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IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 0073110.116goldstar.cppDIP/InputTrivialResolvedFeb 14, 2008cmv801: DIP switch info.-Misc Reporters-
 0072810.96u3neodriv.hxxGraphicsMinorResolvedFeb 14, 2008neocup98: Graphic issues when "Chance" is shot while lit.Iaspis
 0070610.117u2mpatrol.cppGraphicsMinorResolvedFeb 14, 2008mpatrol: Graphics shifted to the right.-Misc Reporters-
 0070210.102mnight.cppGraphicsMinorResolvedFeb 14, 2008mnight: The end of level screen: time bonus counter is overlapping letters.Kekule
 0069810.63midyunit.cppGraphicsMinorResolvedFeb 14, 2008totcarn: If the game is reset, the in-game graphics are broken.-Misc Reporters-
 0069310.60midxunit.cppGraphicsMinorResolvedFeb 14, 2008revx: After finishing a level, most graphics are missing.Nerox91
 0069210.37b5midwunit.cppColor/PaletteMinorResolvedFeb 14, 2008umk3: Palette corruption issuesMC68K
 0069120.59midwunit.cppColor/PaletteMinorResolvedFeb 14, 2008umk3: Palette corruption after unlocking hidden characters.-Misc Reporters-
 0068410.104u1megaplay.cppColor/PaletteMinorResolvedFeb 14, 2008mp_sonic: Water color in Green Hill Zone incorrect.-Misc Reporters-
 0068320.122u4megaplay.cppCrash/FreezeCritical (emulator)ResolvedFeb 14, 2008megaplay.c: All megaplay.c drivers crash with "-bios 1".Firewave
 0067310.110u1mario.cppGameplayMinorResolvedFeb 14, 2008mario: There is an extra space between the platform and objects in MAME.BSR
 0067010.36rc2m92.cppGraphicsMinorResolvedFeb 14, 2008mysticri: Sprite Priority problemsLord Caos
 0066710.116u1m90.cppGameplayMinorResolvedFeb 14, 2008matchit2: When you have to insert the high score, your score is lost; you can only rewrite the name in the postion you have reached.robiza
 0066410.111ltcasino.cppDocumentationMinorResolvedFeb 14, 2008ltcasino: I believe there was no Little Casino 2, but only Little Casino.gregf
 0066320.74u1liberate.cppGraphicsMinorResolvedFeb 14, 2008liberate: Graphics when you destroy a blue enemy plane are sometimes messed up.NekoEd
 0064310.119jrpacman.cppGraphicsMinorResolvedFeb 14, 2008jrpacman: Sprites are not clipped properly.-Misc Reporters-
 0062410.114u2cclimber.cppDIP/InputMinorResolvedFeb 14, 2008ckongg: Player 2 (cocktail) is an 8-way, while player 1 is a 4-way.-Misc Reporters-
 0062010.58flkatck.cppGraphicsMinorResolvedFeb 14, 2008flkatck: In cocktail mode, the score panel isn't repositioned for player 2.-Misc Reporters-
 0061910.37b5exidy440.cppGraphicsMinorResolvedFeb 14, 2008topsecex: Problem with scrolling at the bottom of the screen.YMI
 0060310.114u2mcr3.cppDIP/InputTrivialResolvedFeb 14, 2008rampage: Player 3 is a 4-way joystick, while players 1-2 are 8-ways.-Misc Reporters-
 0058410.37b6dooyong.cppGraphicsMinorResolvedFeb 14, 2008lastday: In the 1st round, tanks tend to ride on top of the girders/overpasses?Jonemaan
 0058310.37b6dooyong.cppGameplayMinorResolvedFeb 14, 2008bluehawk: When tanks emerge from buildings, they appear on top of the buildings.Jonemaan
 0057210.71cvs.cppGraphicsMinorResolvedFeb 14, 2008wallst: the tank graphics are very glitchy.Pika163
 0057110.96u1cvs.cppGraphicsMinorResolvedFeb 14, 2008spacefrt: The enemy space ship has a blinking white square block.Thenasty
 0056810.115u3coolpool.cppGraphicsMinorResolvedFeb 14, 20089ballsht: There are vertical lines everywhere.russ h.
 0056520.106u3cninja.cppDIP/InputMinorResolvedFeb 14, 2008robocop2: Robocop2 PCB has a 3rd physical DIP switches bank that's missing in the driver.Roberto Fresca
 0056210.36b1cinemat.cppGraphicsMinorResolvedFeb 14, 2008wotw: Initial entry screen is clipped on right side.MC68K
 0056110.114u4cidelsa.cppColor/PaletteMinorResolvedFeb 14, 2008draco, altair, destryer: The colours are darker than in the original game.-Misc Reporters-
 0055610.118boogwing.cppGraphicsMajorResolvedFeb 14, 2008boogwing: The Data East logo on the attract mode and background in the Transporter stage are broken.-Misc Reporters-
 0054610.115u2astrocde.cppInterfaceMinorResolvedFeb 14, 2008seawolf2: Crosshairs aren't visible on screen.Mr. Do
 0054510.115u4astrocde.cppGraphicsMinorResolvedFeb 14, 2008profpac: The top and left of the screen are cut off.russ h.
 0054110.118u1InterfaceMajorResolvedFeb 14, 2008In DirectDraw and GDI mode, transparency isn't respected.-Misc Reporters-
 0052620.37b16metro.cppGraphicsMinorConfirmedFeb 14, 2008gakusai: The in-game scrolling effects display corrupt graphics until the scroll is finished.-Misc Reporters-
 0049710.37b4kyugo.cppSoundMinorConfirmedFeb 14, 2008flashgal: If you die, sometimes sounds will play.Jonemaan
 0045910.122u7m58.cppGraphicsMinorConfirmedFeb 14, 200810yard: [possible] Glitchy countdown display on initials registry.Tafoid
 0045310.104u7galpanic.cppGraphicsMinorConfirmedFeb 14, 2008fantsy95: At the bottom of the screen there's a graphics glitch under the 1995 part.Heihachi_73
 0043210.103u1fromanc2.cppColor/PaletteMinorConfirmedFeb 14, 2008fromancr: The 6th intro logo screen is in wrong colours.king_krm
 0043110.104u7firetrap.cppGraphicsMinorConfirmedFeb 14, 2008firetrap: The giant fireball appears cut for some instant.Scuore
 0043010.61flkatck.cppGraphicsMinorConfirmedFeb 14, 2008mx5000: It has some priority problems.Kale
 0039310.37b13citycon.cppGraphicsMinorConfirmedFeb 14, 2008citycon: One of the frames of the car jumping/changing directions seems to be out of order.The Dog
 0038910.104u2cbuster.cppSoundMinorConfirmedFeb 14, 2008cbuster: The tempo of the music played by one of the OKI6295's (#1 I think) speeds up when the flamethrower is usedYonah
 0032710.102u5btoads.cppGraphicsMinorResolvedFeb 14, 2008blstroid: At the end of the stage 3, it is missing an effect the queens head is moving left to right then back again-Misc Reporters-
 0031610.105u4galpanic.cppGraphicsMinorConfirmedFeb 14, 2008galhustl: During a game, when you aim your cursor into any pocket, one of the little circles will appear up in the top left.-Misc Reporters-
 0028310.102u5finalizr.cppDIP/InputTrivialResolvedFeb 14, 2008finalizr: 1st & 2nd Unknown are Difficulty, 3rd is Service Mode and 4th is unused.ShimaPong
 0027110.69u3taitosj.cppGraphicsMinorConfirmedFeb 14, 2008spacecr: [possible] During the game's takeoff intro, the graphics from the bottom overlap to the top of the screen.Karasu
 0023810.114rollrace.cppOriginal ReferenceMinorConfirmedFeb 14, 2008rollace: Roller Ace PCB sound recording.Kold666
 0022110.110u2looping.cppMisc.MajorClosedFeb 14, 2008skybump: I was playing this game when my airplane got blocked in a wall without dying. I had to reset the game.Kold666
 0018020.101btoads.cppGraphicsMinorConfirmedFeb 13, 2008btoads: Some graphic bugs. Comparison with PCB.Stefan Lindberg
 0013110.117u2exidy.cppSoundMinorResolvedFeb 13, 2008mtrap: PCB has some differences from current sound emulation.Tafoid
 0011030.56metro.cppGraphicsMinorConfirmedFeb 13, 2008gakusai: There are several graphics glitches throuout the game.Karasu
 0010510.37b16wwfwfest.cppDIP/InputTrivialResolvedFeb 13, 2008wwfwfesta: There are no 2nd, 3rd, or 4th player coinslots.Karasu
 0009830.72cave.cppGraphicsMinorConfirmedFeb 13, 2008metmqstr, nmaster: [possible] There is a line at the bottom of some screens that needs to be clipped or is slightly off.Karasu
 0007810.104u2megasys1.cppGraphicsMinorConfirmedFeb 13, 2008tshingen: Graphics priority problem.-Misc Reporters-
 0004610.122dkong.cppCrash/FreezeCritical (emulation)ResolvedFeb 13, 2008radarscp: Freeze at the game start.Tafoid
 0003410.109u2warriorb.cppGraphicsMinorResolvedFeb 13, 2008warriorb: The screen is off as it seem in this release.Twisty
 0003110.105u2tumbleb.cppGraphicsMinorConfirmedFeb 13, 2008jumpkids: [possible] If the game is run in EASY mode, there appear 2 different bugs.Twisty
 008200.122u8cave.cppDIP/InputTrivialResolvedFeb 13, 2008plegends, plegendsj, pwrinst2, pwrinst2j: Missing P1 button 4.-Misc Reporters-
 007660.122u8zn.cppMisc.MinorResolvedFeb 13, 2008ftimpact, ftimpcta, gdarius, gdariusb, gdarius2, mgcldate, raystormj, raystorm, sncwgltd, sfchamp, sfchampj: When started, automagically jump into Test Menu.Tafoid
 000090.105u4cvs.cppDIP/InputTrivialResolvedFeb 13, 2008goldbug: Duplicated coin 2 input and cocktail mode support.-Misc Reporters-
 005330.111u2royalmah.cppDIP/InputTrivialResolvedFeb 13, 2008mjifb: Unknown DIP switches info.-Misc Reporters-
 005320.120u3dynax.cppDIP/InputTrivialResolvedFeb 13, 2008mjdialq2: DIP swtich info.mahjongfan
 004820.120u3dynax.cppDIP/InputTrivialResolvedFeb 13, 2008mcnpshnt: DIP switch info.mahjongfan
 004740.121u3dynax.cppDIP/InputTrivialResolvedFeb 13, 2008jantouki: Fixes for DIP switches.mahjongfan
 009050.79tehkanwc.cppGraphicsMinorResolved (Haze)Feb 13, 2008gridiron: Displays graphic anomolies during play.-Misc Reporters-
 012130.77dday.cppGameplayMinorAcknowledgedFeb 12, 2008dday: Once the score exceeds 98,000 points, you start receiving extra lives at an extremely rapid rate.-Misc Reporters-
 012090.64gstriker.cppSoundMinorConfirmedFeb 12, 2008gstriker: The music only plays in the first match.-Misc Reporters-
 012040.116u1lemmings.cppMisc.MinorConfirmedFeb 12, 2008lemmings: [possible] On level 4 and some others, the draw order seems to be off on the exits.-Misc Reporters-
 011950.74pacman.cppGameplayMinorConfirmedFeb 12, 2008shootbul: [possible] Locks up then reset itself if you spin the trackball backwards when it's your turn.NekoEd
 011930.62pgm.cppMisc.MinorConfirmedFeb 12, 2008orlegend: [possible] You never see your score in the hi score table-Misc Reporters-
 011920.55phoenix.cppGraphicsMinorConfirmedFeb 12, 2008phoenix: [possible] During the demo, after the first game over, the last line low of the screen does not come cleaned up.-Misc Reporters-
 011810.36b11cischeat.cppGameplayMinorConfirmedFeb 12, 2008cischeat: [possible] You can accelerate the car even it is flipped.SportsDude
 011740.55taito_z.cppSoundMinorConfirmedFeb 12, 2008nightstr: [possible] It sounds like as the effects/music in e.g. nightstr plays only on one side-Misc Reporters-
 011680.57simpsons.cppSpeedMinorConfirmedFeb 12, 2008simpsons: The game slows down a bit as if the original hardware wasn't powerful enough for it.Bugfinder
 011650.37b8psychic5.cppGraphicsMinorConfirmedFeb 12, 2008psychic5: [possible] The first time the fires are shown in demo mode (right after a reset), they are static, not animated.Bugfinder
 011570.59exidy.cppSoundMinorConfirmedFeb 12, 2008mtrap: [possible] Hissing noise playing in the background during the boot-up test and throughout the game.Darkk
 011430.37b15m72.cppGraphicsMinorAcknowledgedFeb 12, 2008gallop: [possible] When you use tracking laser on large things, you occasionally get pushed about the screen.Sixtoe
 000660.111u4InterfaceMinorResolvedFeb 11, 2008[debug] Debug build interface error.Firewave
 011330.37b9naughtyb.cppGameplayMinorAcknowledgedFeb 11, 2008naughtyb: [possible] Problem when you get a bonus.The Dog
 011270.68ddragon.cppSoundMinorConfirmedFeb 11, 2008toffy, stoffy: [possible] In both games, when you first insert a coin, there is no sound.Pi
 011140.118u4polepos.cppSoundMinorConfirmedFeb 11, 2008polepos2: [possible] When you start with full gas in the Namco version you can hear the tyres screeching, in the Atari version not.Kold666
 010980.61tnzs.cppGameplayMinorConfirmedFeb 11, 2008plumppop: [possible] If you jump on a cloud that holds a box, points are shown but not awarded.-Misc Reporters-
 006860.119u3Misc.MinorResolvedFeb 10, 2008viper.c, gaelco3d.c: [debug] Memory LeaksFirewave
 006870.111u6Misc.MinorResolvedFeb 10, 2008model3.c, cps3.c, cd32.c: [debug] Memory LeaksFirewave
 000670.122u3cps3.cppCrash/FreezeCritical (emulator)ResolvedFeb 9, 2008sfiii: Two hard resets to crash.Firewave
 008290.122u5InterfaceMinorResolvedFeb 9, 2008-switchres not working.-Misc Reporters-
 010860.64travrusa.cppSoundMinorConfirmedFeb 9, 2008shtrider: [possible] Sound and graphic desync at the start of the game.Jonemaan
 010820.36b16senjyo.cppDIP/InputTrivialConfirmedFeb 9, 2008baluba: [possible] Cabinet DIP setting and players input.TriggerFin
 010760.103simpsons.cppGraphicsMinorConfirmedFeb 9, 2008simpsons: With regards to the problem with the bonus stage where the balloons get corrupted, I've never seen this on my pcb.-Misc Reporters-
 010690.57taito_f3.cppDIP/InputTypoAcknowledgedFeb 9, 2008taito_f3.c all sets: The types of cabinets and their related inputs.stephh
 010010.56shangha3.cppGraphicsMinorConfirmedFeb 9, 2008heberpop: The score display shows the 2nd player's score in both the 1st *and* 2nd players' score spots.Ashuime
 010570.107u1asuka.cppDocumentationTypoAcknowledgedFeb 9, 2008bonzeadv, bonzeadvo: bonzeadv comparison.stephh
 010500.122mw8080bw.cppOriginal ReferenceTrivialConfirmedFeb 8, 2008checkmat: Dip and Rom info.gregf
 010510.56pacman.cppOriginal ReferenceTrivialConfirmedFeb 8, 2008pacmod, pacgal, piranha: Some notes about pacman.c.dwidel
 009320.118u5Crash/FreezeCritical (emulator)ResolvedFeb 8, 2008New dev tools with Hyperstone core: In a standard compile with the new tools ALL hyperstone games crash on startup.Haze
 007250.78u3neodriv.hxxGraphicsMinorResolvedFeb 8, 2008bstars: "HOMERUN" should be cleared from the screen during the celebration.Haze
 006770.102mcr.cppGraphicsMinorResolvedFeb 8, 2008tapper: Graphic glitches at top of play screen.Haze
 010470.109Misc.FeatureClosedFeb 8, 2008couple, spacedx, buckrog: Same name roms with different CRCFujix
 010330.119u3exidy.cppSide-by-sideMinorConfirmedFeb 8, 2008targ, spectar: Side-by-side test.-Misc Reporters-
 010320.60suna8.cppSide-by-sideMinorConfirmedFeb 8, 2008rranger: Side-by-side test.dwidel
 010310.37b16wiping.cppSide-by-sideMinorConfirmedFeb 8, 2008wiping: "Wiping" (Nichibutsu) side-by-side test (37B16 update).Gary Walton