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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01069 DIP/Input Typo Have not tried Feb 9, 2008, 09:16 Feb 9, 2008, 09:16
Tester stephh View Status Public Platform
Assigned To Resolution Open OS
Status [?] Acknowledged Driver
Version 0.57 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 01069: taito_f3.c all sets: The types of cabinets and their related inputs.
Description I guess that some Devs already know the following infos, but, as MAME is supposed to be a documentation project, I think that it would be cool to have them somewhere ...

The infos are about the type of game you can select in the "test mode" (press F2 to enter it) in the "configuration" menu of the Taito games (F3 hardware) ...

I assume that you use MAME default keys ...

I won't include the "service" buttons in these infos because they have different effects depending of the games and their versions ... I'll try to include them in a future HUGE document with full infos about the Taito games, because IMO, the INPUT_PORTS definitions should vary from game to game (most games only supports types 'D' and 'E', and sometimes some keys don't work in the "switch test" menu of the "test mode") ...

The thing which is common to ALL types is that there is NO "cocktail mode" that flips the screen because ALL players play simultaneously ...

0) Types 'A', 'B' and 'C'

Such types don't exist ! I can't tell for the moment if this is because they are "reserved" by Namco (see my dangseed053ora report on the "Orange Files" page for more infos about that) ...

1) Type 'D'

This seems to be the default type ... It's a standard 2 players game, with 2 coin slots and 1 credits counter ...

  key effect

  '1' starts a game for player 1
  '2' starts a game for player 2
  '3' no effect
  '4' no effect
  '5' inserts a coin with coinage defined with "Coin A" settings
  '6' inserts a coin with coinage defined with "Coin B" settings
        ("Coin A" settings in US versions of the games)
  '7' no effect
  '8' no effect

The controls and buttons for players 3 and 4 have no effect (of course) ...
In some games, you can see "2P" after the type of the game ...


2) Type 'E'

This sets the game to a 1 player game only with 2 coin slots and 1 credits counter ...

  key effect

  '1' starts a game for player 1
  '2' no effect
  '3' no effect
  '4' no effect
  '5' inserts a coin with coinage defined with "Coin A" settings
  '6' inserts a coin with coinage defined with "Coin B" settings
        ("Coin A" settings in US versions of the games)
  '7' no effect
  '8' no effect

The controls and buttons for players 2 to 4 have no effect (of course) ...
In some games, you can see "1P" or even "1P only" after the type of the game ...


3) Type 'F'

This is probably the trickiest type of game ... It's a 4 players game with 4 coin slots ... The "trick" is that there are 2 coin slots for players 1 and 2, and 2 other coin slots for players 3 and 4 ... So there are only 2 credits counters ...

  key effect

  '1' starts a game for player 1
  '2' starts a game for player 2
  '3' starts a game for player 3
  '4' starts a game for player 4
  '5' inserts a coin with coinage defined with "Coin A" settings,
        and affects left credits counter ...
  '6' inserts a coin with coinage defined with "Coin B" settings
        ("Coin A" settings in US versions of the games),
        and affects left credits counter
  '7' inserts a coin with coinage defined with "Coin A" settings,
        and affects right credits counter ...
  '8' inserts a coin with coinage defined with "Coin B" settings
        ("Coin A" settings in US versions of the games),
        and affects credits credits counter

In some games, you can see "2P+2P" after the type of the game ...


4) Type 'G'

This is a standard 4 players game, with 4 coin slots and 4 credits counter (1 for each individual player) ...

  key effect

  '1' no effect
  '2' no effect
  '3' no effect
  '4' no effect
  '5' inserts a coin with coinage defined with "Coin A" settings,
        and affects player 1 credits counter ...
  '6' inserts a coin with coinage defined with "Coin A" settings,
        and affects player 2 credits counter ...
  '7' inserts a coin with coinage defined with "Coin A" settings,
        and affects player 3 credits counter ...
  '8' inserts a coin with coinage defined with "Coin A" settings,
        and affects player 4 credits counter ...
 
You'll notice that there is then no "Start" button ... The only way to start a game for a player is to press its "Button 1" (eg: press LCTRL to start a game for player 1) ...

In some games, you can see "4P, 4 SLOTS" after the type of the game ...

5) Type 'H'

This is a 4 players game, but which has only 2 coin slots and 1 credit counter shared by all players ...

  key effect

  '1' starts a game for player 1
  '2' starts a game for player 2
  '3' starts a game for player 3
  '4' starts a game for player 4
  '5' inserts a coin with coinage defined with "Coin A" settings
  '6' inserts a coin with coinage defined with "Coin B" settings
        ("Coin A" settings in US versions of the games)
  '7' no effect
  '8' no effect

In some games, you can see "4P, 2 SLOTS" after the type of the game ...
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Affected Sets / Systems taito_f3.c all sets
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