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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 00114 | Graphics | Minor | Have not tried | Jan 22, 2008, 06:44 | Aug 11, 2008, 12:17 | 
| Tester | Karasu | View Status | Public | Platform | |
| Assigned To | nicolasa | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.55 | Fixed in Version | 0.125u3 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 00114: clshroad: occasionally a cycler who's graphics are garbled will come along. | ||||
| Description | In Clash-Road, occasionally a cycler who's graphics are garbled will come along, but the graphic corrects itself just before he exits the screen. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | clshroad | ||||
| Attached Files |  clshroad55.png (4,588 bytes) Aug 10, 2008, 11:34 | ||||
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      Notes
      
    
  3
    |   No.02024 RansAckeR Tester Aug 10, 2008, 11:37 | Added snap from 0.55. I tried reproducing this in 0.126u4, but was unable to. Also see this: "0.125u3: Nicola Salmoria fixed game slowness and garbled cycler graphics. Changed Z80 CPU1 clock speed to 4608000 Hz." On a side-note, I feel this game is way to fast to be able to control the bike properly. Just compare the speed in e.g. 0.55 with 0.126u4. | 
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|   No.02025 Haze Senior Tester Aug 10, 2008, 13:10 | the clock change speed was meant to fix this glitch... the game was running too slowly before, not having enough time to complete everything it needed to complete in a frame, and thus producing corrupt graphics... | 
|   No.02038 etabeta Developer Aug 11, 2008, 12:17 | fixed like #267 (I guess it's too late to close this as a duplicate report ;) ) |