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IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 01324N/Amario.cppCrash/FreezeCritical (emulation)ResolvedFeb 19, 2008masao: The mario bootleg masao locks up at the start of Phase 16.-Misc Reporters-
 01323N/Amario.cppGraphicsMinorResolvedFeb 19, 2008mario: A strange line is present in attract mode when "mario bros" scroll down.robiza
 0132220.60mario.cppColor/PaletteMinorResolvedFeb 19, 2008mario: On the 4th bonus stage, if you hit the floor, while the floors are fading out, a wrong picture is drawn.-Misc Reporters-
 01321N/Am92.cppGraphicsMinorResolvedFeb 19, 2008hook: There are some invisable barrels in the first couple of levels, you can break them but not see them.-Misc Reporters-
 0132020.55m72.cppGraphicsMinorResolvedFeb 19, 2008nspirit: On stage 2 where the forest meets the bridge it seems as if there's a tree missing.-Misc Reporters-
 01319N/Am72.cppSoundMinorResolvedFeb 19, 2008airduel: No sound and music after a reset (F3).-Misc Reporters-
 01318N/Am62.cppGameplayMinorResolvedFeb 19, 2008kungfum, kungfumd, kungfub, kungfub2, spartanx: There are problems when you're trying to jump in diagonals.-Misc Reporters-
 01317N/Aleland.cppDIP/InputMinorResolvedFeb 19, 2008wseries, basebal2, dblplay, strkzone: The controls for these 4 games, while admittedly hard to emulate properly, are either wrong or just confusing.-Misc Reporters-
 01316N/Aleland.cppSpeedMinorResolvedFeb 19, 2008offroad, offroadt: Gameplay seems a little bit slow, and it's not because of my computer. Note the clock speed.-Misc Reporters-
 01315N/Aklax.cppSoundMinorResolvedFeb 19, 2008klax: Sound in attract mode doesn't work, with or without the option enabled in service mode.-Misc Reporters-
 0131410.106u5klax.cppGraphicsMinorResolvedFeb 19, 2008klax: Go into the service mode, in the alphanumeric test, if you flip stamps, the large yellow and red letters are messed up.-Misc Reporters-
 013131N/Akinst.cppGraphicsMinorResolvedFeb 19, 2008kinst: It seems that part of Jago's stage background is missing.-Misc Reporters-
 013121N/Akinst.cppGraphicsMinorResolvedFeb 19, 2008kinst: if the player on the right side of the screen wanders close to the edge, that characters gfx will "loop" over to the other side.-Misc Reporters-
 0131120.81kaneko16.cppGraphicsMinorResolvedFeb 19, 2008mgcrystl: There are sprite priority issues which happen when the main characters are behind a wall.-Misc Reporters-
 01310N/Ajrpacman.cppGameplayMinorResolvedFeb 19, 2008jrpacman: On the second level, sometimes a ghost or two will get trapped in the upper left-hand corner.-Misc Reporters-
 013090.115u3itech8.cppGameplayMinorResolvedFeb 19, 2008sstrike: All Game Modes. When the frame starts, you should be shown the bowling ball to set up your shot.Tafoid
 01308N/Aitech32.cppGameplayMinorResolvedFeb 19, 2008shufshot: May seem impossible to shoot a decent shot.-Misc Reporters-
 01307N/Aitech32.cppMisc.MinorResolvedFeb 19, 2008wcbowl, wcbowl161, wcbowl165: The WCB 1.6x versions fail the GROM test in service mode. The 1.2 version tests fine.-Misc Reporters-
 0130610.102u1igs011.cppGraphicsMinorResolvedFeb 19, 2008drgnwrld: A glitch on the title screen 1997 the 7 is not like that on the original pcb.-Misc Reporters-
 013040.105u1gottlieb.cppMisc.MinorResolvedFeb 19, 2008mplanets: When you fire up Mad Planets (mplanets) for the first time, it starts with 2 credits-Misc Reporters-
 013030.102u1igs011.cppGraphicsMinorResolvedFeb 19, 2008drgnwrld: Garbled girl graphics appears when you clear a round with the landscape dip setting.hammad
 013021N/Agng.cppGraphicsMinorResolvedFeb 19, 2008gng: I don't think that this pic is OK. The monster on the upper right is not on the right place.-Misc Reporters-
 0130110.97u4cps1.cppGraphicsMinorResolvedFeb 19, 2008ghouls: No ladder graphics.Kold666
 01300N/Agalpanic.cppSoundMinorResolvedFeb 18, 2008fantsia2: When you insert your first coin just after startup the sample "Let's play" is cut and/or not played back at all.-Misc Reporters-
 0129730.59galaga.cppMisc.MinorResolvedFeb 18, 2008bosco: After I got four million points, the high score counter was not getting updated.-Misc Reporters-
 01294N/Afiretrk.cppMisc.MinorResolvedFeb 18, 2008firetrk: Service mode is completely scrambled.-Misc Reporters-
 01293N/Aexidy.cppGameplayMinorResolvedFeb 18, 2008venture: Sometimes the arrows pass through the monsters without killing them.-Misc Reporters-
 01291N/Aexidy.cppGraphicsMinorClosedFeb 18, 2008pepper2: The mazes start to blank out around the time it takes me to complete one screen. MAME they don't blankout till much later.-Misc Reporters-
 01290N/Aexidy.cppSpeedMinorClosedFeb 18, 2008pepper2: MAME plays Pepper II about twice as fast as the arcade.-Misc Reporters-
 01288N/Aexidy.cppDIP/InputMinorResolvedFeb 18, 2008venture, mtrap: Coin 1 and 2 are listed twice in the key mapping.-Misc Reporters-
 012871N/Aegghunt.cppGraphicsMinorResolvedFeb 18, 2008egghunt: The ending has some gfx issueReip
 012850.37b15deniam.cppMisc.MinorResolvedFeb 18, 2008logicpro, logicpr2: Service mode bugs.Chook
 009180.118u2namcos1.cppMultisessionMajorResolvedFeb 18, 2008UI and namcos1.c problem: Restarting same game in built-in UI casues graphic problems.-Misc Reporters-
 012830.60ddragon.cppGameplayMinorClosedFeb 18, 2008ddragon: Barrels can be kicked by pressing the kick button. However, the barrels doesn't get kicked if you hold the button down,-Misc Reporters-
 01282N/Adday.cppDIP/InputMinorResolvedFeb 18, 2008dday: The lives dip switch appears to be labeled incorrectly.-Misc Reporters-
 012811N/Acvs.cppGraphicsMinorResolvedFeb 18, 2008hunchbak: If you turn while jumping, hunchback will be garbled.-Misc Reporters-
 01280N/Acvs.cppGameplayMinorResolvedFeb 18, 2008hunchbak: When you get to the second level, you can't jump on to the rope the way you normally would in e.g. Pitfall.-Misc Reporters-
 01279N/Acps2.cppGraphicsMinorResolvedFeb 17, 2008msh: Sprite masking problem when you jump too high.-Misc Reporters-
 012781N/Acps1.cppGraphicsMinorResolvedFeb 17, 2008willow: When you are fighting against the level one boss, everytime you shoot, the enemy flashes with strange colors.-Misc Reporters-
 01277N/Acps1.cppDIP/InputMinorResolvedFeb 17, 2008strider: The bonus-Life DIPSW isn't well mapped.-Misc Reporters-
 012761N/Acps1.cppGraphicsMinorResolvedFeb 17, 2008strider: When you fight Grand Master (final boss), near the world there are some squares darker than others.-Misc Reporters-
 012751N/Acps1.cppDIP/InputMinorResolvedFeb 17, 2008strider: In service mode the unused 3rd start button is positioned to on. It should be off.-Misc Reporters-
 0127430.56cps1.cppGraphicsMinorResolvedFeb 17, 2008strider: In the final-boss scene, you can see that the bottom-right piece of the world is a little too far to the left.-Misc Reporters-
 0127210.105u1cps1.cppGraphicsMinorResolvedFeb 17, 2008kod: Glitch on the boss life bar.-Misc Reporters-
 012700.96u2cps1.cppGraphicsMinorResolvedFeb 17, 2008ffight: During the test, there is gfx garbage.Kold666
 012681N/Acps1.cppColor/PaletteMinorResolvedFeb 17, 2008cawing: When you insert a credit during the first 2 screens, credit appears in wrong colors.-Misc Reporters-
 01267N/Acontra.cppMisc.MinorResolvedFeb 17, 2008contra: It seems the second player cannot continue until the first player needs to continue also.-Misc Reporters-
 012660.62jaguar.cppCrash/FreezeCritical (emulator)ResolvedFeb 17, 2008area51, maxforce: area51 crashes when you reset it.Luigi30
 01265N/Acninja.cppGameplayMinorResolvedFeb 17, 2008stoneage: During level 3-b, the game jumps to level 4 when arrived at the boss without fighting him.-Misc Reporters-
 01264N/Acitycon.cppGameplayMinorResolvedFeb 17, 2008citycon: When reaching 900,000 points the game "awards" you with infinite lives.-Misc Reporters-
 01263N/Acinemat.cppSoundMinorResolvedFeb 17, 2008starcas: When the main castle gun fires his cannon, it triggers the player's ship fire sound at the same time.-Misc Reporters-
 01262N/Acclimber.cppMisc.MinorResolvedFeb 17, 2008silvland: Silver Land shouldn't be a clone of River Patrol.-Misc Reporters-
 01261N/Accastles.cppDIP/InputMinorResolvedFeb 17, 2008ccastles, ccastles2: Start buttons don't work unless the game is in cocktail mode.-Misc Reporters-
 01260N/Acbuster.cppGraphicsMinorResolvedFeb 17, 2008cbuster: The title logo gets splitted into three parts.-Misc Reporters-
 0125910.53cave.cppGraphicsMinorResolvedFeb 17, 2008sailormn: On level 3's boss, when you use your special attack, the priority is wrong.-Misc Reporters-
 01258N/Acave.cppSpeedMinorResolvedFeb 17, 2008ddonpach: Suffers noticable slowdowns.-Misc Reporters-
 0125610.57btoads.cppGraphicsMinorResolvedFeb 17, 2008botads: In the intermission before levels, the tv static "noise" is clipped slightly before the right edge, making the background gfx sh-Misc Reporters-
 01255N/Abtime.cppSoundMinorResolvedFeb 17, 2008btime, btime2, btimeb, cookrace: A high-pitched whine is heard throughout the game.-Misc Reporters-
 0125410.55bloodbro.cppGraphicsMinorResolvedFeb 17, 2008bloodbro: In the second level intro, the shadow of the boot's color is wrong.Karasu
 01252N/Abionicc.cppSoundMinorResolvedFeb 17, 2008bionicc: The music in the second loop gets desync in the stage 2.-Misc Reporters-
 01250N/Abeezer.cppCrash/FreezeMajorResolvedFeb 16, 2008beezer: beezer resets on level 9 if a laid egg is allowed to hatch.-Misc Reporters-
 012493N/Abatman.cppGraphicsMinorResolvedFeb 16, 2008batman: Batman has some problems with sprite priority.-Misc Reporters-
 01248N/Aatetris.cppDIP/InputMinorResolvedFeb 16, 2008atetris: There's no second button to rotate pieces clockwise.-Misc Reporters-
 012473N/Aatarisy2.cppCrash/FreezeCritical (emulation)ResolvedFeb 16, 2008ssprint: Problem after crash on the bridge.Shifty
 01246N/Aatarisy2.cppDIP/InputMinorResolvedFeb 16, 2008paperboy: Start without .cfg and .nv files, the bike will steer hard and fast to the left as soon as it begins.Twisty
 01245N/Aasuka.cppSoundMinorResolvedFeb 16, 2008bonzeadv, bonzeadvu, jigkmgri: There's no music at level 4 (Bloody Pond).-Misc Reporters-
 01244N/Aasuka.cppSoundMinorResolvedFeb 16, 2008asuka: When you fire, the sound it makes is like you've got a machine gun, but you're only firing 1 or 2 bullets per second.-Misc Reporters-
 01243N/Aasuka.cppDIP/InputTrivialResolvedFeb 16, 2008bonzeadv, bonzeadvu, jigkmgri: The Bonus Lives dipswitches are wrong.-Misc Reporters-
 012422N/Aatarisy2.cppGraphicsMinorResolvedFeb 16, 2008apb: After you get the first message of a mission and the screen goes light again, your car turns grey.-Misc Reporters-
 012410.102u5astrocde.cppGameplayMinorResolvedFeb 16, 2008gorf: On the Galaxian level especially, the sounds and sprites completely lock up at times.-Misc Reporters-
 01240N/Aasteroid.cppGameplayMinorResolvedFeb 16, 2008asteroid: Once all top ten scores are first recorded, the first game played score that does NOT reach within the 1-10 range will cause...-Misc Reporters-
 01239N/Aartmagic.cppColor/PaletteMinorResolvedFeb 16, 2008ultennis: Ball color changes when you choose "Beginner Mode".-Misc Reporters-
 01238N/Anmk16.cppColor/PaletteMinorResolvedFeb 16, 2008bubl2000: Around stage 20, one of the pics of the naked women has bad colors.-Misc Reporters-
 01237N/Aaeroboto.cppInterfaceMinorClosedFeb 16, 2008formatz: Joystick input and skipping gameinfo.ShimaPong
 0079870.113zaxxon.cppSoundMinorConfirmedFeb 14, 2008congo: Sound glitch since the zaxxon.c rewrite.Gyrovision
 0063210.37b14gottlieb.cppDocumentationMinorResolvedFeb 14, 2008qbert: "Hello, I'm turned on" isn't playing when powering up.-Misc Reporters-
 0020310.110u5slapfght.cppSoundMinorConfirmedFeb 14, 2008perfrman: There are some speed problems with the music.Stefan Lindberg
 0118310.55tmnt.cppGraphicsMinorAcknowledgedFeb 14, 2008mia: [possible] In the ending sequence, soldiers helping rescued prisoners have RED shadows.-Misc Reporters-
 0117110.76u2taito_f3.cppGraphicsMinorAcknowledgedFeb 14, 2008dungeonm, dungeonmu, lightbr: [possible] The ground is over the player at the entrance of the door on the staircase.Luja
 0116910.72u1sshangha.cppGraphicsMinorConfirmedFeb 14, 2008sshanghab: Between the levels there are dialogues. The text of these dialogues overwrites one another.Luja
 0114210.57mhavoc.cppGraphicsMinorConfirmedFeb 14, 2008mhavoc: [possible] Some graphics appear out of place.Smitdogg
 0113610.105u2neodriv.hxxGraphicsMinorConfirmedFeb 14, 2008kof94: [possible] In the Athena stage, after you defeat the opponent, bad graphics can appear.king_krm
 0111020.59qix.cppGraphicsMinorAcknowledgedFeb 14, 2008sdungeon: [possible] Blue pixels on the floor don't disapper if you go to another room.M.A.S.H.
 0110510.106u2seta.cppGraphicsMinorConfirmedFeb 14, 2008drgnunit: [possible] In the 1st level, when the main character moves between the two game layers, sprite priority fails.Kekule
 0110230.55taitosj.cppGraphicsMinorConfirmedFeb 14, 2008waterski: [possible] Some graphics in this game appear corrupted.BSR
 0107320.113u4stactics.cppOriginal ReferenceMinorConfirmedFeb 14, 2008stactics: Recordings from my pcb to document the sound since this game has no sound in MAME.Gyrovision
 0107250.115miniboy7.cppOriginal ReferenceMinorConfirmedFeb 14, 2008miniboy7: Screen photos of Bonanza Enterprises' Mini Boy 7 countertop game enclosed for reference.gregf
 0106810.37b14taito_l.cppMisc.TypoResolvedFeb 14, 2008cubybop: There are many things in Cuby Bop that make the game seem like it's a prototype.The tECHIDNA
 0101310.104u3taito_f2.cppGraphicsMinorConfirmedFeb 14, 2008ssi: There is graphic garbage when you get the T bonus.Iaspis
 0100610.58sidepckt.cppGraphicsMinorConfirmedFeb 14, 2008sidepckt: Sometimes there's a glitch when a player tryes to hit a ball, only for a frame or two.-Misc Reporters-
 0097310.68scramble.cppGraphicsMinorConfirmedFeb 14, 2008mrkougar: The edges of the platforms are drawn incorrectly in MAME.-Misc Reporters-
 0095860.65pgm.cppGameplayMinorAcknowledgedFeb 14, 2008kovplus: You can't pick up the fire sword after 10 times in the second mission with the character "ZhuGeLiang".-Misc Reporters-
 0095610.104taito_f3.cppGraphicsMinorConfirmedFeb 14, 2008trstar: In the information screen of the intro secene, the words are behind character's image.king_krm
 0095510.107u3tceptor.cppGraphicsMinorConfirmedFeb 14, 2008tceptor: If you insert a credit on the instruction screen, you'd see some 'leftovers'.F1ReB4LL
 0095410.37b5tecmo16.cppGraphicsMinorConfirmedFeb 14, 2008fstarfrc: In the intro, when the screen scolls very fast, some garbage will float by a few times.Jonemaan
 0090610.79thunderx.cppGraphicsMinorResolvedFeb 14, 2008thunderx: While playing a single player game with the 2-player ship (the red ship), your score is criss-crossed.Mr. Do
 0089610.104u2taito_f3.cppGraphicsMinorConfirmedFeb 14, 2008cupfinal: Graphic glitch on the initial entry screen.Kekule
 0089110.96u3psikyo.cppGraphicsMinorResolvedFeb 14, 2008btlkroad: There are minor priority issues.Iaspis
 0088420.55vsnes.cppGraphicsMinorConfirmedFeb 14, 2008vsslalom, machridr, possibly other vsnes.c driving games: The road has glitches (lines on the side) most visable when you make a turn.Karasu
 0088310.55vsnes.cppGraphicsMinorResolvedFeb 14, 2008vsskykid: syncronization problems.Kale