Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|01823||Flip Screen/Cocktail||Minor||Always||May 23, 2008, 17:37||Jun 10, 2012, 02:59|
|Tester||nop||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||couriersud||Resolution||Fixed||OS||Windows XP/Vista 32-bit|
|Version||0.125||Fixed in Version||0.125u3||Build||I686|
|Summary||01823: digdug, xevious, galaga + all clones: cocktail mode, player 2 has all sprites offset by an inch or two|
This is probably the same issue that was reported and fixed for zigzag: 00300
In cocktail mode, when switching to player 2, all the movable objects on the screen are off to the left by an inch or two.
It appears that galaga itself has this issue too, probably others.
|Steps To Reproduce||with cocktail cabinet dipswitch set, just start a two player game and wait for P2 to start.|
|Affected Sets / Systems||digdug, xevious, galaga + all clones|
0000.png (6,083 bytes) May 23, 2008, 17:44
|There are no relationship linked to this issue.|
May 23, 2008, 17:44
edited on: May 23, 2008, 17:51
Confirmed. This seems to be effecting all vertical games in galaga.c at least.
I added your snap inline for easier viewing.
The zigzag issue was unrelated to this - galaxian.c had a lot of offset problems for a while until the recent rewrite was added.
Also, added regression version: 0.123u5