Tester Assigned To Category Severity Resolution Driver (bugs)
any any any any any any
Status Hide Status Version Fixed in Version Build Platform
any none any any any any
Show Show Sticky Issues Changed(hrs) Use Date Filters Relationships OS
100 Yes 12 No any any
Flags Regression Version Affected Sets / Systems
any any any
Sort by Last Update Descending Project any
Viewing Issues
1 - 100 / 6421
IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 01316N/Aleland.cppSpeedMinorResolvedFeb 19, 2008offroad, offroadt: Gameplay seems a little bit slow, and it's not because of my computer. Note the clock speed.-Misc Reporters-
 01315N/Aklax.cppSoundMinorResolvedFeb 19, 2008klax: Sound in attract mode doesn't work, with or without the option enabled in service mode.-Misc Reporters-
 0131410.106u5klax.cppGraphicsMinorResolvedFeb 19, 2008klax: Go into the service mode, in the alphanumeric test, if you flip stamps, the large yellow and red letters are messed up.-Misc Reporters-
 013131N/Akinst.cppGraphicsMinorResolvedFeb 19, 2008kinst: It seems that part of Jago's stage background is missing.-Misc Reporters-
 013121N/Akinst.cppGraphicsMinorResolvedFeb 19, 2008kinst: if the player on the right side of the screen wanders close to the edge, that characters gfx will "loop" over to the other side.-Misc Reporters-
 0131120.81kaneko16.cppGraphicsMinorResolvedFeb 19, 2008mgcrystl: There are sprite priority issues which happen when the main characters are behind a wall.-Misc Reporters-
 01310N/Ajrpacman.cppGameplayMinorResolvedFeb 19, 2008jrpacman: On the second level, sometimes a ghost or two will get trapped in the upper left-hand corner.-Misc Reporters-
 013090.115u3itech8.cppGameplayMinorResolvedFeb 19, 2008sstrike: All Game Modes. When the frame starts, you should be shown the bowling ball to set up your shot.Tafoid
 01308N/Aitech32.cppGameplayMinorResolvedFeb 19, 2008shufshot: May seem impossible to shoot a decent shot.-Misc Reporters-
 01307N/Aitech32.cppMisc.MinorResolvedFeb 19, 2008wcbowl, wcbowl161, wcbowl165: The WCB 1.6x versions fail the GROM test in service mode. The 1.2 version tests fine.-Misc Reporters-
 0130610.102u1igs011.cppGraphicsMinorResolvedFeb 19, 2008drgnwrld: A glitch on the title screen 1997 the 7 is not like that on the original pcb.-Misc Reporters-
 013040.105u1gottlieb.cppMisc.MinorResolvedFeb 19, 2008mplanets: When you fire up Mad Planets (mplanets) for the first time, it starts with 2 credits-Misc Reporters-
 013030.102u1igs011.cppGraphicsMinorResolvedFeb 19, 2008drgnwrld: Garbled girl graphics appears when you clear a round with the landscape dip setting.hammad
 013021N/Agng.cppGraphicsMinorResolvedFeb 19, 2008gng: I don't think that this pic is OK. The monster on the upper right is not on the right place.-Misc Reporters-
 0130110.97u4cps1.cppGraphicsMinorResolvedFeb 19, 2008ghouls: No ladder graphics.Kold666
 01300N/Agalpanic.cppSoundMinorResolvedFeb 18, 2008fantsia2: When you insert your first coin just after startup the sample "Let's play" is cut and/or not played back at all.-Misc Reporters-
 0129730.59galaga.cppMisc.MinorResolvedFeb 18, 2008bosco: After I got four million points, the high score counter was not getting updated.-Misc Reporters-
 01294N/Afiretrk.cppMisc.MinorResolvedFeb 18, 2008firetrk: Service mode is completely scrambled.-Misc Reporters-
 01293N/Aexidy.cppGameplayMinorResolvedFeb 18, 2008venture: Sometimes the arrows pass through the monsters without killing them.-Misc Reporters-
 01291N/Aexidy.cppGraphicsMinorClosedFeb 18, 2008pepper2: The mazes start to blank out around the time it takes me to complete one screen. MAME they don't blankout till much later.-Misc Reporters-
 01290N/Aexidy.cppSpeedMinorClosedFeb 18, 2008pepper2: MAME plays Pepper II about twice as fast as the arcade.-Misc Reporters-
 01288N/Aexidy.cppDIP/InputMinorResolvedFeb 18, 2008venture, mtrap: Coin 1 and 2 are listed twice in the key mapping.-Misc Reporters-
 012871N/Aegghunt.cppGraphicsMinorResolvedFeb 18, 2008egghunt: The ending has some gfx issueReip
 012850.37b15deniam.cppMisc.MinorResolvedFeb 18, 2008logicpro, logicpr2: Service mode bugs.Chook
 009180.118u2namcos1.cppMultisessionMajorResolvedFeb 18, 2008UI and namcos1.c problem: Restarting same game in built-in UI casues graphic problems.-Misc Reporters-
 012830.60ddragon.cppGameplayMinorClosedFeb 18, 2008ddragon: Barrels can be kicked by pressing the kick button. However, the barrels doesn't get kicked if you hold the button down,-Misc Reporters-
 01282N/Adday.cppDIP/InputMinorResolvedFeb 18, 2008dday: The lives dip switch appears to be labeled incorrectly.-Misc Reporters-
 012811N/Acvs.cppGraphicsMinorResolvedFeb 18, 2008hunchbak: If you turn while jumping, hunchback will be garbled.-Misc Reporters-
 01280N/Acvs.cppGameplayMinorResolvedFeb 18, 2008hunchbak: When you get to the second level, you can't jump on to the rope the way you normally would in e.g. Pitfall.-Misc Reporters-
 01279N/Acps2.cppGraphicsMinorResolvedFeb 17, 2008msh: Sprite masking problem when you jump too high.-Misc Reporters-
 012781N/Acps1.cppGraphicsMinorResolvedFeb 17, 2008willow: When you are fighting against the level one boss, everytime you shoot, the enemy flashes with strange colors.-Misc Reporters-
 01277N/Acps1.cppDIP/InputMinorResolvedFeb 17, 2008strider: The bonus-Life DIPSW isn't well mapped.-Misc Reporters-
 012761N/Acps1.cppGraphicsMinorResolvedFeb 17, 2008strider: When you fight Grand Master (final boss), near the world there are some squares darker than others.-Misc Reporters-
 012751N/Acps1.cppDIP/InputMinorResolvedFeb 17, 2008strider: In service mode the unused 3rd start button is positioned to on. It should be off.-Misc Reporters-
 0127430.56cps1.cppGraphicsMinorResolvedFeb 17, 2008strider: In the final-boss scene, you can see that the bottom-right piece of the world is a little too far to the left.-Misc Reporters-
 0127210.105u1cps1.cppGraphicsMinorResolvedFeb 17, 2008kod: Glitch on the boss life bar.-Misc Reporters-
 012700.96u2cps1.cppGraphicsMinorResolvedFeb 17, 2008ffight: During the test, there is gfx garbage.Kold666
 012681N/Acps1.cppColor/PaletteMinorResolvedFeb 17, 2008cawing: When you insert a credit during the first 2 screens, credit appears in wrong colors.-Misc Reporters-
 01267N/Acontra.cppMisc.MinorResolvedFeb 17, 2008contra: It seems the second player cannot continue until the first player needs to continue also.-Misc Reporters-
 012660.62jaguar.cppCrash/FreezeCritical (emulator)ResolvedFeb 17, 2008area51, maxforce: area51 crashes when you reset it.Luigi30
 01265N/Acninja.cppGameplayMinorResolvedFeb 17, 2008stoneage: During level 3-b, the game jumps to level 4 when arrived at the boss without fighting him.-Misc Reporters-
 01264N/Acitycon.cppGameplayMinorResolvedFeb 17, 2008citycon: When reaching 900,000 points the game "awards" you with infinite lives.-Misc Reporters-
 01263N/Acinemat.cppSoundMinorResolvedFeb 17, 2008starcas: When the main castle gun fires his cannon, it triggers the player's ship fire sound at the same time.-Misc Reporters-
 01262N/Acclimber.cppMisc.MinorResolvedFeb 17, 2008silvland: Silver Land shouldn't be a clone of River Patrol.-Misc Reporters-
 01261N/Accastles.cppDIP/InputMinorResolvedFeb 17, 2008ccastles, ccastles2: Start buttons don't work unless the game is in cocktail mode.-Misc Reporters-
 01260N/Acbuster.cppGraphicsMinorResolvedFeb 17, 2008cbuster: The title logo gets splitted into three parts.-Misc Reporters-
 0125910.53cave.cppGraphicsMinorResolvedFeb 17, 2008sailormn: On level 3's boss, when you use your special attack, the priority is wrong.-Misc Reporters-
 01258N/Acave.cppSpeedMinorResolvedFeb 17, 2008ddonpach: Suffers noticable slowdowns.-Misc Reporters-
 0125610.57btoads.cppGraphicsMinorResolvedFeb 17, 2008botads: In the intermission before levels, the tv static "noise" is clipped slightly before the right edge, making the background gfx sh-Misc Reporters-
 01255N/Abtime.cppSoundMinorResolvedFeb 17, 2008btime, btime2, btimeb, cookrace: A high-pitched whine is heard throughout the game.-Misc Reporters-
 0125410.55bloodbro.cppGraphicsMinorResolvedFeb 17, 2008bloodbro: In the second level intro, the shadow of the boot's color is wrong.Karasu
 01252N/Abionicc.cppSoundMinorResolvedFeb 17, 2008bionicc: The music in the second loop gets desync in the stage 2.-Misc Reporters-
 01250N/Abeezer.cppCrash/FreezeMajorResolvedFeb 16, 2008beezer: beezer resets on level 9 if a laid egg is allowed to hatch.-Misc Reporters-
 012493N/Abatman.cppGraphicsMinorResolvedFeb 16, 2008batman: Batman has some problems with sprite priority.-Misc Reporters-
 01248N/Aatetris.cppDIP/InputMinorResolvedFeb 16, 2008atetris: There's no second button to rotate pieces clockwise.-Misc Reporters-
 012473N/Aatarisy2.cppCrash/FreezeCritical (emulation)ResolvedFeb 16, 2008ssprint: Problem after crash on the bridge.Shifty
 01246N/Aatarisy2.cppDIP/InputMinorResolvedFeb 16, 2008paperboy: Start without .cfg and .nv files, the bike will steer hard and fast to the left as soon as it begins.Twisty
 01245N/Aasuka.cppSoundMinorResolvedFeb 16, 2008bonzeadv, bonzeadvu, jigkmgri: There's no music at level 4 (Bloody Pond).-Misc Reporters-
 01244N/Aasuka.cppSoundMinorResolvedFeb 16, 2008asuka: When you fire, the sound it makes is like you've got a machine gun, but you're only firing 1 or 2 bullets per second.-Misc Reporters-
 01243N/Aasuka.cppDIP/InputTrivialResolvedFeb 16, 2008bonzeadv, bonzeadvu, jigkmgri: The Bonus Lives dipswitches are wrong.-Misc Reporters-
 012422N/Aatarisy2.cppGraphicsMinorResolvedFeb 16, 2008apb: After you get the first message of a mission and the screen goes light again, your car turns grey.-Misc Reporters-
 012410.102u5astrocde.cppGameplayMinorResolvedFeb 16, 2008gorf: On the Galaxian level especially, the sounds and sprites completely lock up at times.-Misc Reporters-
 01240N/Aasteroid.cppGameplayMinorResolvedFeb 16, 2008asteroid: Once all top ten scores are first recorded, the first game played score that does NOT reach within the 1-10 range will cause...-Misc Reporters-
 01239N/Aartmagic.cppColor/PaletteMinorResolvedFeb 16, 2008ultennis: Ball color changes when you choose "Beginner Mode".-Misc Reporters-
 01238N/Anmk16.cppColor/PaletteMinorResolvedFeb 16, 2008bubl2000: Around stage 20, one of the pics of the naked women has bad colors.-Misc Reporters-
 01237N/Aaeroboto.cppInterfaceMinorClosedFeb 16, 2008formatz: Joystick input and skipping gameinfo.ShimaPong
 0079870.113zaxxon.cppSoundMinorConfirmedFeb 14, 2008congo: Sound glitch since the zaxxon.c rewrite.Gyrovision
 0063210.37b14gottlieb.cppDocumentationMinorResolvedFeb 14, 2008qbert: "Hello, I'm turned on" isn't playing when powering up.-Misc Reporters-
 0020310.110u5slapfght.cppSoundMinorConfirmedFeb 14, 2008perfrman: There are some speed problems with the music.Stefan Lindberg
 0118310.55tmnt.cppGraphicsMinorAcknowledgedFeb 14, 2008mia: [possible] In the ending sequence, soldiers helping rescued prisoners have RED shadows.-Misc Reporters-
 0117110.76u2taito_f3.cppGraphicsMinorAcknowledgedFeb 14, 2008dungeonm, dungeonmu, lightbr: [possible] The ground is over the player at the entrance of the door on the staircase.Luja
 0116910.72u1sshangha.cppGraphicsMinorConfirmedFeb 14, 2008sshanghab: Between the levels there are dialogues. The text of these dialogues overwrites one another.Luja
 0114210.57mhavoc.cppGraphicsMinorConfirmedFeb 14, 2008mhavoc: [possible] Some graphics appear out of place.Smitdogg
 0113610.105u2neodriv.hxxGraphicsMinorConfirmedFeb 14, 2008kof94: [possible] In the Athena stage, after you defeat the opponent, bad graphics can appear.king_krm
 0111020.59qix.cppGraphicsMinorAcknowledgedFeb 14, 2008sdungeon: [possible] Blue pixels on the floor don't disapper if you go to another room.M.A.S.H.
 0110510.106u2seta.cppGraphicsMinorConfirmedFeb 14, 2008drgnunit: [possible] In the 1st level, when the main character moves between the two game layers, sprite priority fails.Kekule
 0110230.55taitosj.cppGraphicsMinorConfirmedFeb 14, 2008waterski: [possible] Some graphics in this game appear corrupted.BSR
 0107320.113u4stactics.cppOriginal ReferenceMinorConfirmedFeb 14, 2008stactics: Recordings from my pcb to document the sound since this game has no sound in MAME.Gyrovision
 0107250.115miniboy7.cppOriginal ReferenceMinorConfirmedFeb 14, 2008miniboy7: Screen photos of Bonanza Enterprises' Mini Boy 7 countertop game enclosed for reference.gregf
 0106810.37b14taito_l.cppMisc.TypoResolvedFeb 14, 2008cubybop: There are many things in Cuby Bop that make the game seem like it's a prototype.The tECHIDNA
 0101310.104u3taito_f2.cppGraphicsMinorConfirmedFeb 14, 2008ssi: There is graphic garbage when you get the T bonus.Iaspis
 0100610.58sidepckt.cppGraphicsMinorConfirmedFeb 14, 2008sidepckt: Sometimes there's a glitch when a player tryes to hit a ball, only for a frame or two.-Misc Reporters-
 0097310.68scramble.cppGraphicsMinorConfirmedFeb 14, 2008mrkougar: The edges of the platforms are drawn incorrectly in MAME.-Misc Reporters-
 0095860.65pgm.cppGameplayMinorAcknowledgedFeb 14, 2008kovplus: You can't pick up the fire sword after 10 times in the second mission with the character "ZhuGeLiang".-Misc Reporters-
 0095610.104taito_f3.cppGraphicsMinorConfirmedFeb 14, 2008trstar: In the information screen of the intro secene, the words are behind character's image.king_krm
 0095510.107u3tceptor.cppGraphicsMinorConfirmedFeb 14, 2008tceptor: If you insert a credit on the instruction screen, you'd see some 'leftovers'.F1ReB4LL
 0095410.37b5tecmo16.cppGraphicsMinorConfirmedFeb 14, 2008fstarfrc: In the intro, when the screen scolls very fast, some garbage will float by a few times.Jonemaan
 0090610.79thunderx.cppGraphicsMinorResolvedFeb 14, 2008thunderx: While playing a single player game with the 2-player ship (the red ship), your score is criss-crossed.Mr. Do
 0089610.104u2taito_f3.cppGraphicsMinorConfirmedFeb 14, 2008cupfinal: Graphic glitch on the initial entry screen.Kekule
 0089110.96u3psikyo.cppGraphicsMinorResolvedFeb 14, 2008btlkroad: There are minor priority issues.Iaspis
 0088420.55vsnes.cppGraphicsMinorConfirmedFeb 14, 2008vsslalom, machridr, possibly other vsnes.c driving games: The road has glitches (lines on the side) most visable when you make a turn.Karasu
 0088310.55vsnes.cppGraphicsMinorResolvedFeb 14, 2008vsskykid: syncronization problems.Kale
 0087310.104u1simple_st0016.cppGraphicsMinorConfirmedFeb 14, 2008nratechu: If you shoot a ball, you'll see that there are two sprites on Player 1 seemed to be cut from the top.king_krm
 0086230.58seta.cppGraphicsMinorConfirmedFeb 14, 2008extdwnhl: The time list screen is not cleared correctly.Smitdogg
 0085520.101u2system16.cppGraphicsMajorResolvedFeb 14, 2008astormbl: Currently the graphics on this game are heavily garbled.-Misc Reporters-
 0084710.108u4snowbros.cppCrash/FreezeCritical (emulation)ResolvedFeb 14, 2008wintbob: Automatic reset in levels 31, 32 and so on when grey lion shot first fireball.-Misc Reporters-
 0084610.105u4snk.cppSoundMinorResolvedFeb 14, 2008ftsoccer: The music tempo is slow in MAME compared with OSD.Fujix
 0084520.37b6skychut.cppGameplayMinorResolvedFeb 14, 2008skychut: Level 2 is definitely broken.-Misc Reporters-
 0083910.117segas16b.cppGraphicsMajorResolvedFeb 14, 2008astorm3, eswatu, fantzone, shdancer, shinobi: Using Tilemap viewer causes graphic corruption.Yonah
 0083310.118sbrkout.cppSoundMajorResolvedFeb 14, 2008sbrkout: No SoundScagazza