Tester Assigned To Category Severity Resolution Driver (bugs)
any any any any any any
Status Hide Status Version Fixed in Version Build Platform
any none any any any any
Show Show Sticky Issues Changed(hrs) Use Date Filters Relationships OS
100 Yes 12 No any any
Flags Regression Version Affected Sets / Systems
any any any
Sort by Last Update Descending Project any
Viewing Issues
1 - 100 / 6313
IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 015040.123u5leland.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all leland.c drivers: [debug] AssertionFirewave
 015060.123u5ataxx.cppCrash/FreezeCritical (emulator)Resolved (zsoltvasvari)Mar 14, 2008all ataxx.c drivers: [debug] AssertionFirewave
 0150010.123u5astrocde.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all astrocde.c drivers: [debug] assertionFirewave
 015140.123u5cyberbal.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all cyberbal.c drivers: [debug] AssertionFirewave
 015150.123u5atarig42.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all atarig42.c drivers: [debug] AssertionFirewave
 015160.123u5atarigx2.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all atarigx2.c drivers: [debug] AssertionFirewave
 015170.123u5atarigt.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all atarigt.c drivers: [debug] AssertionFirewave
 015050.123u5vicdual.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all vicdual.c drivers: [debug] AssertionFirewave
 015120.123u5beathead.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008beathead: [debug] AssertionFirewave
 0147520.123u4Crash/FreezeCritical (emulator)ResolvedMar 14, 2008[debug] Screenless systems are broken because of a vblank callbackDuke
 0149610.123u5segae.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all segae.c drivers: Crashing with Access ViolationFirewave
 0149810.123u5balsente.cppGameplayMajorResolvedMar 14, 2008otwalls: Hangs before the game starts.Machone
 0149310.123u5xmen.cppGraphicsMinorClosedMar 14, 2008xmen6pu: xmen6pu: the graphics are imperfect for the attract mode, fighting the White Queen, ending after the creditsuser168
 0134510.117u3namcos11.cppSoundMinorResolvedMar 13, 2008tekken2: Characters don't make any sounds when being grabbed/thrown, except for Kuma's Bear Hug.Heihachi_73
 0016010.116namcos2.cppMisc.MinorResolvedMar 13, 2008suzuka8h, suzuka8hj: Attempted to malloc zero bytesFirewave
 006330.122u5gottlieb.cppCrash/FreezeCritical (emulation)ResolvedMar 13, 2008tylz: Crashes on startup.Firewave
 006400.119u2jack.cppDIP/InputMinorResolvedMar 13, 2008loverboy: Buttons are not implimented.Scuore
 004750.116u3kinst.cppDIP/InputMajorResolvedMar 13, 2008kinst, kinst2: They don't accept input or credits anymore.-Misc Reporters-
 006940.60midyunit.cppDIP/InputMinorResolvedMar 13, 2008narc: Language Dip doesn't do anything-Misc Reporters-
 005310.120u3niyanpai.cppDIP/InputTrivialResolvedMar 13, 2008mhhonban: Dip switch 1-4 controls how many credits per coin: off for 1, on for 2.mahjongfan
 005970.59policetr.cppDIP/InputMajorResolvedMar 13, 2008policetr: Gun calibration error.JWallace
 008000.56zaccaria.cppGraphicsMinorConfirmedMar 13, 2008jackrabt: There are glitches when it is the 2nd player's turn.Karasu
 0003910.109u2atarig1.cppMisc.MinorConfirmedMar 13, 2008pitfightb: [possible] Set pitfightb flashes an error message upon start up.Tafoid
 00499110.58leland.cppColor/PaletteMinorClosedMar 13, 2008aafb: The color of the football field in the background of the title screen is yellow.Smitdogg
 0019510.101taito_f3.cppGraphicsMajorResolved (couriersud)Mar 13, 2008gseeker: Graphic glitches without nvram.Twisty
 01479130.123pgm.cppGameplayMinorResolvedMar 13, 2008martmast: Chain combo system brokenFengato
 0147130.123u4capbowl.cppDIP/InputMajorResolvedMar 13, 2008capbowl: Capcom Bowling sets analogue inputs [mouse/trackball] not functioning well.john_iv
 014780.123u4segas16b.cppDIP/InputTrivialResolvedMar 13, 2008bullet: DIP switch infoMachone
 005930.120u3nbmj9195.cppDIP/InputTrivialResolvedMar 13, 2008patimono: DIP switch info.mahjongfan
 0148210.123u4exprraid.cppGameplayMajorResolvedMar 13, 2008exprraid, exprraida, wexpress, wexpressb, wexpressb2: Game doesn't startMachone
 00898120.101taito_f3.cppGraphicsMajorResolved (couriersud)Mar 13, 2008gseeker: Graphic problem without .nv file.Twisty
 01467130.123u4galaga.cppCrash/FreezeCritical (emulation)Resolved (zsoltvasvari)Mar 13, 2008galaga, galagao, galagamk, gallag: Watchdog Reset causing game to hang.Tafoid
 014360.123u2starwars.cppCrash/FreezeCritical (emulator)Resolved (aaron)Mar 13, 2008esb: Insert a coin, start a game and it will reset by itself after few seconds.Mamesick
 01429110.123u2ddragon3.cppCrash/FreezeCritical (emulation)ResolvedMar 13, 2008ddragon3, ddragon3j: They locks up immediately on Technos logo.Layne
 01485210.123segahang.cppGraphicsMinorConfirmedMar 12, 2008enduror, enduror1, endurob2, endurobl: [possible] Sprite artifacts appear near the right border of the road and remain for a few frames.hp
 0148410.123segas18.cppSave/RestoreTrivialClosedMar 12, 2008shdancer, shdancej: shdancer and shdancej don't support "save state" featuretuxfusion
 008170.122u7lasso.cppDIP/InputTrivialResolvedMar 6, 2008pinboa, pinbos: DIP switch for Lives.Tafoid
 014580.123u3cps1.cppSoundTrivialResolvedMar 6, 2008willow, willowj, willowje: The coin sound is cut the first time you insert a coin.Kold666
 0145730.123u3vsnes.cppCrash/FreezeCritical (emulator)ClosedMar 3, 2008all nes-based games: Crash on startup.Fujix
 0075730.120u4mpu4drvr.cppCrash/FreezeCritical (emulator)ResolvedMar 3, 2008mpu4met0, mpu4tst2, mpu4utst: Unit test / meter clear etc. crash out on launch.john_iv
 01401N/Ataito_f2.cppGraphicsMinorClosedMar 3, 2008ninjak: When you got the TIMER STOP, all the background graphics became black.-Misc Reporters-
 0115010.100u2atarisy1.cppGraphicsMinorConfirmedMar 2, 2008indytemp: [possible] When one of the guards is whipped, it's as is the sprite is drawn in the wrong place for a single frame since 0.80.-Misc Reporters-
 003970.71u2jaguar.cppSpeedMinorConfirmedMar 2, 2008a51mxr3k: When doing the disk check, the throughput seems locked at 3999KB/sec...which is slow compared to the real thingReznor007
 0115620.60eprom.cppGraphicsMinorConfirmedMar 2, 2008eprom, eprom2: [possible] There seem to be a couple very minor graphical issues with this game.Darkk
 0041510.99u2dcheese.cppGraphicsMinorConfirmedMar 2, 2008lottof2: "Insert Coin" text on the title screen gets clipped.Reip
 011250.37b13gauntlet.cppSoundMinorConfirmedMar 2, 2008gaunt2: [possible] The speaker doesn't say things like 'SAVE KEYS TO OPEN DOORS...'.M.A.S.H.
 005000.59leland.cppGraphicsMinorConfirmedMar 2, 2008alleymas: When entering initials and d.o.b. details, the cursor does not wrap around correctly.Chook
 012000.64midtunit.cppGameplayMinorConfirmedMar 2, 2008nbajamte, possibly other nbajam games: [possible] When playing and just selecting the Suns as is, so you are Majerle.-Misc Reporters-
 011990.80u1midyunit.cppSoundMinorConfirmedMar 2, 2008narc: [possible] On the bridge level, you hear dog bark sounds all throughout the level, though they only appear visually for a brief moment.-Misc Reporters-
 010240.56midyunit.cppSide-by-sideMinorConfirmedMar 2, 2008term2: Side-by-side pcb test.dwidel
 007530.55midyunit.cppCrash/FreezeCritical (emulation)ResolvedMar 2, 2008narc: Black out in the test mode.-Misc Reporters-
 007470.37b5midtunit.cppSpeedMinorConfirmedMar 2, 2008nbajam: When you the glass shatters, the game should slow down.-Misc Reporters-
 0074610.60midtunit.cppGraphicsMinorConfirmedMar 2, 2008jdreddp: There is a priority problem with the sewer gate & and the woman walking in the background.DCisTHEbest
 0051710.74mcr.cppGraphicsMinorConfirmedMar 2, 2008journey: If you activate the in game credits described in the history.dat, the graphics are bad.BSR
 002750.101u5midyunit.cppGraphicsMinorConfirmedMar 2, 2008strkforc: [possible] In the test menu the RGB screens flicker on the upper side.RansAckeR
 002740.102midtunit.cppGraphicsMinorConfirmedMar 2, 2008jdreddp: [possible] When you enter the lift in the sewers the lift has no floor.RansAckeR
 002730.102midtunit.cppMisc.MinorConfirmedMar 2, 2008jdreddp: [possible] When you insert a coin in attract mode the upper line flickers and sometimes the last letters of "creRansAckeR
 001880.102mcr3.cppGraphicsMinorConfirmedMar 2, 2008powerdrv: Graphic glitches.RansAckeR
 009620.53rampart.cppGameplayMinorConfirmedMar 2, 2008rampart: Sound FX / Sound Items come at the wrong times occasionally.-Misc Reporters-
 007890.121u4policetr.cppDIP/InputMinorConfirmedMar 2, 2008area51, policetr: [possible] Aiming cursor not calibrating well.john_iv
 0116710.108u2segaorun.cppGraphicsMinorConfirmedMar 2, 2008toutrun: [possible] All the screens but the ingame one, seem to "overlap" the ingame screen.Kekule
 011060.102segaxbd.cppGraphicsMinorConfirmedMar 2, 2008smgp: [possible] Title screen does not overdraw the left most vertical line.RansAckeR
 0026410.98u1segas18.cppGraphicsMinorConfirmedMar 2, 2008lghost: In this bug, which also only starts to occur on the 2nd loop of demos, works as this:Karasu
 0026310.98u1segas18.cppGraphicsMinorConfirmedMar 2, 2008lghost: After the 1st loop of level demos, the 2nd loop hotel demo (2nd stage) is glitched.Karasu
 002540.36b14segahang.cppSoundMinorConfirmedMar 2, 2008enduror1, enduror1d, endurobl: When the DIP "demo sounds" is on and a coin is inserted during attract mode, the motor sound hangs aFrotz
 001130.94u1segas18.cppSpeedMinorConfirmedMar 2, 2008lghost: The strange 'hiccup' about 10 seconds into the first level.Karasu
 003240.106u1williams.cppGraphicsMinorConfirmedMar 2, 2008joust2: [possible] Go through the service mode and after the switch test, there is only a black screen.-Misc Reporters-
 012110.54gauntlet.cppMisc.TrivialConfirmedMar 2, 2008gaunt2: [possible] Banishing depression.-Misc Reporters-
 012030.56midtunit.cppSoundMinorConfirmedMar 2, 2008mk, mkr4: [possible] Low punch and low kick Diagnostic/Switch Tests for both players result in sound but no graphic indication.-Misc Reporters-
 011790.37b5midtunit.cppGraphicsMinorConfirmedMar 2, 2008mk, mk2, mk3, umk3: [possible] The vertical resolution of these games - at least in the service mode - may be wrong.-Misc Reporters-
 011580.37b5midtunit.cppSoundMinorConfirmedMar 2, 2008mk2: [possible] Occasionally when watching attract mode, the music speeds up and plays at a very fast tempo.-Misc Reporters-
 0113810.97u4midwunit.cppGraphicsMinorConfirmedMar 2, 2008umk3r10, umk3r11, umk3: [possible] In the "desert" stage when you walk to the right edge of screen, there is a little graphic bug.qapo
 0113710.60midwunit.cppGraphicsMinorConfirmedMar 2, 2008umk3: [possible] In the 'church' background, the shadows disappear behind the 2nd background layer.Jonemaan
 00202110.106u11m72.cppSoundMinorConfirmedMar 2, 2008dbreed, rtype2: Samples play too slowly.Stefan Lindberg
 01451210.123u3asuka.cppGraphicsMinorResolvedMar 1, 2008bonzeadv and clones: On the "GAME OVER" screen, there is a 8 bytes wide black border.stephh
 0108810.123mario.cppInterfaceTrivialClosedMar 1, 2008mario: Discrete volume also controls DAC volume.Tron1001
 0104610.113u2merit.cppOriginal ReferenceMinorConfirmedFeb 29, 2008trvwz2, trvwzv, trvwzh: Reference images copied from auction.gregf
 0008830.103u1btoads.cppColor/PaletteMinorResolvedFeb 29, 2008btoads: Is the writing at the end of the game supposed to be brown with green bits around them ??? doesn't look right.-Misc Reporters-
 012891N/Aexerion.cppGameplayMinorResolvedFeb 29, 2008exerion, exeriont, exerionb: Obscure bonus bug.gregf
 014350.123u2InterfaceTypoResolvedFeb 28, 2008Wrong resolution info for multi screen games.Justin Kerk
 014340.123u2mpu4drvr.cppCrash/FreezeCritical (emulator)ResolvedFeb 28, 2008connect4: Crash.JWallace
 0113410.117neodriv.hxxGraphicsMinorResolvedFeb 27, 2008mslug2: On the 4th level boss, some corruption on the tiles close to the top of the screen on the big cannon.-Misc Reporters-
 01390N/Aseta.cppGameplayMinorResolvedFeb 25, 2008twineagl: There is no collision detection for the 1p and 2p helicopters in attract mode.Smitdogg
 0128410.36b12ddragon.cppSoundMinorResolvedFeb 25, 2008ddragon: The snare and bass drums in the music disappear when the little hand appears on the screen to tell you to move along.-Misc Reporters-
 0125730.103btoads.cppGraphicsMinorResolvedFeb 25, 2008btoads: There was some priority bug on level 2 bossStefan Lindberg
 0103430.80u1shangha3.cppSide-by-sideMinorConfirmedFeb 25, 2008heberpop: Side-by-side test.-Misc Reporters-
 0095930.106u10punchout.cppSoundMinorConfirmedFeb 25, 2008spnchout: Incorrect sound on Dragon Chan's kick.-Misc Reporters-
 0072710.109u3neodriv.hxxGraphicsMinorResolvedFeb 25, 2008ncommand: Flicking screen at the top.-Misc Reporters-
 0093020.119u2SoundMinorResolvedFeb 25, 2008YM2610 FM sound regression: YM2610 regression by new tools.-Misc Reporters-
 0001810.113u1lethalj.cppDIP/InputMinorResolvedFeb 25, 2008lethalj: The crosshairs don't line up properly with your shots.Twisty
 0039410.78u6clshroad.cppSoundMinorResolvedFeb 24, 2008firebatl: After game over, if you do not qualify for the high score table, the final note of the game over tune will stickBSR
 014241N/Awwfwfest.cppGraphicsMinorResolvedFeb 24, 2008wwfwfesta: When fighting outside of the ring, the ropes lack the correct texture.-Misc Reporters-
 01425N/Axain.cppMisc.MinorResolvedFeb 24, 2008xain: On the first stage, there is a large gap with rock and metal platforms floating.-Misc Reporters-
 01426N/Azaxxon.cppSpeedMinorResolvedFeb 24, 2008szaxxon: The game goes way too fast, making it impossible to play.-Misc Reporters-
 01427N/Azaxxon.cppMisc.TypoResolvedFeb 24, 2008zaxxon: After you enter your initials, the screen proudly displays: INITIALS ENTERD-Misc Reporters-
 014231N/Awwfsstar.cppGraphicsMinorResolvedFeb 24, 2008wwfsstar: When fighting outside the ring, the scrolling is jerky.-Misc Reporters-
 014221N/Awilliams.cppMisc.MinorResolvedFeb 24, 2008sinistar: Rows of zeroes appear on the title screen.-Misc Reporters-
 014210.36rc1wecleman.cppGraphicsMinorResolvedFeb 24, 2008hotchase: There are some problems with placement and clipping of objects.-Misc Reporters-
 01419N/Awarpwarp.cppGraphicsMinorResolvedFeb 24, 2008warpwarp, warpwarpr2, warpwarpr: A white block appears on the left bottom of the title screen.-Misc Reporters-
 0141810.120u3vicdual.cppMisc.MajorResolvedFeb 22, 2008All games in vicdual.c and blockade.c: If you insert another credit while the game is in progress, your current game immediately ends.Tafoid