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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01099 | Graphics | Minor | Always | Feb 11, 2008, 14:48 | Apr 4, 2008, 17:13 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | nicolasa | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.37b15 | Fixed in Version | 0.91 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01099: extrmatn: The player disappears if catch the T item. | ||||
Description | In gameplay whenever you catch a "T" you become invisible and inmune to the enemies, and the players should be blinking for a few seconds, but instead you completely disappear, other times just nothing happens, as if it skipped half the frames. It must be a skipping problem because the movement of the sprites is not smooth at all, even though you enable V-sync. I am sure it is not a processor speed problem, as it happens when frameskip is set to zero. | ||||
Steps To Reproduce | |||||
Additional Information | Posted by Stivy | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | extrmatn | ||||
Attached Files
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There are no relationship linked to this issue. |
Notes
2
No.00288
nicolasa Developer
Mar 20, 2008, 16:20
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This doesn't seem to happen in the current MAME. I know that there was a problem like this in InsectorX, but it has long been fixed. Since this is a 0.37 bug report, I presume it was fixed as well? |
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No.00289
Tafoid Administrator
Mar 20, 2008, 16:49
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It seems to have been fixed between 0.90 and 0.91 sometime from my testing - I'll put 0.91 as resolution version. |