cppCrash/FreezeCritical (emulator)ResolvedJan 31, 20089ballsh: NVRAM loading is screwed, it keeps showing 'NVM error' and halting on bootup.JWallace
 005690.36 Finalcrbaloon.cppGameplayMinorResolvedJan 31, 2008crbaloon: A moving thorns after 2nd stage disappear after your balloon collided with them.Fujix
 005750.119u2deadang.cppCrash/FreezeCritical (emulation)ResolvedJan 31, 2008deadang: When I complete level 1 the game will Freeze.-Misc Reporters-
 005760.122u4deco156.cppGameplayMajorResolvedJan 31, 2008wcvol95: The gameplay is very slow.-Misc Reporters-
 005770.117decocass.cppCrash/FreezeCritical (emulation)ResolvedJan 31, 2008cbtime: Unplayable for a few releases.-Misc Reporters-
 005530.76u2bking.cppCrash/FreezeCritical (emulation)ResolvedJan 31, 2008bking3: On some cup-ins, any result besides "In the cup" and "Give up!" for a hole will make the game reset.NekoEd
 005430.106u11astinvad.cppGraphicsMinorResolvedJan 31, 2008astinvad: The game is not supposed to flash when the little "boogers" hit the ground. Actually it's not supposed to flash-Misc Reporters-
 002820.122u4Cheat SystemMinorResolvedJan 30, 2008In the cheat edit menu, setting activation key can't accept the input from Joystick button.ShimaPong
 004670.106u1scramble.cppDIP/InputTrivialClosedJan 30, 2008hotshock: In cocktail mode there are no seperate controls for player 2.-Misc Reporters-
 004760.61seta.cppDIP/InputTrivialConfirmedJan 30, 2008kiwame: [possible] Coin B free play dip has no effect.-Misc Reporters-
 004550.122u7toki.cppOriginal ReferenceMinorResolvedJan 30, 2008toki: Original bugs along with credit.Kold666
 003820.80u1bagman.cppSoundMinorConfirmedJan 29, 2008botanic: When you eat a leaf, you hear a scratchy sound.Pi
 003810.103u1avalnche.cppSoundMinorConfirmedJan 29, 2008cascade: Emulated Cascade has a background white noisef205v
 003760.60astrocde.cppMisc.MinorResolvedJan 29, 2008gorf: Game doesn't reset properly after you start to play.DCisTHEbest
 003550.37b5megasys1.cppSoundMinorConfirmedJan 28, 2008soldam, soldamj: During attract mode, when changing screens, the last music note keeps on ringing.YMI
 003470.111u1zn.cppCrash/FreezeCritical (emulator)ResolvedJan 28, 2008raystorm: just let it run through and MAME freezes up during the demo. It doesn't happen in raystorj.-Misc Reporters-
 003460.111u5scramble.cppDIP/InputTrivialResolvedJan 28, 2008ad2083: DIP and control info.-Misc Reporters-
 003450.111u4pkscram.cppCrash/FreezeCritical (emulation)ResolvedJan 28, 2008pkscram: Freeze.-Misc Reporters-
 003440.111u5seta2.cppDIP/InputMinorResolvedJan 28, 2008penbros: P1 and P2 button 3 in inputs but not in the input test.-Misc Reporters-
 003390.111u5rollerg.cppDIP/InputTrivialResolvedJan 28, 2008rollerg: coin 3 should be changed to service.-Misc Reporters-
 003360.111u4realbrk.cppDIP/InputTrivialResolvedJan 28, 2008realbrk: 2 player start not mapped.-Misc Reporters-
 003330.111u4pipedrm.cppFlip Screen/CocktailMinorResolvedJan 28, 2008hatris: Graphics are shifted to the left when flip screen is enabled.-Misc Reporters-
 003320.111u4phoenix.cppGraphicsMinorResolvedJan 28, 2008pleiads: Background for player 2 is not displayed in cocktail mode. Works fine in capitol.-Misc Reporters-
 003310.111u3parodius.cppDIP/InputTrivialResolvedJan 28, 2008parodius: Coin 3 is mapped to Service in the I/O test.-Misc Reporters-
 003300.111u3ninjakd2.cppDIP/InputTrivialResolvedJan 28, 2008ninjakd2: Screen is not flipped for the player 2 in cocktail mode.-Misc Reporters-
 003290.111u3looping.cppGraphicsMinorResolvedJan 28, 2008looping: P2 graphics in cocktail mode is shifted.-Misc Reporters-
 003260.106itech32.cppGraphicsMinorResolvedJan 28, 2008hardyard: When you first run the game the first couple of screens have glitches.-Misc Reporters-
 003110.122u3surpratk.cppMisc.TrivialResolvedJan 28, 2008suratk: press F2 and in character rom check DO5 and DO6 come up bad.-Misc Reporters-
 003120.122u3system1.cppDIP/InputMinorResolvedJan 28, 2008tokisens: demo sounds on/off dip swapped around.-Misc Reporters-
 003100.122u3surpratk.cppDIP/InputTrivialResolvedJan 28, 2008suratk: coin 3 should be renamed service1.-Misc Reporters-
 003090.122u2suprridr.cppDIP/InputTrivialResolvedJan 28, 2008suprridr: In cocktail mode player 2 has to use player 1's keys (no keys for player 2)-Misc Reporters-
 002810.102u3ojankohs.cppDIP/InputMinorResolvedJan 28, 2008ojankoc: The control for ojankoc has been broken from 0.92u2000.ShimaPong
 002800.115u1segag80r.cppDIP/InputMinorResolvedJan 28, 2008pignewta: The input for pignewta is broken on 0.107u3 or later.ShimaPong
 002780.111u3dec8.cppDIP/InputMajorResolvedJan 28, 2008oscar: Player 2 character moves very slowly in cocktail mode.ShimaPong
 002160.114zaxxon.cppDIP/InputMinorResolvedJan 28, 2008futspy: In Mame the up and down controls are reversed.Kold666
 000870.105u4metro.cppDIP/InputTrivialResolvedJan 28, 2008gstrik2: Player 3 and 4 start buttons are mapped and service mode is mapped twice.-Misc Reporters-
 000860.106midyunit.cppDIP/InputTrivialResolvedJan 28, 2008hiimpact: No key is mapped for Video Freeze. Coin 3 adds 4 credits.-Misc Reporters-
 000830.106u5tmnt.cppDIP/InputMinorResolvedJan 28, 2008mia: in I/O check you cannot see player 1 inputs but in miaj you can.-Misc Reporters-
 000630.116u1namcos2.cppDIP/InputFeatureClosedJan 28, 2008finallap: alalog input configs.fostar
 000610.116u1dkong.cppDIP/InputTrivialResolvedJan 28, 2008sbdk: There is no Player 1 - Button 1 mapped.Tafoid
 000200.105u5mcr.cppDIP/InputMajorResolvedJan 28, 2008dotrone: Player 1 Start doesn't work after entering 2 coins (1 credit appears).Twisty
 000110.119u4dec8.cppDIP/InputTrivialResolvedJan 28, 2008ghostb, meikyuh: They are 2 player games but player 3 start and keys are mapped.-Misc Reporters-
 003080.122u3stadhero.cppMisc.TrivialResolvedJan 28, 2008stadhero: starting the game in the ram test 10-j and 13-c have err.-Misc Reporters-
 003070.122u3stadhero.cppFlip Screen/CocktailMinorResolvedJan 28, 2008stadhero: With the flip screen dip on then reset and watch the demo and the sprite layre is not flipped.-Misc Reporters-
 002950.122u3vicdual.cppCrash/FreezeCritical (emulator)ResolvedJan 28, 2008invho2: Insert a credit and press the start key to crash MAME.M.A.S.H.
 002940.99mcr.cppGraphicsMinorResolvedJan 28, 2008timber: Since MAME 0.98u3 you can see sprite garbage in the top of TimberM.A.S.H.
 002920.104u7decocass.cppColor/PaletteMinorResolvedJan 28, 2008csuperas: Missing sprite/char/tile colors.M.A.S.H.
 002910.122u3atarifb.cppMisc.MinorResolvedJan 28, 2008abaseb: doesn't work. Shows white screen only.M.A.S.H.
 002900.122u3cvs.cppSoundMajorResolvedJan 28, 2008spacefrt: DAC sound is missing since MAME 0.58. Checkout the nice DAC sound in MAME 0.55.M.A.S.H.
 002890.122u3cvs.cppGraphicsMinorResolvedJan 28, 2008spacefrt: Messed up enemy object since MAME 0.78u6/0.79.M.A.S.H.
 002880.122u3cosmic.cppSoundMajorResolvedJan 28, 2008nomnlnd: Missing DAC sound (melody) since MAME 0.68.M.A.S.H.
 002420.120u2Crash/FreezeCritical (emulation)ResolvedJan 27, 2008A ton of 6800-based games are busted.Frotz
 002430.122u6dkong.cppSoundMajorResolvedJan 27, 2008dkong, dkongjr, radarscp: have issue with sound either not playing entirely or severely distorted/broken.Tafoid
 002360.104u1m72.cppSoundMinorConfirmedJan 27, 2008airduel: On the pcb ONLY if you insert coins during the disclaimer, the FM music and sounds miss like in mame.Kold666
 002350.95toaplan2.cppGraphicsMinorConfirmedJan 27, 2008ghox: Highscore text doesn't flicker in mame at boss explosion.Kold666
 002150.116u1toaplan2.cppDocumentationTrivialResolvedJan 27, 2008bgaregga: In the source there is the comment..Kold666
 002140.113u4surpratk.cppMisc.MinorResolvedJan 27, 2008surpratk: fails character rom test. Probably since it was supported.Kold666
 002110.116u4ironhors.cppSoundMajorResolvedJan 27, 2008ironhors: the sound effects are missing.Kold666
 002100.109bionicc.cppGraphicsMinorResolvedJan 27, 2008topsecrt: At the end of level 2 the background gets darker and darker until it becomes black in mame.Kold666
 002090.109bionicc.cppDocumentationTrivialResolvedJan 27, 2008About the todo list in bionicc.cKold666
 001790.116shanghai.cppCrash/FreezeCritical (emulator)ResolvedJan 25, 2008shanghai, shangha2, kothello: Crash as soon as you OK and hit enter at game information screen.Tafoid
 001770.37b4victory.cppSoundMinorResolvedJan 25, 2008victory: When you are in the emulation and you reset the game, the POST reports an audio error.The tECHIDNA