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IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 015290.123u5naomi.cppInterfaceMinorResolvedMar 17, 2008[debug] AICA memory leakFirewave
 0151120.123u5batman.cppCrash/FreezeCritical (emulation)ResolvedMar 17, 2008batman: Fails to load autosave stateFirewave
 015360.123u5suna16.cppCrash/FreezeCritical (emulator)ResolvedMar 17, 2008uballoon: [debug] Access Violation with -debugFirewave
 015350.123u5seta.cppCrash/FreezeCritical (emulator)ResolvedMar 17, 2008usclssic: [debug] Access Violation with -debugFirewave
 0146560.123u4vertigo.cppCrash/FreezeCritical (emulator)ResolvedMar 17, 2008topgunnr: CrashesFirewave
 00069110.111u6variousCrash/FreezeCritical (emulator)ClosedMar 16, 2008[debug] Crash in debug buildFirewave
 015340.123u5ajax.cppCrash/FreezeCritical (emulator)ResolvedMar 16, 2008ajax, ajaxj, typhoon: [debug] Access Violation with -debugFirewave
 010190.119u3SoundMinorResolved (zsoltvasvari)Mar 16, 2008Various Drivers: [debug] List of drivers with sound clippingFirewave
 0149920.123u5MultisessionCritical (emulator)ResolvedMar 16, 2008Various Drivers: Launching games from in-game [TAB] menu 2-3 times in a row throws access violation.john_iv
 0145320.123u3m57.cppCrash/FreezeCritical (emulator)ResolvedMar 16, 2008troangel, newtangl: CrashesFirewave
 0150220.123u5m90.cppCrash/FreezeCritical (emulator)ClosedMar 16, 2008hasamu: [debug] Crashes with Access Violation / assertionFirewave
 01533130.123u4cps1.cppGameplayMinorClosedMar 15, 2008sf2: when the player chose any characters it goes to the same stage.user183
 01532210.123u4tmnt.cppGraphicsMinorResolvedMar 15, 2008tmnt2: The black bars appear on the left and right side of the screen for gameplayuser183
 0146310.123u4mpu4drvr.cppCrash/FreezeCritical (emulator)ResolvedMar 15, 2008connect4, mpu4met0, mpu4tst2, mpu4utst, bctvidbs: [debug] AssertionFirewave
 014860.123u5meritm.cppCrash/FreezeCritical (emulation)ResolvedMar 15, 2008meritm.c: access violation for all gamesrobiza
 0153010.123u5InterfaceMinorResolved (zsoltvasvari)Mar 15, 2008Various Drivers: [debug] bitmap memory leaksFirewave
 0150810.123u5Crash/FreezeCritical (emulator)ResolvedMar 15, 2008most vector-based drivers: [debug] AssertionsFirewave
 0152710.123u5meritm.cppCrash/FreezeCritical (emulation)ResolvedMar 15, 2008all meritm.c drivers: [debug] AssertionFirewave
 0152810.123u5sangho.cppCrash/FreezeCritical (emulator)ResolvedMar 15, 2008pzlestar, sexyboom: [debug] AssertionFirewave
 015220.123u5ddragon.cppCrash/FreezeCritical (emulator)ResolvedMar 15, 2008all ddragon.c drivers: [debug] AssertionFirewave
 0152310.123u5spdodgeb.cppCrash/FreezeCritical (emulator)ResolvedMar 15, 2008nkdodge, nkdodgeb, spdodgeb: [debug] AssertionFirewave
 0152610.123u5laserbas.cppCrash/FreezeCritical (emulator)ResolvedMar 15, 2008futflash, laserbas, laserbasa: [debug] AssertionFirewave
 0151830.123u5mystston.cppGameplayMinorClosedMar 14, 2008mystston, myststno: High screen refresh rateMachone
 0001420.101u1bbusters.cppInterfaceMajorResolvedMar 14, 2008bbusters: Calibration result is not restored from EEPROM and freeze.Twisty
 015070.123u5naomi.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all naomi.c drivers: [debug] AssertionFirewave
 015030.123u5sidearms.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008sidearmsj, sidearmsr, sidearms: [debug] AssertionFirewave
 0150910.123u5backfire.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008backfire, backfirea: [debug] AssertionFirewave
 015010.123u5m107.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all m107.c drivers: [debug] assertionFirewave
 015040.123u5leland.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all leland.c drivers: [debug] AssertionFirewave
 015060.123u5ataxx.cppCrash/FreezeCritical (emulator)Resolved (zsoltvasvari)Mar 14, 2008all ataxx.c drivers: [debug] AssertionFirewave
 0150010.123u5astrocde.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all astrocde.c drivers: [debug] assertionFirewave
 015140.123u5cyberbal.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all cyberbal.c drivers: [debug] AssertionFirewave
 015150.123u5atarig42.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all atarig42.c drivers: [debug] AssertionFirewave
 015160.123u5atarigx2.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all atarigx2.c drivers: [debug] AssertionFirewave
 015170.123u5atarigt.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all atarigt.c drivers: [debug] AssertionFirewave
 015050.123u5vicdual.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all vicdual.c drivers: [debug] AssertionFirewave
 015120.123u5beathead.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008beathead: [debug] AssertionFirewave
 0147520.123u4Crash/FreezeCritical (emulator)ResolvedMar 14, 2008[debug] Screenless systems are broken because of a vblank callbackDuke
 0149610.123u5segae.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all segae.c drivers: Crashing with Access ViolationFirewave
 0149810.123u5balsente.cppGameplayMajorResolvedMar 14, 2008otwalls: Hangs before the game starts.Machone
 0149310.123u5xmen.cppGraphicsMinorClosedMar 14, 2008xmen6pu: xmen6pu: the graphics are imperfect for the attract mode, fighting the White Queen, ending after the creditsuser168
 0134510.117u3namcos11.cppSoundMinorResolvedMar 13, 2008tekken2: Characters don't make any sounds when being grabbed/thrown, except for Kuma's Bear Hug.Heihachi_73
 0016010.116namcos2.cppMisc.MinorResolvedMar 13, 2008suzuka8h, suzuka8hj: Attempted to malloc zero bytesFirewave
 006330.122u5gottlieb.cppCrash/FreezeCritical (emulation)ResolvedMar 13, 2008tylz: Crashes on startup.Firewave
 006400.119u2jack.cppDIP/InputMinorResolvedMar 13, 2008loverboy: Buttons are not implimented.Scuore
 004750.116u3kinst.cppDIP/InputMajorResolvedMar 13, 2008kinst, kinst2: They don't accept input or credits anymore.-Misc Reporters-
 006940.60midyunit.cppDIP/InputMinorResolvedMar 13, 2008narc: Language Dip doesn't do anything-Misc Reporters-
 005310.120u3niyanpai.cppDIP/InputTrivialResolvedMar 13, 2008mhhonban: Dip switch 1-4 controls how many credits per coin: off for 1, on for 2.mahjongfan
 005970.59policetr.cppDIP/InputMajorResolvedMar 13, 2008policetr: Gun calibration error.JWallace
 008000.56zaccaria.cppGraphicsMinorConfirmedMar 13, 2008jackrabt: There are glitches when it is the 2nd player's turn.Karasu
 0003910.109u2atarig1.cppMisc.MinorConfirmedMar 13, 2008pitfightb: [possible] Set pitfightb flashes an error message upon start up.Tafoid
 00499110.58leland.cppColor/PaletteMinorClosedMar 13, 2008aafb: The color of the football field in the background of the title screen is yellow.Smitdogg
 0019510.101taito_f3.cppGraphicsMajorResolved (couriersud)Mar 13, 2008gseeker: Graphic glitches without nvram.Twisty
 01479130.123pgm.cppGameplayMinorResolvedMar 13, 2008martmast: Chain combo system brokenFengato
 0147130.123u4capbowl.cppDIP/InputMajorResolvedMar 13, 2008capbowl: Capcom Bowling sets analogue inputs [mouse/trackball] not functioning well.john_iv
 014780.123u4segas16b.cppDIP/InputTrivialResolvedMar 13, 2008bullet: DIP switch infoMachone
 005930.120u3nbmj9195.cppDIP/InputTrivialResolvedMar 13, 2008patimono: DIP switch info.mahjongfan
 0148210.123u4exprraid.cppGameplayMajorResolvedMar 13, 2008exprraid, exprraida, wexpress, wexpressb, wexpressb2: Game doesn't startMachone
 00898120.101taito_f3.cppGraphicsMajorResolved (couriersud)Mar 13, 2008gseeker: Graphic problem without .nv file.Twisty
 01467130.123u4galaga.cppCrash/FreezeCritical (emulation)Resolved (zsoltvasvari)Mar 13, 2008galaga, galagao, galagamk, gallag: Watchdog Reset causing game to hang.Tafoid
 014360.123u2starwars.cppCrash/FreezeCritical (emulator)Resolved (aaron)Mar 13, 2008esb: Insert a coin, start a game and it will reset by itself after few seconds.Mamesick
 01429110.123u2ddragon3.cppCrash/FreezeCritical (emulation)ResolvedMar 13, 2008ddragon3, ddragon3j: They locks up immediately on Technos logo.Layne
 01485210.123segahang.cppGraphicsMinorConfirmedMar 12, 2008enduror, enduror1, endurob2, endurobl: [possible] Sprite artifacts appear near the right border of the road and remain for a few frames.hp
 0148410.123segas18.cppSave/RestoreTrivialClosedMar 12, 2008shdancer, shdancej: shdancer and shdancej don't support "save state" featuretuxfusion
 008170.122u7lasso.cppDIP/InputTrivialResolvedMar 6, 2008pinboa, pinbos: DIP switch for Lives.Tafoid
 014580.123u3cps1.cppSoundTrivialResolvedMar 6, 2008willow, willowj, willowje: The coin sound is cut the first time you insert a coin.Kold666
 0145730.123u3vsnes.cppCrash/FreezeCritical (emulator)ClosedMar 3, 2008all nes-based games: Crash on startup.Fujix
 0075730.120u4mpu4drvr.cppCrash/FreezeCritical (emulator)ResolvedMar 3, 2008mpu4met0, mpu4tst2, mpu4utst: Unit test / meter clear etc. crash out on launch.john_iv
 01401N/Ataito_f2.cppGraphicsMinorClosedMar 3, 2008ninjak: When you got the TIMER STOP, all the background graphics became black.-Misc Reporters-
 0115010.100u2atarisy1.cppGraphicsMinorConfirmedMar 2, 2008indytemp: [possible] When one of the guards is whipped, it's as is the sprite is drawn in the wrong place for a single frame since 0.80.-Misc Reporters-
 003970.71u2jaguar.cppSpeedMinorConfirmedMar 2, 2008a51mxr3k: When doing the disk check, the throughput seems locked at 3999KB/sec...which is slow compared to the real thingReznor007
 0115620.60eprom.cppGraphicsMinorConfirmedMar 2, 2008eprom, eprom2: [possible] There seem to be a couple very minor graphical issues with this game.Darkk
 0041510.99u2dcheese.cppGraphicsMinorConfirmedMar 2, 2008lottof2: "Insert Coin" text on the title screen gets clipped.Reip
 011250.37b13gauntlet.cppSoundMinorConfirmedMar 2, 2008gaunt2: [possible] The speaker doesn't say things like 'SAVE KEYS TO OPEN DOORS...'.M.A.S.H.
 005000.59leland.cppGraphicsMinorConfirmedMar 2, 2008alleymas: When entering initials and d.o.b. details, the cursor does not wrap around correctly.Chook
 012000.64midtunit.cppGameplayMinorConfirmedMar 2, 2008nbajamte, possibly other nbajam games: [possible] When playing and just selecting the Suns as is, so you are Majerle.-Misc Reporters-
 011990.80u1midyunit.cppSoundMinorConfirmedMar 2, 2008narc: [possible] On the bridge level, you hear dog bark sounds all throughout the level, though they only appear visually for a brief moment.-Misc Reporters-
 010240.56midyunit.cppSide-by-sideMinorConfirmedMar 2, 2008term2: Side-by-side pcb test.dwidel
 007530.55midyunit.cppCrash/FreezeCritical (emulation)ResolvedMar 2, 2008narc: Black out in the test mode.-Misc Reporters-
 007470.37b5midtunit.cppSpeedMinorConfirmedMar 2, 2008nbajam: When you the glass shatters, the game should slow down.-Misc Reporters-
 0074610.60midtunit.cppGraphicsMinorConfirmedMar 2, 2008jdreddp: There is a priority problem with the sewer gate & and the woman walking in the background.DCisTHEbest
 0051710.74mcr.cppGraphicsMinorConfirmedMar 2, 2008journey: If you activate the in game credits described in the history.dat, the graphics are bad.BSR
 002750.101u5midyunit.cppGraphicsMinorConfirmedMar 2, 2008strkforc: [possible] In the test menu the RGB screens flicker on the upper side.RansAckeR
 002740.102midtunit.cppGraphicsMinorConfirmedMar 2, 2008jdreddp: [possible] When you enter the lift in the sewers the lift has no floor.RansAckeR
 002730.102midtunit.cppMisc.MinorConfirmedMar 2, 2008jdreddp: [possible] When you insert a coin in attract mode the upper line flickers and sometimes the last letters of "creRansAckeR
 001880.102mcr3.cppGraphicsMinorConfirmedMar 2, 2008powerdrv: Graphic glitches.RansAckeR
 009620.53rampart.cppGameplayMinorConfirmedMar 2, 2008rampart: Sound FX / Sound Items come at the wrong times occasionally.-Misc Reporters-
 007890.121u4policetr.cppDIP/InputMinorConfirmedMar 2, 2008area51, policetr: [possible] Aiming cursor not calibrating well.john_iv
 011060.102segaxbd.cppGraphicsMinorConfirmedMar 2, 2008smgp: [possible] Title screen does not overdraw the left most vertical line.RansAckeR
 0026410.98u1segas18.cppGraphicsMinorConfirmedMar 2, 2008lghost: In this bug, which also only starts to occur on the 2nd loop of demos, works as this:Karasu
 0026310.98u1segas18.cppGraphicsMinorConfirmedMar 2, 2008lghost: After the 1st loop of level demos, the 2nd loop hotel demo (2nd stage) is glitched.Karasu
 002540.36b14segahang.cppSoundMinorConfirmedMar 2, 2008enduror1, enduror1d, endurobl: When the DIP "demo sounds" is on and a coin is inserted during attract mode, the motor sound hangs aFrotz
 001130.94u1segas18.cppSpeedMinorConfirmedMar 2, 2008lghost: The strange 'hiccup' about 10 seconds into the first level.Karasu
 003240.106u1williams.cppGraphicsMinorConfirmedMar 2, 2008joust2: [possible] Go through the service mode and after the switch test, there is only a black screen.-Misc Reporters-
 012110.54gauntlet.cppMisc.TrivialConfirmedMar 2, 2008gaunt2: [possible] Banishing depression.-Misc Reporters-
 012030.56midtunit.cppSoundMinorConfirmedMar 2, 2008mk, mkr4: [possible] Low punch and low kick Diagnostic/Switch Tests for both players result in sound but no graphic indication.-Misc Reporters-
 011790.37b5midtunit.cppGraphicsMinorConfirmedMar 2, 2008mk, mk2, mk3, umk3: [possible] The vertical resolution of these games - at least in the service mode - may be wrong.-Misc Reporters-
 011580.37b5midtunit.cppSoundMinorConfirmedMar 2, 2008mk2: [possible] Occasionally when watching attract mode, the music speeds up and plays at a very fast tempo.-Misc Reporters-
 0113810.97u4midwunit.cppGraphicsMinorConfirmedMar 2, 2008umk3r10, umk3r11, umk3: [possible] In the "desert" stage when you walk to the right edge of screen, there is a little graphic bug.qapo
 0113710.60midwunit.cppGraphicsMinorConfirmedMar 2, 2008umk3: [possible] In the 'church' background, the shadows disappear behind the 2nd background layer.Jonemaan