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IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 01417N/Avendetta.cppGameplayMinorResolvedFeb 22, 2008vendetta: Player sometimes can't hit a guy lying on the ground and sometimes he hits the guy when standing aside from him.-Misc Reporters-
 01416N/Atwincobr.cppGameplayMinorResolvedFeb 22, 2008twincobr: At end of the level, the helicopter sometimes doesn't land on the pad.-Misc Reporters-
 014140.122u7toki.cppOriginal ReferenceMinorResolvedFeb 22, 2008toki: Two original issues about credits.Kold666
 014130.116u4toaplan2.cppSoundCritical (emulation)ResolvedFeb 22, 2008bgaregga: In the sound test if you hear sound A "FF", the sound cpu crashes and you can't hear anything any more.Kold666
 014120.116u2tnzs.cppCrash/FreezeCritical (emulation)ClosedFeb 22, 2008Most sets in tnzs.c: There are a number of sets in this driver that either reset/freeze or loop under certain conditions.Tafoid
 0141120.62tmnt.cppColor/PaletteMinorResolvedFeb 22, 2008tmnt: In the sewer level, enemies' color changes.-Misc Reporters-
 014101N/Atmnt.cppGraphicsMinorResolvedFeb 22, 2008tmnt: During scene 3, there are some priority problems when the cars drive by.-Misc Reporters-
 01409N/Atmnt.cppSoundMinorResolvedFeb 22, 2008tmnt2: Some samples seem cut off.-Misc Reporters-
 014080.62thunderx.cppGameplayMinorResolvedFeb 22, 2008scontra: Problem at the 2nd level boss.Smitdogg
 01407N/Ataitosj.cppColor/PaletteMinorResolvedFeb 22, 2008junglek: The character's hair color changes from stage to stage.-Misc Reporters-
 01406N/Ataito_z.cppGraphicsMajorResolvedFeb 22, 2008contcirc: The game is unplayable due to incredible shaking.-Misc Reporters-
 014050.118u3taito_h.cppMisc.MajorResolvedFeb 22, 2008dleague: About 90 seconds of inactivity will, regardless of where in the game is it, cause the "GAME OVER" to appear.stephh
 012330.123u1cps2.cppDIP/InputMinorResolvedFeb 22, 2008progear: Button 3 is a rapid fire button.AWJ
 01404N/Ataito_f2.cppSoundMinorResolvedFeb 21, 2008yuyugogo: The voice for the first credit insert gets clipped.-Misc Reporters-
 0140310.56taito_f2.cppGraphicsMinorResolvedFeb 21, 2008pulirula: There is a line glitch beneath you in level 4.-Misc Reporters-
 0140210.56taito_f2.cppGraphicsMinorResolvedFeb 21, 2008pulirula: On a later level, the shadow is behind the waves but not behind the water below.-Misc Reporters-
 0140020.57taito_f2.cppGraphicsMinorResolvedFeb 21, 2008growl: In-game message doesn't disappear.Bugfinder
 013990.115u2system1.cppSoundMinorResolvedFeb 21, 2008upndown: When you insert the first coin there is no sound.Kold666
 0139710.102u1ssfindo.cppGraphicsMinorResolvedFeb 21, 2008ppcar: The letters are cut off at the bottom on the title screen.Twisty
 01396N/Aspacefb.cppGraphicsMinorResolvedFeb 21, 2008spacefb, spacefbg, spacefbb, spacebrd, spacedem: No transparency on sprites.-Misc Reporters-
 01395N/Asnowbros.cppSpeedMinorResolvedFeb 21, 2008snowbros: There are terrible slowdowns in Snow Bros. ONLY in the final boss stage.-Misc Reporters-
 013941N/Asnk68.cppGraphicsMinorResolvedFeb 21, 2008pow: Sometimes a small black vertical line appears on the right part of the screen.-Misc Reporters-
 01393N/Asnk.cppDIP/InputMinorResolvedFeb 21, 2008bermudat: When you set the "Bonus Lives" dip switch to '60k 120k', different value is displayed in the service mode.-Misc Reporters-
 013921N/Asimpsons.cppGraphicsMinorResolvedFeb 21, 2008simpsons: Lines appear in the balloons on and off on the first bonus stage.-Misc Reporters-
 01391N/Ashangkid.cppGraphicsMinorResolvedFeb 21, 2008shangkid: After the first demo runs, the sprites that make up the SHANGHAI KID logo aren't erased.-Misc Reporters-
 0138820.62seta.cppGraphicsMinorResolvedFeb 21, 2008blandia: On some levels when the battle points are tallied, some of the words are missing letters.Darkk
 01386N/Asegas18.cppDIP/InputMinorResolvedFeb 21, 2008desertbr: The coin slot #1 (5 key) doesn't actually add credits, although it *does* play a credit added sound ingame when pressed.-Misc Reporters-
 01385N/Asegaorun.cppGameplayMinorResolvedFeb 21, 2008shangon: The time on hi-score table is wrong if you end the expert course in more than 10 minutes ...-Misc Reporters-
 01384N/Asegae.cppGraphicsMinorResolvedFeb 21, 2008ridleofp: The insects travel under the bricks.-Misc Reporters-
 01383N/Aroyalmah.cppCrash/FreezeCritical (emulation)ResolvedFeb 21, 2008royalmah: If you press the RIGHT arrow, the game resets itself, and goes back to the initial test.-Misc Reporters-
 01382N/Arollrace.cppGameplayMinorResolvedFeb 21, 2008rollace, fightrol: When you hit an enemy skater while going at full speed, the game says that's worth 2000 points, but you only get 1000 points.-Misc Reporters-
 01381N/Arallyx.cppGameplayMinorResolvedFeb 21, 2008rallyx: Trick in the challenging stage.-Misc Reporters-
 01380N/Arallyx.cppGameplayMinorResolvedFeb 21, 2008rallyx: Right at the beginning of the game if you go immediately down thereby crashing into the competitor's car, you won't die.-Misc Reporters-
 01387N/Aseta.cppGraphicsMinorResolvedFeb 21, 2008blandia: There's a priority problem between layer with pillars and status text/energy bars in Jurane level.Nomax
 01379N/Arainbow.cppGameplayMinorResolvedFeb 21, 2008rainbowe: Power up items and diamonds.-Misc Reporters-
 01378N/Arainbow.cppGameplayMinorResolvedFeb 21, 2008rainbow (rbisland): C-chip and secret room issue.-Misc Reporters-
 013760.117u2qix.cppSpeedMinorResolvedFeb 21, 2008zookeep: Is 75Hz Vsync correct?-Misc Reporters-
 0137410.37b16playmark.cppGraphicsMinorResolvedFeb 21, 2008wbeachvl: In Japan stage, 3 volleyball fans are wearing invisible shorts.-Misc Reporters-
 01373N/Apushman.cppMisc.MinorResolvedFeb 21, 2008pushman: Appears to have 2 player support but player 2's game seems inaccessible.-Misc Reporters-
 01367N/Apacman.cppColor/PaletteMinorResolvedFeb 21, 2008mspacman: Sometimes the colours on the first level appear incorrect until you either die or finish the level.-Misc Reporters-
 01368N/Apacman.cppSpeedMinorResolvedFeb 21, 2008mspacman: Your character in the game moves too slow; in the arcade you go much faster.-Misc Reporters-
 01369N/Apacman.cppGameplayMinorResolvedFeb 21, 2008mspacman, superpac: In the intro, when the ghosts appear from right to left, there's a little hiccup.-Misc Reporters-
 01370N/Apacman.cppGameplayMinorResolvedFeb 21, 2008pacplus: Sometimes one of the ghosts doesn't turn blue when you eat an energizer.-Misc Reporters-
 01371N/Aphoenix.cppMisc.MinorResolvedFeb 21, 2008phoenixa, phoenixc, phoenixt, phoenix3: Score suddenly increases by 200,000 points for no apparent reason.-Misc Reporters-
 01366N/Apacman.cppGameplayMinorResolvedFeb 21, 2008mspacpls: The prizes go through the walls.-Misc Reporters-
 01365N/Apacland.cppGraphicsMinorResolvedFeb 20, 2008pacland, paclandj, paclando, paclando2, paclandm: The background layers on trip 19 appear to be out of order.-Misc Reporters-
 01363N/Aninjaw.cppDIP/InputMinorResolvedFeb 20, 2008ninjaw: This is a freeze input *deliberately* hooked up, it is not a bug. Possibly it would make sense to map as a DIP but that is a MAM-Misc Reporters-
 013622N/Aneodrvr.cppGraphicsMinorResolvedFeb 20, 2008whp: Some glitches with the finish screen, minor grafics glitches in lower right corner.-Misc Reporters-
 01361N/Aneodriv.hxxGameplayMinorResolvedFeb 20, 2008sengoku: When you play as the dog, there are certain enemies you cannot hurt with your basic claw attack at all.-Misc Reporters-
 01360N/Aneodriv.hxxDIP/InputMinorClosedFeb 20, 2008ragnagrd, stakwin2: When you set the Territory DIP to USA, Player 2 cannot play/inputs do nothing.-Misc Reporters-
 013590.58neodriv.hxxSoundMinorResolvedFeb 20, 2008nitd: Start the game and insert a coin. The music will begin. When the timer gets to Note: 00022, it stops.-Misc Reporters-
 01358N/Aneodriv.hxxGraphicsMinorResolvedFeb 20, 2008ncommand: Glitches/flickering at top of screen expecially during intro near the game logo.Mamesick
 0135720.120u2neodriv.hxxGraphicsMinorResolvedFeb 20, 2008shocktr2: Glitches/flickering in the intro at top of screen (snap) and during game.Mamesick
 0135610.120u4neodriv.hxxGraphicsMinorResolvedFeb 20, 2008mslug2: In first level on high side of the screen graphics glitches are present.Layne
 0135510.116u1neodriv.hxxGraphicsMinorResolvedFeb 20, 2008matrim: Defeat Lynn with Shintaro, and the quote exchange after the fight will be missing a part of the word bubble.-Misc Reporters-
 01354N/Aneodriv.hxxGraphicsMinorResolvedFeb 20, 2008kof98, breakrev, neocup98, realbout2: If you insert a coin on the "Some winners don't use drugs" screen, will use the neogeo bios s1 tileset, not the game ones.-Misc Reporters-
 01353N/Aneodriv.hxxGameplayMinorResolvedFeb 20, 2008kof2000: If you have Mai on your team, and stand still with her, your opponent will stand still too.-Misc Reporters-
 012340.123u1InterfaceMajorResolvedFeb 20, 2008When attempting to play back recording, getting a fatal error.-Misc Reporters-
 0123510.123u1pooyan.cppGraphicsMinorResolvedFeb 20, 2008pooyan: The triple digit points awarded from hitting enemies now have garbage behind them - possibly other digits?Twisty
 01352N/Aneodriv.hxxMisc.MinorResolvedFeb 20, 2008fatfury3: Gritch of the ending with the English BIOS.Karasu
 0135120.64namcona1.cppGraphicsMinorResolvedFeb 20, 2008exvania: At the end of a gameplay, a box in the upper-left of the screen appears.Luja
 013500.104u3namcos86.cppGraphicsMinorResolvedFeb 20, 2008rthunder: Graphic glich of the door.-Misc Reporters-
 01349N/Anamcos86.cppGameplayMinorClosedFeb 20, 2008rthunder: In the arcade you could crouch and then switch directions while crouching without standing back up.-Misc Reporters-
 01347N/Anamcos2.cppMisc.MinorResolvedFeb 20, 2008dirtfoxj: Your place in the race never changes from 1/1.-Misc Reporters-
 013460.117u3namcos12.cppSoundMinorResolvedFeb 20, 2008tektagt: When you defeat Wang, he uses his hurt sound rather than his normal KO yell.Heihachi_73
 01344N/Amw8080bw.cppDIP/InputMajorResolvedFeb 20, 2008clowns: Blank screen by changing the coinage dip.gregf
 01343N/ASoundMinorResolvedFeb 20, 2008MSM5205 sound emulation: The screams in some games uses this chip and the sound is extremely distorted.-Misc Reporters-
 01342N/Amrdo.cppMisc.MinorResolvedFeb 20, 2008mrdu: Diamonds give an absurd number of credits and appears very seldom compared to the parent.-Misc Reporters-
 01341N/Amomoko.cppGameplayMinorResolvedFeb 20, 2008momoko: You go DOWN on an "invisible" escalator!-Misc Reporters-
 013390.116u2midyunit.cppGameplayMinorResolvedFeb 19, 2008smashtv: There is often an invisible wall preventing you from reaching the edges of the screen.-Misc Reporters-
 013381N/Amidwunit.cppGraphicsMinorResolvedFeb 19, 2008mk3, umk3: Some backgrounds have problems when the screen fades.-Misc Reporters-
 013371N/Amidwunit.cppGraphicsMinorResolvedFeb 19, 2008umk3: On Kitana's profile screen, she has a black line under her eye.-Misc Reporters-
 013361N/Amidwunit.cppGraphicsMinorResolvedFeb 19, 2008umk3: On Reptile's profile screen, he looks like he has a "hole" in his hand.-Misc Reporters-
 013352N/Amidwunit.cppGraphicsMinorResolvedFeb 19, 2008umk3: In the cave level, there's a few tiles missing in the background.-Misc Reporters-
 01333N/Amidwunit.cppGraphicsMinorResolvedFeb 19, 2008mk3, umk3: If Kabal is sweeped and that sweep is the last attack, he lies down in the wrong frame.-Misc Reporters-
 01332N/Amidwunit.cppCrash/FreezeCritical (emulation)ResolvedFeb 19, 2008mk3: When in the test menu, if you enter the hardware info section you will not be able to exit.-Misc Reporters-
 01331N/Amidtunit.cppSoundMinorResolvedFeb 19, 2008mk2: when you insert a coin during the attract mode the sound doesn't play.-Misc Reporters-
 013301N/Amidtunit.cppGraphicsMinorResolvedFeb 19, 2008mk2: In the battle plan screen, the bottom 1/16th of the furthest background layer is missing-Misc Reporters-
 01329N/Amidtunit.cppSoundMinorResolvedFeb 19, 2008mk2: If you let attract mode run through 3 complete times. there will be no sound on the 4th and after.-Misc Reporters-
 013281N/Amcr.cppGraphicsMinorResolvedFeb 19, 2008tron: During the tank stage, a square sprite appears on the far right on the top.-Misc Reporters-
 01326N/Asnk.cppDIP/InputMinorResolved (stephh)Feb 19, 2008madcrash: The extra lives don't fit the "Bonus Life" Dip Switch when you set the "Occurence" Dip Switch to "1st, 2nd then every 2nd".-Misc Reporters-
 0132510.58mario.cppSoundMinorResolvedFeb 19, 2008mario: The "run" sample doesn't play in on the 1st instructional pre-stage screen.Smitdogg
 01324N/Amario.cppCrash/FreezeCritical (emulation)ResolvedFeb 19, 2008masao: The mario bootleg masao locks up at the start of Phase 16.-Misc Reporters-
 01323N/Amario.cppGraphicsMinorResolvedFeb 19, 2008mario: A strange line is present in attract mode when "mario bros" scroll down.robiza
 0132220.60mario.cppColor/PaletteMinorResolvedFeb 19, 2008mario: On the 4th bonus stage, if you hit the floor, while the floors are fading out, a wrong picture is drawn.-Misc Reporters-
 01321N/Am92.cppGraphicsMinorResolvedFeb 19, 2008hook: There are some invisable barrels in the first couple of levels, you can break them but not see them.-Misc Reporters-
 0132020.55m72.cppGraphicsMinorResolvedFeb 19, 2008nspirit: On stage 2 where the forest meets the bridge it seems as if there's a tree missing.-Misc Reporters-
 01319N/Am72.cppSoundMinorResolvedFeb 19, 2008airduel: No sound and music after a reset (F3).-Misc Reporters-
 01318N/Am62.cppGameplayMinorResolvedFeb 19, 2008kungfum, kungfumd, kungfub, kungfub2, spartanx: There are problems when you're trying to jump in diagonals.-Misc Reporters-
 01317N/Aleland.cppDIP/InputMinorResolvedFeb 19, 2008wseries, basebal2, dblplay, strkzone: The controls for these 4 games, while admittedly hard to emulate properly, are either wrong or just confusing.-Misc Reporters-
 01316N/Aleland.cppSpeedMinorResolvedFeb 19, 2008offroad, offroadt: Gameplay seems a little bit slow, and it's not because of my computer. Note the clock speed.-Misc Reporters-
 01315N/Aklax.cppSoundMinorResolvedFeb 19, 2008klax: Sound in attract mode doesn't work, with or without the option enabled in service mode.-Misc Reporters-
 0131410.106u5klax.cppGraphicsMinorResolvedFeb 19, 2008klax: Go into the service mode, in the alphanumeric test, if you flip stamps, the large yellow and red letters are messed up.-Misc Reporters-
 013131N/Akinst.cppGraphicsMinorResolvedFeb 19, 2008kinst: It seems that part of Jago's stage background is missing.-Misc Reporters-
 013121N/Akinst.cppGraphicsMinorResolvedFeb 19, 2008kinst: if the player on the right side of the screen wanders close to the edge, that characters gfx will "loop" over to the other side.-Misc Reporters-
 0131120.81kaneko16.cppGraphicsMinorResolvedFeb 19, 2008mgcrystl: There are sprite priority issues which happen when the main characters are behind a wall.-Misc Reporters-
 01310N/Ajrpacman.cppGameplayMinorResolvedFeb 19, 2008jrpacman: On the second level, sometimes a ghost or two will get trapped in the upper left-hand corner.-Misc Reporters-
 013090.115u3itech8.cppGameplayMinorResolvedFeb 19, 2008sstrike: All Game Modes. When the frame starts, you should be shown the bowling ball to set up your shot.Tafoid
 01308N/Aitech32.cppGameplayMinorResolvedFeb 19, 2008shufshot: May seem impossible to shoot a decent shot.-Misc Reporters-
 01307N/Aitech32.cppMisc.MinorResolvedFeb 19, 2008wcbowl, wcbowl161, wcbowl165: The WCB 1.6x versions fail the GROM test in service mode. The 1.2 version tests fine.-Misc Reporters-