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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01097 | Color/Palette | Minor | Have not tried | Feb 11, 2008, 14:43 | Apr 9, 2010, 05:06 |
| Tester | -Misc Reporters- | View Status | Public | Platform | |
| Assigned To | Resolution | Fixed | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.63 | Fixed in Version | 0.137u3 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01097: cstlevna: Colors of the first enemies you encounter are wrong. | ||||
| Description | Colors of the first enemies you encounter are wrong. This may not be a bug but if you compare this one with both PlayChoice-10 and NES versions of Castlevania, the enemies don't have the same colors at all. This should be compared with the real cabinet... | ||||
| Steps To Reproduce | |||||
| Additional Information | Posted by Nomax / StephenH | ||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | cstlevna | ||||
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Notes
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No.05956
etabeta Developer
Apr 9, 2010, 05:06
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Fixed by Alex Jackson. Next MAME will use new palettes based on the data reverse-engineered years ago from the PCB. |
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