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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01016 | Color/Palette | Minor | Have not tried | Feb 8, 2008, 12:07 | Jul 14, 2008, 10:36 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | No change required | OS | ||
Status [?] | Closed | Driver | |||
Version | 0.118u2 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01016: kod: The background color of the end credit is not black. | ||||
Description |
I played at this game this summer (the game is on own PCB) and I found a missing in MAME: at the end of the game during the credits sequence, sprites of the red dragon Gildiss and beaty fairy apper with a black background (like in this snap). The PCB I played shows the background of the last battle of the game (the one with treasure) instead of the black background. I attach a video file that I made. The PCB has the revision 910731 ETC but I don't know if it's original or a bootleg PCB. The non-working bootleg in Mame has this number and region revision, but I don't know if it's the same PCB I played or it's an original undumped clone. The credit sequence is present only in clones (Japan and US), the parent hasn't this sequence. |
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Steps To Reproduce | |||||
Additional Information | Posted by cacis / Kold666 | ||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | kod | ||||
Attached Files
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kod0118u2yel.png (443,289 bytes) Feb 14, 2008, 17:52
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kod.mp4 (4,725,396 bytes) Feb 25, 2008, 12:25
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inp(0.123u2).zip (283,071 bytes) Feb 25, 2008, 21:43
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savestate kodu (MAME 0.124u1).zip (280,541 bytes) Apr 7, 2008, 13:14 | |||||
Relationships
There are no relationship linked to this issue. |
Notes
12
No.00608
Layne Tester
Apr 7, 2008, 13:13
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Added savestate for USA set kodu (MAME 0.124u1). |
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No.01587
nicolasa Developer
Jul 12, 2008, 17:00
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My opinion is that MAME correctly emulates the original version, while the screen shot is from a bootleg. The background is obviously bogus (note the vertical line on the right third of the screen). |
No.01590
cacis Tester
Jul 12, 2008, 21:05
edited on: Jul 12, 2008, 21:13 |
The second snap is not taken from the video I have attached, but it's taken from an original US board by Kold. See this post on mameitalia> http://www.mameitalia.net/index.php?showtopic=9305 If I remember correctly Stefan Lindberg has an original board too. He could confirme this bug If he plays till the end of the game :) |
No.01597
nicolasa Developer
Jul 13, 2008, 11:06
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Note that in the screenshot while the background is visible the dragon body is missing! Essentially the board is disabling the wrong layer. The layer that the game disables is the same that is used during attract mode to make the characters flicker in the character presentation screens (in the ETC version; in the other versions a linescroll effect is used). To match the screenshot I would have to make the background flicker instead of the characters in those screens. That doesn't seem right and I think it had already been confirmed that the current MAME behaviour is correct. |
No.01598
Kold666 Developer
Jul 13, 2008, 11:31
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Nicola, I have played all the game with a friend to reach the end and I confirm the pcb was original since I desuicided it for him Can it be it's desuicided? The PAL I had dumped for you was from that board btw |
No.01599
nicolasa Developer
Jul 13, 2008, 12:01
edited on: Jul 13, 2008, 12:02 |
Of course it's because you "desuicided" it. By doing that, you forced the CPS-B chip to change its register layout, and replaced the ROMs with hacked ROMs that use the changed layout. By definition, by doing that it was no longer an "original" board. I tried the hacked ROMs from http://www.arcadecollecting.com/dead/dead.html in MAME and they behave like in the screenshot. Additionally, the dragon body is missing during the final fight, and there is a priority issue in the endgame sequence. (There might be other issues, I haven't checked) Case closed. |
No.01600
cacis Tester
Jul 13, 2008, 13:24
edited on: Jul 13, 2008, 13:30 |
Nicola have you seen the video attached (taken from a bootleg board and not from a desuicided original board) that in the final sequence the dragon body is also present with the background bogus? So why does the bootleg show a different behaviour from the one of a native original board but desuicided? |
No.01604
nicolasa Developer
Jul 13, 2008, 14:17
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the bootleg runs on different hardware which lacks all the subtleties of the original CPS1 board. It has different sprites hardware, different sound (that's why it doesn't work in MAME yet), and therefore surely different tilemaps hardware as well. King of Dragons essentially doesn't use the layer enable capabilities of the CPS1 board, it only uses that feature during attract mode and during the endgame sequence, so the bootleg board didn't need to support it. |
No.01612
Kold666 Developer
Jul 14, 2008, 07:34
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good to know , because many cps1 boards you buy oin ebay are desuicided and when reporting bugs we must remember this. |
No.01613
Haze Senior Tester
Jul 14, 2008, 07:40
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fwiw I'm working on the kod bootleg anyway.. sprites are similar to final crash (actually I suspect they're the same, just start/end markers not supported properly) maybe it's also originally a playmark bootleg? |
No.01618
Kold666 Developer
Jul 14, 2008, 10:01
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All the kod bootlegs I have seen have been made by playmark. if you are emulating the one from f205v site, it's a playmark one. |
No.01619
Haze Senior Tester
Jul 14, 2008, 10:36
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yeah, that's the one, like the dino / punisher bootlegs which also have playmark style sprite.s. |