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IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 01282N/Adday.cppDIP/InputMinorResolvedFeb 18, 2008dday: The lives dip switch appears to be labeled incorrectly.-Misc Reporters-
 012811N/Acvs.cppGraphicsMinorResolvedFeb 18, 2008hunchbak: If you turn while jumping, hunchback will be garbled.-Misc Reporters-
 01280N/Acvs.cppGameplayMinorResolvedFeb 18, 2008hunchbak: When you get to the second level, you can't jump on to the rope the way you normally would in e.g. Pitfall.-Misc Reporters-
 01279N/Acps2.cppGraphicsMinorResolvedFeb 17, 2008msh: Sprite masking problem when you jump too high.-Misc Reporters-
 012781N/Acps1.cppGraphicsMinorResolvedFeb 17, 2008willow: When you are fighting against the level one boss, everytime you shoot, the enemy flashes with strange colors.-Misc Reporters-
 01277N/Acps1.cppDIP/InputMinorResolvedFeb 17, 2008strider: The bonus-Life DIPSW isn't well mapped.-Misc Reporters-
 012761N/Acps1.cppGraphicsMinorResolvedFeb 17, 2008strider: When you fight Grand Master (final boss), near the world there are some squares darker than others.-Misc Reporters-
 012751N/Acps1.cppDIP/InputMinorResolvedFeb 17, 2008strider: In service mode the unused 3rd start button is positioned to on. It should be off.-Misc Reporters-
 0127430.56cps1.cppGraphicsMinorResolvedFeb 17, 2008strider: In the final-boss scene, you can see that the bottom-right piece of the world is a little too far to the left.-Misc Reporters-
 0127210.105u1cps1.cppGraphicsMinorResolvedFeb 17, 2008kod: Glitch on the boss life bar.-Misc Reporters-
 012700.96u2cps1.cppGraphicsMinorResolvedFeb 17, 2008ffight: During the test, there is gfx garbage.Kold666
 012681N/Acps1.cppColor/PaletteMinorResolvedFeb 17, 2008cawing: When you insert a credit during the first 2 screens, credit appears in wrong colors.-Misc Reporters-
 01267N/Acontra.cppMisc.MinorResolvedFeb 17, 2008contra: It seems the second player cannot continue until the first player needs to continue also.-Misc Reporters-
 012660.62jaguar.cppCrash/FreezeCritical (emulator)ResolvedFeb 17, 2008area51, maxforce: area51 crashes when you reset it.Luigi30
 01265N/Acninja.cppGameplayMinorResolvedFeb 17, 2008stoneage: During level 3-b, the game jumps to level 4 when arrived at the boss without fighting him.-Misc Reporters-
 01264N/Acitycon.cppGameplayMinorResolvedFeb 17, 2008citycon: When reaching 900,000 points the game "awards" you with infinite lives.-Misc Reporters-
 01263N/Acinemat.cppSoundMinorResolvedFeb 17, 2008starcas: When the main castle gun fires his cannon, it triggers the player's ship fire sound at the same time.-Misc Reporters-
 01262N/Acclimber.cppMisc.MinorResolvedFeb 17, 2008silvland: Silver Land shouldn't be a clone of River Patrol.-Misc Reporters-
 01261N/Accastles.cppDIP/InputMinorResolvedFeb 17, 2008ccastles, ccastles2: Start buttons don't work unless the game is in cocktail mode.-Misc Reporters-
 01260N/Acbuster.cppGraphicsMinorResolvedFeb 17, 2008cbuster: The title logo gets splitted into three parts.-Misc Reporters-
 0125910.53cave.cppGraphicsMinorResolvedFeb 17, 2008sailormn: On level 3's boss, when you use your special attack, the priority is wrong.-Misc Reporters-
 01258N/Acave.cppSpeedMinorResolvedFeb 17, 2008ddonpach: Suffers noticable slowdowns.-Misc Reporters-
 0125610.57btoads.cppGraphicsMinorResolvedFeb 17, 2008botads: In the intermission before levels, the tv static "noise" is clipped slightly before the right edge, making the background gfx sh-Misc Reporters-
 01255N/Abtime.cppSoundMinorResolvedFeb 17, 2008btime, btime2, btimeb, cookrace: A high-pitched whine is heard throughout the game.-Misc Reporters-
 0125410.55bloodbro.cppGraphicsMinorResolvedFeb 17, 2008bloodbro: In the second level intro, the shadow of the boot's color is wrong.Karasu
 01252N/Abionicc.cppSoundMinorResolvedFeb 17, 2008bionicc: The music in the second loop gets desync in the stage 2.-Misc Reporters-
 01250N/Abeezer.cppCrash/FreezeMajorResolvedFeb 16, 2008beezer: beezer resets on level 9 if a laid egg is allowed to hatch.-Misc Reporters-
 012493N/Abatman.cppGraphicsMinorResolvedFeb 16, 2008batman: Batman has some problems with sprite priority.-Misc Reporters-
 01248N/Aatetris.cppDIP/InputMinorResolvedFeb 16, 2008atetris: There's no second button to rotate pieces clockwise.-Misc Reporters-
 012473N/Aatarisy2.cppCrash/FreezeCritical (emulation)ResolvedFeb 16, 2008ssprint: Problem after crash on the bridge.Shifty
 01246N/Aatarisy2.cppDIP/InputMinorResolvedFeb 16, 2008paperboy: Start without .cfg and .nv files, the bike will steer hard and fast to the left as soon as it begins.Twisty
 01245N/Aasuka.cppSoundMinorResolvedFeb 16, 2008bonzeadv, bonzeadvu, jigkmgri: There's no music at level 4 (Bloody Pond).-Misc Reporters-
 01244N/Aasuka.cppSoundMinorResolvedFeb 16, 2008asuka: When you fire, the sound it makes is like you've got a machine gun, but you're only firing 1 or 2 bullets per second.-Misc Reporters-
 01243N/Aasuka.cppDIP/InputTrivialResolvedFeb 16, 2008bonzeadv, bonzeadvu, jigkmgri: The Bonus Lives dipswitches are wrong.-Misc Reporters-
 012422N/Aatarisy2.cppGraphicsMinorResolvedFeb 16, 2008apb: After you get the first message of a mission and the screen goes light again, your car turns grey.-Misc Reporters-
 012410.102u5astrocde.cppGameplayMinorResolvedFeb 16, 2008gorf: On the Galaxian level especially, the sounds and sprites completely lock up at times.-Misc Reporters-
 01240N/Aasteroid.cppGameplayMinorResolvedFeb 16, 2008asteroid: Once all top ten scores are first recorded, the first game played score that does NOT reach within the 1-10 range will cause...-Misc Reporters-
 01239N/Aartmagic.cppColor/PaletteMinorResolvedFeb 16, 2008ultennis: Ball color changes when you choose "Beginner Mode".-Misc Reporters-
 01238N/Anmk16.cppColor/PaletteMinorResolvedFeb 16, 2008bubl2000: Around stage 20, one of the pics of the naked women has bad colors.-Misc Reporters-
 01237N/Aaeroboto.cppInterfaceMinorClosedFeb 16, 2008formatz: Joystick input and skipping gameinfo.ShimaPong
 0079870.113zaxxon.cppSoundMinorConfirmedFeb 14, 2008congo: Sound glitch since the zaxxon.c rewrite.Gyrovision
 0063210.37b14gottlieb.cppDocumentationMinorResolvedFeb 14, 2008qbert: "Hello, I'm turned on" isn't playing when powering up.-Misc Reporters-
 0020310.110u5slapfght.cppSoundMinorConfirmedFeb 14, 2008perfrman: There are some speed problems with the music.Stefan Lindberg
 0118310.55tmnt.cppGraphicsMinorAcknowledgedFeb 14, 2008mia: [possible] In the ending sequence, soldiers helping rescued prisoners have RED shadows.-Misc Reporters-
 0117110.76u2taito_f3.cppGraphicsMinorAcknowledgedFeb 14, 2008dungeonm, dungeonmu, lightbr: [possible] The ground is over the player at the entrance of the door on the staircase.Luja
 0116910.72u1sshangha.cppGraphicsMinorConfirmedFeb 14, 2008sshanghab: Between the levels there are dialogues. The text of these dialogues overwrites one another.Luja
 0114210.57mhavoc.cppGraphicsMinorConfirmedFeb 14, 2008mhavoc: [possible] Some graphics appear out of place.Smitdogg
 0113610.105u2neodriv.hxxGraphicsMinorConfirmedFeb 14, 2008kof94: [possible] In the Athena stage, after you defeat the opponent, bad graphics can appear.king_krm
 0111020.59qix.cppGraphicsMinorAcknowledgedFeb 14, 2008sdungeon: [possible] Blue pixels on the floor don't disapper if you go to another room.M.A.S.H.
 0110510.106u2seta.cppGraphicsMinorConfirmedFeb 14, 2008drgnunit: [possible] In the 1st level, when the main character moves between the two game layers, sprite priority fails.Kekule
 0110230.55taitosj.cppGraphicsMinorConfirmedFeb 14, 2008waterski: [possible] Some graphics in this game appear corrupted.BSR
 0107320.113u4stactics.cppOriginal ReferenceMinorConfirmedFeb 14, 2008stactics: Recordings from my pcb to document the sound since this game has no sound in MAME.Gyrovision
 0107250.115miniboy7.cppOriginal ReferenceMinorConfirmedFeb 14, 2008miniboy7: Screen photos of Bonanza Enterprises' Mini Boy 7 countertop game enclosed for reference.gregf
 0106810.37b14taito_l.cppMisc.TypoResolvedFeb 14, 2008cubybop: There are many things in Cuby Bop that make the game seem like it's a prototype.The tECHIDNA
 0101310.104u3taito_f2.cppGraphicsMinorConfirmedFeb 14, 2008ssi: There is graphic garbage when you get the T bonus.Iaspis
 0100610.58sidepckt.cppGraphicsMinorConfirmedFeb 14, 2008sidepckt: Sometimes there's a glitch when a player tryes to hit a ball, only for a frame or two.-Misc Reporters-
 0097310.68scramble.cppGraphicsMinorConfirmedFeb 14, 2008mrkougar: The edges of the platforms are drawn incorrectly in MAME.-Misc Reporters-
 0095860.65pgm.cppGameplayMinorAcknowledgedFeb 14, 2008kovplus: You can't pick up the fire sword after 10 times in the second mission with the character "ZhuGeLiang".-Misc Reporters-
 0095610.104taito_f3.cppGraphicsMinorConfirmedFeb 14, 2008trstar: In the information screen of the intro secene, the words are behind character's image.king_krm
 0095510.107u3tceptor.cppGraphicsMinorConfirmedFeb 14, 2008tceptor: If you insert a credit on the instruction screen, you'd see some 'leftovers'.F1ReB4LL
 0095410.37b5tecmo16.cppGraphicsMinorConfirmedFeb 14, 2008fstarfrc: In the intro, when the screen scolls very fast, some garbage will float by a few times.Jonemaan
 0090610.79thunderx.cppGraphicsMinorResolvedFeb 14, 2008thunderx: While playing a single player game with the 2-player ship (the red ship), your score is criss-crossed.Mr. Do
 0089610.104u2taito_f3.cppGraphicsMinorConfirmedFeb 14, 2008cupfinal: Graphic glitch on the initial entry screen.Kekule
 0089110.96u3psikyo.cppGraphicsMinorResolvedFeb 14, 2008btlkroad: There are minor priority issues.Iaspis
 0088420.55vsnes.cppGraphicsMinorConfirmedFeb 14, 2008vsslalom, machridr, possibly other vsnes.c driving games: The road has glitches (lines on the side) most visable when you make a turn.Karasu
 0088310.55vsnes.cppGraphicsMinorResolvedFeb 14, 2008vsskykid: syncronization problems.Kale
 0087310.104u1simple_st0016.cppGraphicsMinorConfirmedFeb 14, 2008nratechu: If you shoot a ball, you'll see that there are two sprites on Player 1 seemed to be cut from the top.king_krm
 0086230.58seta.cppGraphicsMinorConfirmedFeb 14, 2008extdwnhl: The time list screen is not cleared correctly.Smitdogg
 0085520.101u2system16.cppGraphicsMajorResolvedFeb 14, 2008astormbl: Currently the graphics on this game are heavily garbled.-Misc Reporters-
 0084710.108u4snowbros.cppCrash/FreezeCritical (emulation)ResolvedFeb 14, 2008wintbob: Automatic reset in levels 31, 32 and so on when grey lion shot first fireball.-Misc Reporters-
 0084610.105u4snk.cppSoundMinorResolvedFeb 14, 2008ftsoccer: The music tempo is slow in MAME compared with OSD.Fujix
 0084520.37b6skychut.cppGameplayMinorResolvedFeb 14, 2008skychut: Level 2 is definitely broken.-Misc Reporters-
 0083910.117segas16b.cppGraphicsMajorResolvedFeb 14, 2008astorm3, eswatu, fantzone, shdancer, shinobi: Using Tilemap viewer causes graphic corruption.Yonah
 0083310.118sbrkout.cppSoundMajorResolvedFeb 14, 2008sbrkout: No SoundScagazza
 0081610.122u5m72.cppGraphicsMinorConfirmedFeb 14, 2008bchopper: In the second stage, when the screen is invisible and when the screen scroll up, the status bar appear twice.robiza
 0078610.74u1othunder.cppGraphicsMinorResolvedFeb 14, 2008othunder: The background layers above the status indicators seem to be offset to the left.Nerox91
 0076310.100u2namconb1.cppGraphicsMinorConfirmedFeb 14, 2008vshoot: Some garbage in the left upper corner.qapo
 0076210.100u1namconb1.cppGraphicsMinorConfirmedFeb 14, 2008outfxies: There's a little glitch behind the airship on the VS. Dweeb level.F1ReB4LL
 0075520.83moo.cppGraphicsMinorConfirmedFeb 14, 2008moo: Graphic glitch in the attract mode.Thenasty
 0074210.35b9punchout.cppGraphicsMajorResolvedFeb 14, 2008armwrest: Subsequent bonus rounds (After rounds 5 and 9) are unplayable because of missing money bag sprite.-Misc Reporters-
 0073610.101u2omegrace.cppSoundMinorResolvedFeb 14, 2008omegrace, deltrace: The Omega race sound is pitched too high.-Misc Reporters-
 0073210.114ninjaw.cppGraphicsMinorResolvedFeb 14, 2008darius2: Missiles by a particular enemy appear invisible onscreen.-Misc Reporters-
 0073110.116goldstar.cppDIP/InputTrivialResolvedFeb 14, 2008cmv801: DIP switch info.-Misc Reporters-
 0072810.96u3neodriv.hxxGraphicsMinorResolvedFeb 14, 2008neocup98: Graphic issues when "Chance" is shot while lit.Iaspis
 0070610.117u2mpatrol.cppGraphicsMinorResolvedFeb 14, 2008mpatrol: Graphics shifted to the right.-Misc Reporters-
 0070210.102mnight.cppGraphicsMinorResolvedFeb 14, 2008mnight: The end of level screen: time bonus counter is overlapping letters.Kekule
 0069810.63midyunit.cppGraphicsMinorResolvedFeb 14, 2008totcarn: If the game is reset, the in-game graphics are broken.-Misc Reporters-
 0069310.60midxunit.cppGraphicsMinorResolvedFeb 14, 2008revx: After finishing a level, most graphics are missing.Nerox91
 0069210.37b5midwunit.cppColor/PaletteMinorResolvedFeb 14, 2008umk3: Palette corruption issuesMC68K
 0069120.59midwunit.cppColor/PaletteMinorResolvedFeb 14, 2008umk3: Palette corruption after unlocking hidden characters.-Misc Reporters-
 0068410.104u1megaplay.cppColor/PaletteMinorResolvedFeb 14, 2008mp_sonic: Water color in Green Hill Zone incorrect.-Misc Reporters-
 0068320.122u4megaplay.cppCrash/FreezeCritical (emulator)ResolvedFeb 14, 2008megaplay.c: All megaplay.c drivers crash with "-bios 1".Firewave
 0067310.110u1mario.cppGameplayMinorResolvedFeb 14, 2008mario: There is an extra space between the platform and objects in MAME.BSR
 0067010.36rc2m92.cppGraphicsMinorResolvedFeb 14, 2008mysticri: Sprite Priority problemsLord Caos
 0066710.116u1m90.cppGameplayMinorResolvedFeb 14, 2008matchit2: When you have to insert the high score, your score is lost; you can only rewrite the name in the postion you have reached.robiza
 0066410.111ltcasino.cppDocumentationMinorResolvedFeb 14, 2008ltcasino: I believe there was no Little Casino 2, but only Little Casino.gregf
 0066320.74u1liberate.cppGraphicsMinorResolvedFeb 14, 2008liberate: Graphics when you destroy a blue enemy plane are sometimes messed up.NekoEd
 0064310.119jrpacman.cppGraphicsMinorResolvedFeb 14, 2008jrpacman: Sprites are not clipped properly.-Misc Reporters-
 0062410.114u2cclimber.cppDIP/InputMinorResolvedFeb 14, 2008ckongg: Player 2 (cocktail) is an 8-way, while player 1 is a 4-way.-Misc Reporters-
 0062010.58flkatck.cppGraphicsMinorResolvedFeb 14, 2008flkatck: In cocktail mode, the score panel isn't repositioned for player 2.-Misc Reporters-