- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
01191 | Sound | Minor | Have not tried | Feb 12, 2008, 10:11 | Jan 4, 2013, 22:52 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.36b6 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01191: pleiads: [possible] The sounds that the enemy ships make in Pleiads are now WAY too low. | ||||
Description | The sounds that the enemy ships make in Pleiads are now WAY too low. Listen at the sounds on the first wave in MAME v35 Final; these are accurate. In MAME v36b6, they almost sound one octive too low. | ||||
Steps To Reproduce | |||||
Additional Information | Posted by Dutch | ||||
Github Commit | |||||
Flags | Possible | ||||
Regression Version | |||||
Affected Sets / Systems | pleiads | ||||
Attached Files
|
08-pleiades.mp3 (595,592 bytes) Mar 30, 2008, 00:58 | ||||
Relationships
There are no relationship linked to this issue. |
Notes
2
No.00469
Tafoid Administrator
Mar 30, 2008, 00:02
edited on: May 31, 2012, 05:37 |
Compared to a recording (attached) of pleiades back made back in the day (source - www.coinopvideogames.com) - MAME's current implementation not at all proper. Should probably be flagged "GAME_IMPERFECT_SOUND" until proper support is done. Added video of actual machine in action. |
---|---|
No.09214
Fortuna Tester
Jan 4, 2013, 22:52
|
add other video, from centuri license clone: Missing stuffs: -Ship shoots -The explosion is most louded -Missing music -SFX are better (different sound hardware) The clone "Capitol" has a 60% same sounds (missing the same sounds/music) |