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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01097 | Color/Palette | Minor | Have not tried | Feb 11, 2008, 14:43 | Apr 9, 2010, 05:06 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.63 | Fixed in Version | 0.137u3 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01097: cstlevna: Colors of the first enemies you encounter are wrong. | ||||
Description | Colors of the first enemies you encounter are wrong. This may not be a bug but if you compare this one with both PlayChoice-10 and NES versions of Castlevania, the enemies don't have the same colors at all. This should be compared with the real cabinet... | ||||
Steps To Reproduce | |||||
Additional Information | Posted by Nomax / StephenH | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | cstlevna | ||||
Attached Files
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vs.png (4,869 bytes) Feb 14, 2008, 18:01
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PC10.png (9,576 bytes) Feb 14, 2008, 18:01
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NES.png (5,433 bytes) Feb 14, 2008, 18:01
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Relationships
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Notes
1
No.05956
etabeta Developer
Apr 9, 2010, 05:06
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Fixed by Alex Jackson. Next MAME will use new palettes based on the data reverse-engineered years ago from the PCB. |
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