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IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 0162140.124aInterfaceMinorResolvedApr 13, 2008Poor performance when -mt is used in conjunction with -waitvsync, -triplebuffer, or -syncrefreshMr_Person
 01662120.124u1ksys573.cppCrash/FreezeCritical (emulation)ResolvedApr 12, 2008All sets in ksys573.c: Game doesn't start with an hardware error.Fujix
 01682220.124u1cps1.cppGraphicsMinorResolvedApr 12, 2008strider, striderua, striderj: A little black block sometimes appears over the head of Strider during level 2.Layne
 015710.106u7stadhero.cppDIP/InputTrivialResolved (stephh)Apr 11, 2008stadhero: Player 1 and Player2 Start are mapped twice.-Misc Reporters-
 0167320.124asf.cppGraphicsMajorResolvedApr 11, 2008sfj: Game backgrounds replaced with other imagesTerryn
 0157010.106u7segas18.cppDIP/InputTrivialResolved (stephh)Apr 10, 2008lghost, lghostu: Player 2 Directions mapped as digital and lightgun.-Misc Reporters-
 015670.106u7megazone.cppDIP/InputTrivialResolved (stephh)Apr 10, 2008megazonea, megazoneb, megazonec, megazone, megazonei: P2 button 1 key mapped twice and P2 button 2 missing-Misc Reporters-
 0059240.37b13othldrby.cppDIP/InputMinorConfirmedApr 9, 2008othldrby: [possible] When you insert a credit using 5, then you insert another credit using 6, it won't accept it.Thenasty
 0168430.124u1Save/RestoreMinorClosedApr 9, 2008Does not write save states to mapped drivexbskid
 0166860.124aphoenix.cppDIP/InputMajorResolvedApr 8, 2008condor, griffon, vautour2: Games' controls are brokenLastNinja2
 0045820.122u7DebuggerMinorResolved (robiza)Apr 7, 2008[debug] NEC CPU debug bugrobiza
 0087220.37b11sonson.cppSoundMinorResolved (nicolasa)Apr 7, 2008sonson: There is no sound heard when destroying the trio of cloud-hovering "end-of-level" bosses.-Misc Reporters-
 0168520.124u1cps1.cppMisc.MinorResolvedApr 7, 2008ghouls, ghoulsu, daimakai: Different times of execution of the startup between World and USA/Japan versions.Layne
 000290.95u6taito_z.cppSoundMinorResolved (nicolasa)Apr 7, 2008contcirc: Audio emits from one speaker on start up.Twisty
 01609450.124DIP/InputMajorResolved (aaron)Apr 6, 2008Various - tested srmp4 (ssv.c), ttmahjng (route16.c), vsmahjng (vsnes.c), tokkae (konamigx.c), sf2 (cps1.c): INP playback loses sync quicklymahlemiut
 0168310.124u1cps1.cppGraphicsMinorResolvedApr 6, 2008varth, varthj, varthu, varthr1: The grey background on Capcom logo screen is verified on real pcb.Layne
 01680220.124u1cps1.cppGraphicsMinorResolved (nicolasa)Apr 6, 2008area88, unsquad: DOT TEST in service mode shows garbage charsnicolasa
 01676340.124u1cps1.cppGraphicsMinorResolved (nicolasa)Apr 6, 2008ghouls, ghoulsu, daimakai: At the end of level 3 the red-violet background appears too ahead than the PCBLayne
 016610.124amermaid.cppGraphicsMinorResolved (robiza)Apr 6, 2008rougien: sprite disappearrobiza
 01480390.123u4gyruss.cppGraphicsMinorResolved (robiza)Apr 6, 2008gyruss, gyrussce, venus: graphic garbage for one framerobiza
 006660.116m90.cppDocumentationMinorResolved (robiza)Apr 6, 2008matchit: This game is not working (Information on fixing).robiza
 0058510.116dooyong.cppGraphicsMinorResolved (robiza)Apr 6, 2008superx: When a sprite gets a negative value the sprite disappear.robiza
 009160.60toki.cppSoundMinorResolved (robiza)Apr 6, 2008toki: Missing/wrong sounds for various events.-Misc Reporters-
 002130.116u1segas16b.cppGraphicsMinorResolved (aaron)Apr 6, 2008wb3: The black borders are shifted to the left and you can see the background gfx on the right for few pixels.Kold666
 002790.120ikki.cppGraphicsMajorResolved (robiza)Apr 6, 2008ikki: Many objects (players, enemies etc) always flicker. It happens on 0.112u3.ShimaPong
 0055250.61battlera.cppGraphicsMinorResolved (robiza)Apr 6, 2008bldwolf: Down red arrows aren't drawn correctly.Kale
 0064510.37b6kingobox.cppGraphicsMinorResolved (robiza)Apr 6, 2008kingofb: Weird sprite priority problems,Bugfinder
 0165250.124mermaid.cppGameplayMajorResolved (robiza)Apr 6, 2008rougien: No collisions.Kekule
 0127111N/Acps1.cppGraphicsMinorResolvedApr 6, 2008ghouls: After having unhinged the coffer and defeated the magician in that point of the level 4, if the "our Arthur"...-Misc Reporters-
 012510.109bionicc.cppGraphicsMinorResolvedApr 5, 2008topsecrt: There are gray tiles around the title in the original pcb and the bootleg too. It looks very ugly, but it's the right behaviour.Kold666
 01667350.124u1cps1.cppGraphicsMinorResolvedApr 5, 2008mtwins, chikij: A strange bar on top of the continue screen when game is over.Layne
 0076120.120namcofl.cppSpeedMajorResolved (couriersud)Apr 4, 2008finalapr: Heavy performance hit.Machone
 003520.111u1taitosj.cppDIP/InputTrivialResolved (nicolasa)Apr 4, 2008spaceskr: The cabinet DIP setting is inverted, when you set it upright mode, control is separated for P1 and P2, the scre-Misc Reporters-
 0109920.37b15tnzs.cppGraphicsMinorResolved (nicolasa)Apr 4, 2008extrmatn: The player disappears if catch the T item.-Misc Reporters-
 01178230.54midyunit.cppGraphicsMinorResolved (aaron)Apr 4, 2008term2: The video sequences that play after destroying Skynet appear as a mirrored image.BSR
 012160.101u5kncljoe.cppSoundMajorResolvedApr 4, 2008kncljoe: No music.-Misc Reporters-
 0085310.58suna8.cppGameplayMinorResolvedApr 4, 2008hardheadb: When you reach about 900k points, the game resets after a while.Kale
 0058610.74u1dooyong.cppGraphicsMinorResolvedApr 4, 2008superx: Graphic glitch.MAMEjong
 008540.37b8system1.cppGameplayMinorResolvedApr 4, 2008updown: High frameskip level makes you miss flags occasionally.Fujix
 006380.106itech32.cppGraphicsMinorResolvedApr 4, 2008hardyard: Screen shows glitches when first run.-Misc Reporters-
 01659490.124aSoundMajorResolved (aaron)Apr 4, 2008stereo balancing is wrongMamesick
 0162250.124aInterfaceMajorResolved (aaron)Apr 4, 2008-refreshspeed has no effectMr_Person
 00448330.95u6galaxian.cppGraphicsMinorConfirmedApr 4, 2008pisces: Sometimes there is a square block on the bottom right in attract mode, or gameplay.Thenasty
 01663190.124u1DIP/InputMajorResolved (couriersud)Apr 4, 2008Hat switches not workingMr_Person
 00250420.36b16cps1.cppGraphicsMinorResolved (nicolasa)Apr 4, 20083wonders: Various graphic glitches.Frotz
 01650120.124namcos22.cppCrash/FreezeCritical (emulation)Resolved (aaron)Apr 3, 2008ridgerac: Unstable Freezes that ends with Crash and needs totally reboot under XPMock
 0102310.37b8galaxian.cppSide-by-sideMinorResolved (aaron)Apr 3, 2008mooncrst: Side-by-side test.Gary Walton
 00405220.105u1cps1.cppGraphicsMinorResolved (nicolasa)Apr 3, 2008cawing: Text in the attract mode is garbled.-Misc Reporters-
 0120620.71u2cps1.cppMisc.MinorClosedApr 3, 2008wofu: The warning screen is the same as the world version.-Misc Reporters-
 0108120.106u7DIP/InputTrivialClosedApr 3, 2008Various drivers.: Games where inputs are duplicated. (Last update: 0.123u6)-Misc Reporters-
 004470.55galaxian.cppMisc.MinorConfirmedApr 3, 2008mooncrgx, mooncrsb, mooncrs2: The demo sequence is way out in left.Fujix
 006250.59galaxian.cppGraphicsMinorClosedApr 3, 2008frogg: Sometimes when you die the Galaxian starfield appears in the background.Darkk
 001760.58galaxian.cppSoundMinorResolvedApr 3, 2008blkhole, azurian, warofbug, omega: Explosion sound doesn't cut off after you get hit.The tECHIDNA
 01298N/Agalaxian.cppDIP/InputMinorResolvedApr 3, 2008checkman: Checkman does not seem to have a control for the sliding of the pieces which was in the original game.-Misc Reporters-
 01299N/Agalaxian.cppDIP/InputMinorResolvedApr 3, 2008smooncrs: This set (unlike the other eight clones) does not make use of the keys for player 2.-Misc Reporters-
 015940.116u3galaxian.cppSoundMinorConfirmedApr 3, 2008pisces, piscesb: [possible] When you warp after the first level, the noise completely overrides the music.Robbbert
 015950.116u3galaxold.cppSoundMinorConfirmedApr 3, 2008drivfrcg, drivfrcb: There is no crash sound (it's available but not connected).Robbbert
 01597120.116u3galaxian.cppGraphicsMinorResolvedApr 3, 2008mooncrsb: Corrupt gfx in attract screen and highscore screenRobbbert
 01605120.124galaxian.cppGraphicsMajorResolved (aaron)Apr 3, 2008gteikokb, gteikob2: Wrong screen offsethaynor666
 01599110.123u6galaxian.cppGraphicsMinorResolved (aaron)Apr 3, 2008omega: Screen is vertically offset.Tafoid
 01602110.123u6galaxian.cppGraphicsMinorResolved (aaron)Apr 3, 2008luctoday: Messed up graphics. (Screen Offset)M.A.S.H.
 01600210.116u3galaxian.cppGraphicsMinorResolved (aaron)Apr 3, 2008pacmanbl, batman2: The background is shifted to the right and cut off on the right side.Robbbert
 01473110.123galaxian.cppGraphicsMajorResolved (aaron)Apr 3, 2008orbitron: Orbitron graphics not correctly displayedLastNinja2
 01454120.123galaxian.cppGraphicsMinorResolved (aaron)Apr 3, 2008mshuttle, mshuttlej, mshuttlej2: The display of the screen is shifted.paulmuaddib
 003000.122u4galaxian.cppGraphicsMinorResolved (aaron)Apr 3, 2008zigzag, zigzag2: in cocktail mode player 2 screen is shift over to the right.-Misc Reporters-
 015630.106u7galaxian.cppDIP/InputTrivialResolved (aaron)Apr 3, 2008gmgalax: Duplicated Inputs-Misc Reporters-
 006260.58galaxian.cppSoundMinorResolvedApr 3, 2008kingballj, kingball: Sound corruptionThe tECHIDNA
 0044630.71u2galaxian.cppGraphicsMinorResolvedApr 3, 2008kingball: The shots and part of the walls are shaking left-right.-Misc Reporters-
 0156030.123u6galaxian.cppDIP/InputMinorResolvedApr 3, 2008turpin: Cannot coin up in either slot.Tafoid
 006060.111u5galaxian.cppDIP/InputTrivialClosedApr 3, 2008scorpion: The cabinet dip does nothing. The unknown switch is the cabinet switch.-Misc Reporters-
 0044510.116u3galaxian.cppGraphicsMajorClosedApr 3, 2008pacmanbl, batman2: The background is shifted to the right and cut off on the right side.Robbbert
 0040420.108u4cps1.cppGraphicsMinorResolved (nicolasa)Apr 3, 20083wonders: a glitch when u insert your record name when game is over.Luja
 01519230.123u5cps2.cppColor/PaletteMinorResolved (nicolasa)Apr 3, 2008msh: After beating the game, the screen turns different colors for the endings and everythinguser178
 0155230.123u6cps1.cppGraphicsMinorResolved (nicolasa)Apr 3, 20083wonders, 3wondersu: Another little graphic glitch on attract modeLayne
 01212440.37b16kingobox.cppGraphicsMinorResolvedApr 3, 2008kingofb: There are big brown lines at the screens where the boxers are about to start.-Misc Reporters-
 00246110.37b4balsente.cppGraphicsMinorConfirmedApr 3, 2008toggle: [possible] On the screen that announces rounds 2 and 3, there are some gfx remaining from the previous round.Frotz
 01542270.123u5cps1.cppColor/PaletteMinorResolved (nicolasa)Apr 2, 20083wonders, 3wondersu, wonder3: Wrong colour of background in game selection and start screensLayne
 00403210.108u4cps1.cppGraphicsMinorResolved (nicolasa)Apr 2, 20083wonders: Points are displayed between lives of first player and the word INSERT COIN:Luja
 00410110.56cps2.cppColor/PaletteMinorResolved (nicolasa)Apr 2, 2008xmcota: After a couple passes through the demo mode, the background on the qsound screen will go to a shade of green.john_iv
 01460130.123u3seattle.cppGameplayMinorConfirmedApr 2, 2008blitz99, blitz2k: [possible] You can only play against 3 different teams after entering initials.DJ Infinity
 01468210.123u4m62.cppGraphicsMinorResolved (nicolasa)Apr 1, 2008ldrun2: On the title screen, when the two small characters go behind the foot, they disappear too early.Stefan Lindberg
 01469120.123u4m62.cppGraphicsMinorResolved (nicolasa)Apr 1, 2008ldrun2: The PCB shows more graphics at the bottom of the screen.Stefan Lindberg
 0166020.124amainsnk.cppGraphicsMinorConfirmedApr 1, 2008canvas, mainsnk: [possible] You can see the character set used to enter the initials in the high score screen.Tafoid
 0097210.36b9scramble.cppGraphicsMinorConfirmedApr 1, 2008hunchbks: In Esmerela's tower, rope on left leaves a trace when moving upward.-Misc Reporters-
 0026230.37b4m58.cppGameplayMinorConfirmedApr 1, 2008All games in m58.c: There's an odd problem with the bonus game as shown in the following snapshots.Frotz
 0031430.120u4hornet.cppCrash/FreezeCritical (emulator)Resolved (couriersud)Mar 31, 2008terabrst: Crashes if both screens are displayed.-Misc Reporters-
 0112620.36rc2ddragon3.cppColor/PaletteMinorResolvedMar 30, 2008ctribe: In act 6, boss 3, the blonde enemies may have bad hair color (blue edges).TriggerFin
 00875120.36b4system16.cppGraphicsMinorConfirmedMar 29, 2008astormbl: In the ending, the 3 heroes are floating into a half bubble.YMI
 0161320.124namcona1.cppGraphicsTrivialResolved (Reip)Mar 29, 2008swcourt, swcourtj: Strange sprites cutting on the edge of screenhaynor666
 00059220.109u2rallyx.cppGraphicsMinorResolved (nicolasa)Mar 28, 2008commsega, locomotn, tactcian: They exhibit a problem with screen area.Tafoid
 01629110.124agaiden.cppColor/PaletteMajorResolved (aaron)Mar 28, 2008raiga, stratof: broken colors on spritesMamesick
 01627110.124spbactn.cppCrash/FreezeCritical (emulator)Resolved (aaron)Mar 28, 2008spbactn, spbactnj: [debug] Crashes with Access ViolationFirewave
 01654110.124akncljoe.cppGraphicsMinorConfirmedMar 28, 2008kncljoe and clones: Knuckle Joe graphics glitchesLastNinja2
 0047210.117u1galaga.cppSoundMinorConfirmedMar 27, 2008bosco: Explosion of a space mine or a base changes the pitch of the player's shooting sound.Gyrovision
 00362510.36b3srumbler.cppGameplayMinorConfirmedMar 27, 2008srumbler: When starting the second stage, the behavior/location of your friends is odd.YMI
 015390.99u1dcheese.cppGameplayMinorConfirmedMar 26, 2008lottof2: The gameplay is too fast.aaron
 0107920.106u6DIP/InputTrivialClosedMar 26, 2008Various drivers: Games where coin inputs are not shown in the input test.-Misc Reporters-
 0104210.81u7InterfaceFeatureClosedMar 26, 2008key mapping: Since 0.74, MAME uses the new Z axis input, but the input is not mapped with buttons of normal joysticksM.A.S.H.
 01623220.124aatarisy2.cppDIP/InputMajorResolvedMar 25, 2008ssprint and clones: Coins don't seem to match machine order.haynor666
 01608340.124surpratk.cppGraphicsTrivialResolvedMar 25, 2008suratk, suratka, suratkj: Some title logo offsethaynor666